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Age of Worms - Character Spot
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<blockquote data-quote="ghostcat" data-source="post: 5353248" data-attributes="member: 30034"><p>[sblock="Galyne"]</p><p>[sblock=Game Info]</p><p>Race: Half-Elf</p><p>Class: Ranger(2) - Trapper Archetype</p><p>Level: 2</p><p>Hero Points: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Elven</p><p>Deity: </p><p>[/sblock]</p><p>[sblock=Abilities]</p><p>STR 15 (+2) [base 15] {7 pts}</p><p>DEX 18 (+4) [base 16] {10 pts}</p><p>CON 12 (+1) [base 12] {2 pts}</p><p>INT 11 (+0) [base 11] {1 pts}</p><p>WIS 14 (+2) [base 14] {5 pts}</p><p>CHA 10 (+0) [base 10] {0 pts}[/sblock]</p><p>[sblock=Combat]</p><p>HP: 24 = [(2d10)+4]</p><p>AC: 16 = 10 + 2 [Armor] + 0 [shield] + 4 [DEX]</p><p>Touch: 14 = 10 + 4 [DEX]</p><p>Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield] </p><p>INIT: +6 = +4 [DEX] + 2 [Trait:Ekujae Reflexes]</p><p>BAB: +2 = +2[Ranger]</p><p>CMB: +4 = +2 (STR) +2 (BAB)</p><p>CMD: 18 = 10 +2 (STR) +4 (DEX) +2 (BAB)</p><p>Fort: +5 = +3 [base] + 1 [stat] +1 [Trait]</p><p>Reflex: +7 = +3 [base] + 4 [stat]</p><p>Will: +2/+4* = +0 [base] + 2 [stat] +2 [racial*] *vs enchantments only</p><p>Speed: 30 ft.</p><p>Damage Reduction: </p><p>Spell Resistance: 0[/sblock]</p><p>[sblock=Weapon Stats] </p><p>Dagger +4 = +2 [BAB] +2 [STR] +0 [feat] / DMG = 1d4+2, 19-20x2</p><p>Dagger (Thrown) +6 = +2 [BAB] +4 [DEX] +0 [feat] / DMG = 1d4+3, 19-20x2, 10 ft. [Range]</p><p>Greataxe +4 = +2 [BAB] +2 [STR] +0 [feat] / DMG = 1d12+3, 20x3</p><p>Longbow +6 = +2 [BAB] +4 [DEX] +0 [feat] / DMG = 1d8+1, 20x3, 100 ft. [Range] Special: PBS(feat) +1 to hit and damage at ranges up to 30'</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to any one ability - DEX raised</p><p>Adaptability</p><p>Elf Blood</p><p>Elven Immunities</p><p>Immunity To Magical Sleep</p><p>Keen Senses</p><p>Low-Light Vision</p><p>Size: Medium</p><p>Speed: 30'</p><p>Multitalented</p><p>- 1st Favoured Class: Ranger</p><p>- 2nd Favoured Class: TBD[/sblock]</p><p>[sblock=Class Features]</p><p>Archery Combat Style</p><p>Favoured Enemy: Animal</p><p>Track</p><p>Wild Empathy (1d20+1)[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Class Feats:</p><p>- Armor Proficiency, Light</p><p>- Armor Proficiency, Medium</p><p>- Martial Weapon Proficiency</p><p>- Shield Proficiency</p><p>- Simple Weapon Proficiency</p><p></p><p>Feats:</p><p>1st Level: Point Blank Shot</p><p>Half Elf Adaptability: Skill Focus (Perception)</p><p>2nd Level: Rapid Shot</p><p></p><p>Traits:</p><p>a) Resilient +1 Fort</p><p>b) Ekujae Reflexes - +2 on Init[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 12</p><p>Max Ranks: 1/1 ACP: +0</p><p>Skills:</p><p>Acrobatics +4 = +0 [ranks] +4 [Dex] -0 [ACP]</p><p>Appraise +0 = +0 [ranks] +0 [Int] </p><p>Bluff +0 = +0 [ranks] +0 [Cha] </p><p>Climb +6 = +1 [ranks] +2 [Str] +3[Class Skill] -0 [ACP]</p><p>Craft (Untrained) +0 = +0 [ranks] +0 [Int] </p><p>Diplomacy +0 = +0 [ranks] +0 [Cha] </p><p>Disable Device +10 = +2 [ranks] +4 [Dex] +3[Class Skill] +1 [Trapper Level/2]</p><p>Disguise +0 = +0 [ranks] +0 [Cha] </p><p>Escape Artist +4 = +0 [ranks] +4 [Dex] -0 [ACP]</p><p>Fly +4 = +0 [ranks] +4 [Dex] -0 [ACP]</p><p>Handle Animal +4 = +1 [ranks] +0 [Cha] +3[Class Skill] </p><p>Heal +2 = +0 [ranks] +2 [Wis] </p><p>Intimidate +0 = +0 [ranks] +0 [Cha] </p><p>Knowledge (Nature) +5 = +2 [ranks] +0 [Int] +3[Class Skill] </p><p>Perception +12 = +2 [ranks] +2 [Wis] +2[RACIAL] +3[Class