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<blockquote data-quote="Padreigh" data-source="post: 5353073" data-attributes="member: 75826"><p><strong><u>Character Sheet:</u></strong></p><p> </p><p>[sblock=Adalwulf of Blackford] </p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Full name: The Right Honorable Adalwulf, Baronet Blackford, Inquisitor Minoris of the Holy Church of Saint Cuthbert the Defender</p><p>Class: Inquisitor (St. Cuthbert)</p><p>Level: 1</p><p>Favoured Class: Inquisitor</p><p>Hero Points: 1</p><p>Alignment: LN</p><p>Languages: Common, Dwarven</p><p>Deity: St. Cuthbert[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14 +2</p><p>DEX: 14 +2 </p><p>CON: 14 +2</p><p>INT: 12 +1 </p><p>WIS: 16 +3 (Racial Bonus)</p><p>CHA: 13 +1 [/sblock]</p><p>[sblock=Combat]</p><p>HP: 13 = 8 [Inquisitor1] + 2 [CON] + 3 [feat]</p><p>AC: 21 = 10 + 2 [DEX] + 6 [Armour] + 2 [Shield] + 1 [feat]</p><p>AC Touch: 12 = 10 + 2 [DEX]</p><p>AC Flatfooted: 19 = 10 + 6 [Armour] + 2 [Shield] + 1 [feat]</p><p>INIT: +2 = + 2 [DEX] </p><p>BAB: +0 = + 0 [Inquisitor1]</p><p>CMB: +2 = + 0 [BAB] + 2 [STR]</p><p>CMD: 14 = + 0 [BAB] + 2 [STR] + 2 [DEX]</p><p>Fort: +5 = + 2 [Base] + 2 [CON] +1 [resistance]</p><p>Reflex: +3 = + 0 [Base] + 2 [DEX] + 1 [resistance]</p><p>Will: +7 = + 2 [Base] + 3 [WIS] +1 [resistance] +1 [Trait]</p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>The Silver Cudgel: +3 = + 0 [BAB] + 2 [STR] + 1 [item]/ DMG 1d8+2 Crit:x2</p><p>Dagger(melee): +2 = + 0 [BAB] + 2 [STR]/ DMG 1d4+2 Crit:19-20x2</p><p>Dagger(thrown): +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d8+2 Crit:19-20x2</p><p>Heavy crossbow: +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d10 Crit:19-20x2 Range: 120' [/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p>Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Humans have a base speed of 30 feet.</p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]</p><p>Spells & Orisons</p><p> </p><p><strong>Domains (Protection)</strong> +1 resistance bonus to all saves</p><p>* Resistance Touch(Sp): As a standard action you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability you lose your resistance bonus granted by th Protection domain for 1 minute. Uses 6 times/day</p><p> </p><p><strong>Judgment-</strong> 1/day, Swift Action to start and switch in combat, lasts until end of combat.</p><p>(Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat)</p><p> </p><p>[code]</p><p>Destruction</p><p>+1 Sacred Bonus to Damage Rolls, +1 per round, Max +3</p><p> </p><p>Healing</p><p>Fast Healing 1, +1 per round, Max +3</p><p> </p><p>Justice</p><p>+1 Sacred Bonus to Attack Rolls, +1 per round, Max +3</p><p> </p><p>Piercing</p><p>+1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3</p><p> </p><p>Protection</p><p>+1 Sacred Bonus to AC, +1 per round, Max +3</p><p> </p><p>Purity</p><p>+1 Sacred Bonus to Saving Throws, +1 per round, Max +3</p><p> </p><p>Resiliency</p><p>Damage Reduction 1/Magic, +1 per round, Max +3</p><p> </p><p>Resistance</p><p>2 Points Energy Resistance</p><p>(Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6</p><p> </p><p>Smiting</p><p>First Round = Nothing</p><p>Second Round = Weapons count as Magic vs DR</p><p>Third Round = Weapons count as one alignment type vs DR[/code]</p><p> </p><p><strong>Monster Lore:</strong> Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures</p><p> </p><p><strong>Stern Gaze:</strong> +1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive[/sblock]</p><p>[sblock=Feats]</p><p>Prof with all simple weapons - (Inquisitor)</p><p>Prof with hand crossbow, longbow, repeating crossbow, and short bow - (Inquisitor)</p><p>Shield Focus - (level 1)</p><p>Toughness - (human bonus)[/sblock]</p><p>[sblock=Traits]</p><p>Indomitable Faith</p><p>Rich Parents [/sblock]</p><p>[sblock=Spells]</p><p>Spells Known: </p><p>0: Light, Brand, Acid Splash, Disrupt Undead, Create Water</p><p>1: Cure Lt. Wounds, Shield of Faith</p><p> </p><p>Spells per day: 2: lvl1 </p><p>1: (_) (_)</p><p> </p><p>DC = 10 + spell level + 3 [Wis][/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 8 = 6 [Inquisitor] + 1 [INT] +1 [human]</p><p>Max Ranks: 1</p><p>ACP: -5</p><p> </p><p><strong>Skill List:</strong></p><p>Acrobatics -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Bluff +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]</p><p>Climb -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]</p><p>Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Diplomacy +5 = +1 [ranks] +3 [class skill] +1 [CHA] +0 [misc]</p><p>Disable Device na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Disguise +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]</p><p>Escape Artist -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Fly -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Handle Animal na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] </p><p>Heal +3 = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]</p><p>Intimidate +6 = +1 [ranks] +3 [class skill] +1 [CHA] +1 [misc]</p><p>Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Engnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Geography) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (History) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Local) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Nature) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Nobility) +2 = +1 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Planes) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Religion) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]</p><p>Linguistics na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Perception +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]</p><p>Perform +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]</p><p>Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]</p><p>Ride -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Sense Motive +8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [misc]</p><p>Sleight of Hand na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Spellcraft na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Stealth -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Survival +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]</p><p>Swim -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]</p><p>Use Magic Device na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>[U]Item Cost Weight[/U]</p><p>The Silver Cudgel 102gp 8lb </p><p>-MW alchemical silver, heavy mace --- ---</p><p>Dagger 2gp 1lb</p><p>Hvy. X-Bow 50gp 8lb</p><p>20 bolts 2gp 2lb</p><p>MW Breastplate 350gp 30lb</p><p>MW Shield, heavy steel 170gp 15lb</p><p>Traveler's outfit 0gp (5lb)</p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Flint+Steel 1gp ---</p><p>Waterskin 1gp 4lb</p><p>Potion of Cure lt Wounds (3) 150 gp -</p><p>Holy water (1 flask) 25gp 1lb</p><p>Signet Ring 5gp -</p><p>Trail rations (4 days) 2gp 4lb [/code]</p><p> </p><p>Treasure: 37gp, 9sp, 0cp Gems: </p><p> </p><p>Total weight carried: 80lbs (medium load)</p><p> </p><p>Maximum weight possible: 58lbs(light) 59-116lbs(medium) 117-175lbs(heavy)[/sblock]</p><p>[sblock=Details]</p><p>Size: medium</p><p>Gender: male</p><p>Age: 22</p><p>Height: 179 cm</p><p>Weight: 75 kg</p><p>Hair Color: Black, short</p><p>Eye Color: Blue</p><p>Skin Color: light tan</p><p>Apperance: Immaculate apperance, weapons and armour always kept as clean as humanly possible.</p><p>Demeanor: Pious, a bit fanatical[/sblock]</p><p>[sblock=Background]Adalwulf was born as the third son of the Margrave of Blackford. As tradition demanded, the first son inherited, the second son joined the king's army and the third son joined the clergy. What came as a surprise to Adalwulf family though was that he did not pick Heironeus or Pelor, like all the other that took the vows before him. He picked St Cuthbert. And even worse, he did not become a "proper" cleric, but an Inquisitor instead. But he was still family. So when his novitate was over, his family made sure that he was properly equipped for his new role ... and maybe he would survive long enough to come to his senses, stop this nonsense about travelling the world to serve his god and settle down as a "proper" cleric, preferably as his elder brother's chaplain. [/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Padreigh, post: 5353073, member: 75826"] [B][U]Character Sheet:[/U][/B] [sblock=Adalwulf of Blackford] [sblock=Game Info] Race: Human Full name: The Right Honorable Adalwulf, Baronet Blackford, Inquisitor Minoris of the Holy Church of Saint Cuthbert the Defender Class: Inquisitor (St. Cuthbert) Level: 1 Favoured Class: Inquisitor Hero Points: 1 Alignment: LN Languages: Common, Dwarven Deity: St. Cuthbert[/sblock] [sblock=Abilities] STR: 14 +2 DEX: 14 +2 CON: 14 +2 INT: 12 +1 WIS: 16 +3 (Racial Bonus) CHA: 13 +1 [/sblock] [sblock=Combat] HP: 13 = 8 [Inquisitor1] + 2 [CON] + 3 [feat] AC: 21 = 10 + 2 [DEX] + 6 [Armour] + 2 [Shield] + 1 [feat] AC Touch: 12 = 10 + 2 [DEX] AC Flatfooted: 19 = 10 + 6 [Armour] + 2 [Shield] + 1 [feat] INIT: +2 = + 2 [DEX] BAB: +0 = + 0 [Inquisitor1] CMB: +2 = + 0 [BAB] + 2 [STR] CMD: 14 = + 0 [BAB] + 2 [STR] + 2 [DEX] Fort: +5 = + 2 [Base] + 2 [CON] +1 [resistance] Reflex: +3 = + 0 [Base] + 2 [DEX] + 1 [resistance] Will: +7 = + 2 [Base] + 3 [WIS] +1 [resistance] +1 [Trait] Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] The Silver Cudgel: +3 = + 0 [BAB] + 2 [STR] + 1 [item]/ DMG 1d8+2 Crit:x2 Dagger(melee): +2 = + 0 [BAB] + 2 [STR]/ DMG 1d4+2 Crit:19-20x2 Dagger(thrown): +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d8+2 Crit:19-20x2 Heavy crossbow: +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d10 Crit:19-20x2 Range: 120' [/sblock] [sblock=Racial Traits] +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features] Spells & Orisons [B]Domains (Protection)[/B] +1 resistance bonus to all saves * Resistance Touch(Sp): As a standard action you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability you lose your resistance bonus granted by th Protection domain for 1 minute. Uses 6 times/day [B]Judgment-[/B] 1/day, Swift Action to start and switch in combat, lasts until end of combat. (Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat) [code] Destruction +1 Sacred Bonus to Damage Rolls, +1 per round, Max +3 Healing Fast