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Age of Worms - Character Spot
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<blockquote data-quote="s@squ@tch" data-source="post: 5353099" data-attributes="member: 42885"><p><strong><u>Character Sheet: Ezekiel "Zeke"</u></strong></p><p> </p><p></p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Cleric (Pelor)</p><p>Level: 1</p><p>Hero Points: 1</p><p>Awesome Points: Infinite</p><p>Alignment: NG</p><p>Languages: common</p><p>Deity: Pelor[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14 +2 (05pts) </p><p>DEX: 10 -- (00pts)</p><p>CON: 14 +2 (05pts)</p><p>INT: 10 -- (00pts)</p><p>WIS: 18 +4 (10pts) (includes racial bonus)</p><p>CHA: 14 +2 (05pts)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 = [1d8+2=10] +0 (favored class)</p><p>AC: 17 = 10 + 2 (shield) + 5 (armor)</p><p>AC Touch: 10 = 10 + 0 (Dex)</p><p>AC Flatfooted: 17 = 10 + 2 (shield) + 5 (armor)</p><p>INIT: +0 = +0 (DEX) + 0 (misc)</p><p>BAB: +0 = +0 (class/es)</p><p>CMB: +2 = +2 (STR) +0 (size) +0 (BAB)</p><p>CMD: 12 = +2 (CMB) + 0 (Dex) + 10</p><p>Fort: +4 = +2 (base) + 2 (Con) </p><p>Reflex: +0 = +0 (base) + 0 (Dex) </p><p>Will: +6 = +2 [base] + 4 [Wis] </p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Weapon(morningstar): +2 = +0(BAB) +2 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+2 p or b 20/x2</p><p>Weapon(light crossbow): +0 = +0(BAB) +0 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p> Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Humans have a base speed of 30 feet.</p><p>Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks.</p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]</p><p>Spells</p><p>Orisons</p><p>Channel Energy (Positive) 1d6+4</p><p>Domains (Sun, Good)</p><p></p><p><u><em>Touch of Good (Sp):</em></u> You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</p><p></p><p></p><p><em><u>Sun’s Touch (Su): </u></em>You can smite an undead creature</p><p>as a melee touch attack, dealing 1d8 points of</p><p>positive energy damage +1 for every two caster</p><p>levels you possess. This touch has no effect on</p><p>living creatures.</p><p>[/sblock]</p><p>[sblock=Feats]</p><p>Extend Spell (Level 1)</p><p>Extra Turning (Human Bonus)</p><p>Prof. with all simple weapons (cleric)</p><p>Light and Medium Armor Proficiency (cleric)</p><p>Shield Proficiency (except tower) (cleric)[/sblock]</p><p>[sblock=Traits]</p><p><u>Focused Mind</u>: You gain a +2 trait bonus on concentration checks.</p><p><u>Sacred Conduit:</u> Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.</p><p>[/sblock]</p><p>[sblock=Spells]</p><p><strong>Cleric Spells Prepared:</strong> DC = 10 + spell level + 4 [WIS]</p><p>Cantrips: </p><p>0 (3): Stabilize, Guidance, Light</p><p>1 (2+1): Bless, Protection from Evil (D), Bane</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 4</p><p>Max Ranks: 1 ACP: -6</p><p>Skills:</p><p></p><p></p><p>Skill List:</p><p>Acrobatics -4= +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]</p><p>Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Bluff +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]</p><p>Climb -2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -6 [ACP]</p><p>Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Diplomacy +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]</p><p>Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Disguise +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]</p><p>Escape Artist -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]</p><p>Fly -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]</p><p>Handle Animal +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] </p><p>Heal +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc]</p><p>Intimidate +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] +0 [ACP]</p><p>Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Religion) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]</p><p>Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Perception +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc]</p><p>Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Profession +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc]</p><p>Ride -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]</p><p>Sense Motive +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc]</p><p>Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP]</p><p>Spellcraft +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]</p><p>Stealth -4 = +0 [ranks] +0 [class skill] +0[DEX] +0 [misc] -6 [ACP]</p><p>Survival +4 = +0 [ranks] +0 [class skill] +4[WIS] +0 [misc]</p><p>Swim -2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -6 [ACP]</p><p>Use Magic Device +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc]</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Equipment]</p><p></p><p>[code](starting 150gp)</p><p></p><p>Item Cost (gold) Weight(lbs.)</p><p></p><p>Explorer's Outfit 0 8</p><p>Morningstar 8 6</p><p>Crossbow, light 35 4</p><p>Bolts, crossbow (20) 2 2</p><p>Dagger 2 1</p><p>Shield, heavy wooden 7 10</p><p>Scale Mail 50 30</p><p>Holy Symbol, Wooden 1 0</p><p>Whetstone 0.02 1</p><p>Backpack 2 2</p><p>- Bedroll 0.1 5</p><p>- Rations, trail (2 days) 1 2</p><p>- Waterskin (2) 2 8</p><p>- Rope, hempen (50 ft.) 1 10</p><p>Spell Component Pouch 5 2</p><p>Large Belt Pouch 1 0.5</p><p>- Sunrods (4) 8 4</p><p>- Small Mirror 10 0.5</p><p>133,12</p><p></p><p>Total Weight: 96 lbs Money: 14gp 8sp 8cp</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 59 116 175 350 700</p><p>[/code][/sblock]</p><p>[sblock=Details]</p><p>Size: medium</p><p>Gender: male</p><p>Age: 21</p><p>Height: 6'2"</p><p>Weight: 175 lb</p><p>Hair Color: Blond</p><p>Eye Color: Blue</p><p>Skin Color: light tan</p><p>Appearance: Studious, close-cropped hair, piercing blue eyes</p><p>Demeanor: Calm. Reserved. </p><p>[/sblock]</p><p>[sblock=Background]Ezekiel, or Zeke, was born to a large, poor farming family on the outskirts of Diamond Lake. His parents were not the best of farmers, so it was a struggle to keep the brood fed and clothed, but they managed to do so. Life was difficult on the farm -- endless days of backbreaking labor in the summer, chilly nights in a drafty, poorly kept together farmhouse during the winter. </p><p></p><p>Zeke grew up being somewhat of an outsider -- the boys in his schoolhouse from more well-to-do families teased him mercilessly about his clothing and lack of material possessions.</p><p></p><p>Through it all, Zeke was able to keep a level head, and a good natured disposition -- always will to help out anyone in need. He grew up with few in number, but close set of friends, who he kept in touch with all through childhood and even when he entered the church.</p><p></p><p>Now he is an acolyte in Pelor's church, helping out the priest with his ministry -- aiding the poor, writing the weekly sermons, etc.</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 5353099, member: 42885"] [B][U]Character Sheet: Ezekiel "Zeke"[/U][/B] [sblock=Game Info] Race: Human Class: Cleric (Pelor) Level: 1 Hero Points: 1 Awesome Points: Infinite Alignment: NG Languages: common Deity: Pelor[/sblock] [sblock=Abilities] STR: 14 +2 (05pts) DEX: 10 -- (00pts) CON: 14 +2 (05pts) INT: 10 -- (00pts) WIS: 18 +4 (10pts) (includes racial bonus) CHA: 14 +2 (05pts) [/sblock] [sblock=Combat] HP: 10 = [1d8+2=10] +0 (favored class) AC: 17 = 10 + 2 (shield) + 5 (armor) AC Touch: 10 = 10 + 0 (Dex) AC Flatfooted: 17 = 10 + 2 (shield) + 5 (armor) INIT: +0 = +0 (DEX) + 0 (misc) BAB: +0 = +0 (class/es) CMB: +2 = +2 (STR) +0 (size) +0 (BAB) CMD: 12 = +2 (CMB) + 0 (Dex) + 10 Fort: +4 = +2 (base) + 2 (Con) Reflex: +0 = +0 (base) + 0 (Dex) Will: +6 = +2 [base] + 4 [Wis] Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Weapon(morningstar): +2 = +0(BAB) +2 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+2 p or b 20/x2 Weapon(light crossbow): +0 = +0(BAB) +0 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2[/sblock] [sblock=Racial Traits] +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features] Spells Orisons Channel Energy (Positive) 1d6+4 Domains (Sun, Good) [U][I]Touch of Good (Sp):[/I][/U] You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. [I][U]Sun’s Touch (Su): [/U][/I]You can smite an undead creature as a melee touch attack, dealing 1d8 points of positive energy damage +1 for every two caster levels you possess. This