Skill] +3[Skill Focus (Perception] </p><p>Perception (Trapfinding) +13 = +12 [Perception] +1 [Trapper Level/2] </p><p>Perform (Untrained) +0 = +0 [ranks] +0 [Cha] </p><p>Ride +4 = +0 [ranks] +4 [Dex] -0 [ACP]</p><p>Sense Motive +2 = +0 [ranks] +2 [Wis] </p><p>Stealth +9 = +2 [ranks] +4 [Dex] +3[Class Skill] -0 [ACP]</p><p>Survival +7 = +2 [ranks] +2 [Wis] +3[Class Skill] </p><p>Survival (Follow or identify tracks) +8 = +7 [Survival] +1[Track (ranger level/2, min 1)]</p><p>Swim +2 = +0 [ranks] +2 [Str] -0 [ACP][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Arrows (20) 1 3</p><p>Backpack 2 2</p><p>- Waterskin (Filled) 1gp 4lbs</p><p>- Waterskin (Filled) 1gp 4lbs</p><p>- Rope (Hemp/50 ft.) 1gp 10lbs</p><p>- Acid (Flask) 10gp 1lbs</p><p>- Acid (Flask) 10gp 1lbs</p><p>[s]- Alchemist's Fire (Flask) 20gp 1lbs[/s]</p><p>[s]- Alchemist's Fire (Flask) 20gp 1lbs[/s]</p><p>[s]- Oil (1 Pint Flask) 1sp 1lbs[/s]</p><p>[s]- Oil (1 Pint Flask) 1sp 1lbs[/s]</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>Dagger 2 1</p><p>Dagger 2 1</p><p>Greataxe 20 12</p><p>Leather 10 15</p><p>Longbow 75 3</p><p>Explorer's Outfit 0 8</p><p>Pouch (Belt) 1 0.5</p><p>- Fishhook 0.1 0</p><p>- Flint and Steel 1 0</p><p>- Whetstone 0.02 1</p><p>[/code]</p><p>Equipment Stored in Mine Manager's Cottage</p><p>[code]</p><p>Equipment Cost Weight</p><p>- Bedroll 1sp 5lbs</p><p>- Blanket (Winter) 5sp 3lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>[/code]</p><p>Treasure: 0gp, 0sp, 0cp Gems:</p><p>Total weight carried: 65.5 lbs. (Light)</p><p>Light: 66, Medium: 133, Heavy: 200</p><p>Maximum weight possible: 200 [/sblock]</p><p>[sblock=Details]</p><p>Size: M</p><p>Gender: Male</p><p>Age: 20</p><p>Height: 5' 8"</p><p>Weight: 125 lbs.</p><p>Hair Color: Pale Yellow</p><p>Eye Color: Violet</p><p>Skin Color: Copper</p><p>Apperance: </p><p>Deamenaor:[/sblock]</p><p>[sblock=Background]</p><p>It seemed to Galyne that he could use a bow before he could walk. He doesn't remember who gave him his first bow but he has certainly being shooting arrows for as far back as he remembers. His father, Amos, said that this was because of his mother's elven blood. His mother, a full elf called Tylka, just smiled. Regardless by the time Galyne was old enough to help around his parent's farm, he was a quite an accomplished archer. So, while his brother and sisters where helping with the farm work, Galyne was exploring the local woods and fields. This arrangement worked out very well as there was rarely a day when the family did not have fresh meat on the table.</p><p></p><p>As Galyne reached adulthood, he found himself spending more and more time in the woods and less time on the farm. Meanwhile his brother had become apprenticed to a blacksmith and his two sisters had already married into the local farming community. Amos realised what he had sub-consciously known for a long time. None of his children were interested in taking over his farm.</p><p></p><p>By a happy coincidence the brewer in Diamond Lake was thinking of retiring just as Amos was considering what to do about the farm. Amos, who had always enjoyed brewing the ale they drank on the farm, had always wanted to do it professionally. So Amos and Tylka sold the farm and took over the brewery.