Healing 1, +1 per round, Max +3 Justice +1 Sacred Bonus to Attack Rolls, +1 per round, Max +3 Piercing +1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3 Protection +1 Sacred Bonus to AC, +1 per round, Max +3 Purity +1 Sacred Bonus to Saving Throws, +1 per round, Max +3 Resiliency Damage Reduction 1/Magic, +1 per round, Max +3 Resistance 2 Points Energy Resistance (Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6 Smiting First Round = Nothing Second Round = Weapons count as Magic vs DR Third Round = Weapons count as one alignment type vs DR[/code] [B]Monster Lore:[/B] Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures [B]Stern Gaze:[/B] +1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive[/sblock] [sblock=Feats] Prof with all simple weapons - (Inquisitor) Prof with hand crossbow, longbow, repeating crossbow, and short bow - (Inquisitor) Shield Focus - (level 1) Toughness - (human bonus)[/sblock] [sblock=Traits] Indomitable Faith Rich Parents [/sblock] [sblock=Spells] Spells Known: 0: Light, Brand, Acid Splash, Disrupt Undead, Create Water 1: Cure Lt. Wounds, Shield of Faith Spells per day: 2: lvl1 1: (_) (_) DC = 10 + spell level + 3 [Wis][/sblock] [sblock=Skills] Skill Ranks: 8 = 6 [Inquisitor] + 1 [INT] +1 [human] Max Ranks: 1 ACP: -5 [B]Skill List:[/B] Acrobatics -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Bluff +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Climb -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP] Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Diplomacy +5 = +1 [ranks] +3 [class skill] +1 [CHA] +0 [misc] Disable Device na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Disguise +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Escape Artist -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Fly -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Handle Animal na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Heal +3 = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc] Intimidate +6 = +1 [ranks] +3 [class skill] +1 [CHA] +1 [misc] Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Dngnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Engnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Geography) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (History) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Local) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Nature) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Nobility) +2 = +1 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Planes) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc] Knowledge (Religion) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc] Linguistics na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Perception +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc] Perform +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc] Ride -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Sense Motive +8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [misc] Sleight of Hand na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Spellcraft na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Stealth -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Survival +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc] Swim -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP] Use Magic Device na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc][/sblock] [sblock=Equipment] [code] [U]Item Cost Weight[/U] The Silver Cudgel 102gp 8lb -MW alchemical silver, heavy mace --- --- Dagger 2gp 1lb Hvy. X-Bow 50gp 8lb 20 bolts 2gp 2lb MW Breastplate 350gp 30lb MW Shield, heavy steel 170gp 15lb Traveler's outfit 0gp (5lb) Backpack 2gp 2lb Bedroll 1sp 5lb Flint+Steel 1gp --- Waterskin 1gp 4lb Potion of Cure lt Wounds (3) 150 gp - Holy water (1 flask) 25gp 1lb Signet Ring 5gp - Trail rations (4 days) 2gp 4lb [/code] Treasure: 37gp, 9sp, 0cp Gems: Total weight carried: 80lbs (medium load) Maximum weight possible: 58lbs(light) 59-116lbs(medium) 117-175lbs(heavy)[/sblock] [sblock=Details] Size: medium Gender: male Age: 22 Height: 179 cm Weight: 75 kg Hair Color: Black, short Eye Color: Blue Skin Color: light tan Apperance: Immaculate apperance, weapons and armour always kept as clean as humanly possible. Demeanor: Pious, a bit fanatical[/sblock] [sblock=Background]Adalwulf was born as the third son of the Margrave of Blackford. As tradition demanded, the first son inherited, the second son joined the king's army and the third son joined the clergy. What came as a surprise to Adalwulf family though was that he did not pick Heironeus or Pelor, like all the other that took the vows before him. He picked St Cuthbert. And even worse, he did not become a "proper" cleric, but an Inquisitor instead. But he was still family. So when his novitate was over, his family made sure that he was properly equipped for his new role ... and maybe he would survive long enough to come to his senses, stop this nonsense about travelling the world to serve his god and settle down as a "proper" cleric, preferably as his elder brother's chaplain. [/sblock] [/sblock] [/QUOTE]
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