touch has no effect on living creatures. [/sblock] [sblock=Feats] Extend Spell (Level 1) Extra Turning (Human Bonus) Prof. with all simple weapons (cleric) Light and Medium Armor Proficiency (cleric) Shield Proficiency (except tower) (cleric)[/sblock] [sblock=Traits] [U]Focused Mind[/U]: You gain a +2 trait bonus on concentration checks. [U]Sacred Conduit:[/U] Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. [/sblock] [sblock=Spells] [B]Cleric Spells Prepared:[/B] DC = 10 + spell level + 4 [WIS] Cantrips: 0 (3): Stabilize, Guidance, Light 1 (2+1): Bless, Protection from Evil (D), Bane [/sblock] [sblock=Skills] Skill Ranks: 4 Max Ranks: 1 ACP: -6 Skills: Skill List: Acrobatics -4= +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP] Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Bluff +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] Climb -2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -6 [ACP] Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Diplomacy +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Disguise +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] Escape Artist -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP] Fly -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP] Handle Animal +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] Heal +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc] Intimidate +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] +0 [ACP] Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Religion) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc] Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Perception +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc] Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Profession +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc] Ride -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP] Sense Motive +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc] Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -6 [ACP] Spellcraft +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc] Stealth -4 = +0 [ranks] +0 [class skill] +0[DEX] +0 [misc] -6 [ACP] Survival +4 = +0 [ranks] +0 [class skill] +4[WIS] +0 [misc] Swim -2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -6 [ACP] Use Magic Device +2 = +0 [ranks] +0 [class skill] +2 [CHA] +0 [misc] [/sblock] [sblock=Equipment] [code](starting 150gp) Item Cost (gold) Weight(lbs.) Explorer's Outfit 0 8 Morningstar 8 6 Crossbow, light 35 4 Bolts, crossbow (20) 2 2 Dagger 2 1 Shield, heavy wooden 7 10 Scale Mail 50 30 Holy Symbol, Wooden 1 0 Whetstone 0.02 1 Backpack 2 2 - Bedroll 0.1 5 - Rations, trail (2 days) 1 2 - Waterskin (2) 2 8 - Rope, hempen (50 ft.) 1 10 Spell Component Pouch 5 2 Large Belt Pouch 1 0.5 - Sunrods (4) 8 4 - Small Mirror 10 0.5 133,12 Total Weight: 96 lbs Money: 14gp 8sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 59 116 175 350 700 [/code][/sblock] [sblock=Details] Size: medium Gender: male Age: 21 Height: 6'2" Weight: 175 lb Hair Color: Blond Eye Color: Blue Skin Color: light tan Appearance: Studious, close-cropped hair, piercing blue eyes Demeanor: Calm. Reserved. [/sblock] [sblock=Background]Ezekiel, or Zeke, was born to a large, poor farming family on the outskirts of Diamond Lake. His parents were not the best of farmers, so it was a struggle to keep the brood fed and clothed, but they managed to do so. Life was difficult on the farm -- endless days of backbreaking labor in the summer, chilly nights in a drafty, poorly kept together farmhouse during the winter. Zeke grew up being somewhat of an outsider -- the boys in his schoolhouse from more well-to-do families teased him mercilessly about his clothing and lack of material possessions. Through it all, Zeke was able to keep a level head, and a good natured disposition -- always will to help out anyone in need. He grew up with few in number, but close set of friends, who he kept in touch with all through childhood and even when he entered the church. Now he is an acolyte in Pelor's church, helping out the priest with his ministry -- aiding the poor, writing the weekly sermons, etc. [/sblock] [/QUOTE]
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