</p><p></p><p>Galyne is quite happy with this but it does sort of leaves him at a loose end as he no longer has the farm to fall back on. [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5353248, member: 30034"] [sblock="Galyne"] [sblock=Game Info] Race: Half-Elf Class: Ranger(2) - Trapper Archetype Level: 2 Hero Points: 1 Alignment: Chaotic Good Languages: Common, Elven Deity: [/sblock] [sblock=Abilities] STR 15 (+2) [base 15] {7 pts} DEX 18 (+4) [base 16] {10 pts} CON 12 (+1) [base 12] {2 pts} INT 11 (+0) [base 11] {1 pts} WIS 14 (+2) [base 14] {5 pts} CHA 10 (+0) [base 10] {0 pts}[/sblock] [sblock=Combat] HP: 24 = [(2d10)+4] AC: 16 = 10 + 2 [Armor] + 0 [shield] + 4 [DEX] Touch: 14 = 10 + 4 [DEX] Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield] INIT: +6 = +4 [DEX] + 2 [Trait:Ekujae Reflexes] BAB: +2 = +2[Ranger] CMB: +4 = +2 (STR) +2 (BAB) CMD: 18 = 10 +2 (STR) +4 (DEX) +2 (BAB) Fort: +5 = +3 [base] + 1 [stat] +1 [Trait] Reflex: +7 = +3 [base] + 4 [stat] Will: +2/+4* = +0 [base] + 2 [stat] +2 [racial*] *vs enchantments only Speed: 30 ft. Damage Reduction: Spell Resistance: 0[/sblock] [sblock=Weapon Stats] Dagger +4 = +2 [BAB] +2 [STR] +0 [feat] / DMG = 1d4+2, 19-20x2 Dagger (Thrown) +6 = +2 [BAB] +4 [DEX] +0 [feat] / DMG = 1d4+3, 19-20x2, 10 ft. [Range] Greataxe +4 = +2 [BAB] +2 [STR] +0 [feat] / DMG = 1d12+3, 20x3 Longbow +6 = +2 [BAB] +4 [DEX] +0 [feat] / DMG = 1d8+1, 20x3, 100 ft. [Range] Special: PBS(feat) +1 to hit and damage at ranges up to 30' [/sblock] [sblock=Racial Traits] +2 to any one ability - DEX raised Adaptability Elf Blood Elven Immunities Immunity To Magical Sleep Keen Senses Low-Light Vision Size: Medium Speed: 30' Multitalented - 1st Favoured Class: Ranger - 2nd Favoured Class: TBD[/sblock] [sblock=Class Features] Archery Combat Style Favoured Enemy: Animal Track Wild Empathy (1d20+1)[/sblock] [sblock=Feats & Traits] Class Feats: - Armor Proficiency, Light - Armor Proficiency, Medium - Martial Weapon Proficiency - Shield Proficiency - Simple Weapon Proficiency Feats: 1st Level: Point Blank Shot Half Elf Adaptability: Skill Focus (Perception) 2nd Level: Rapid Shot Traits: a) Resilient +1 Fort b) Ekujae Reflexes - +2 on Init[/sblock] [sblock=Skills] Skill Points: 12 Max Ranks: 1/1 ACP: +0 Skills: Acrobatics +4 = +0 [ranks] +4 [Dex] -0 [ACP] Appraise +0 = +0 [ranks] +0 [Int] Bluff +0 = +0 [ranks] +0 [Cha] Climb +6 = +1 [ranks] +2 [Str] +3[Class Skill] -0 [ACP] Craft (Untrained) +0 = +0 [ranks] +0 [Int] Diplomacy +0 = +0 [ranks] +0 [Cha] Disable Device +10 = +2 [ranks] +4 [Dex] +3[Class Skill] +1 [Trapper Level/2] Disguise +0 = +0 [ranks] +0 [Cha] Escape Artist +4 = +0 [ranks] +4 [Dex] -0 [ACP] Fly +4 = +0 [ranks] +4 [Dex] -0 [ACP] Handle Animal +4 = +1 [ranks] +0 [Cha] +3[Class Skill] Heal +2 = +0 [ranks] +2 [Wis] Intimidate +0 = +0 [ranks] +0 [Cha] Knowledge (Nature) +5 = +2 [ranks] +0 [Int] +3[Class Skill] Perception +12 = +2 [ranks] +2 [Wis] +2[RACIAL] +3[Class Skill] +3[Skill Focus (Perception] Perception (Trapfinding) +13 = +12 [Perception] +1 [Trapper Level/2] Perform (Untrained) +0 = +0 [ranks] +0 [Cha] Ride +4 = +0 [ranks] +4 [Dex] -0 [ACP] Sense Motive +2 = +0 [ranks] +2 [Wis] Stealth +9 = +2 [ranks] +4 [Dex] +3[Class Skill] -0 [ACP] Survival +7 = +2 [ranks] +2 [Wis] +3[Class Skill] Survival (Follow or identify tracks) +8 = +7 [Survival] +1[Track (ranger level/2, min 1)] Swim +2 = +0 [ranks] +2 [Str] -0 [ACP][/sblock] [sblock=Equipment] [code] Equipment Cost Weight Arrows (20) 1 3 Backpack 2 2 - Waterskin (Filled) 1gp 4lbs - Waterskin (Filled) 1gp 4lbs - Rope (Hemp/50 ft.) 1gp 10lbs - Acid (Flask) 10gp 1lbs - Acid (Flask) 10gp 1lbs [s]- Alchemist's Fire (Flask) 20gp 1lbs[/s] [s]- Alchemist's Fire (Flask) 20gp 1lbs[/s] [s]- Oil (1 Pint Flask) 1sp 1lbs[/s] [s]- Oil (1 Pint Flask) 1sp 1lbs[/s] - Oil (1 Pint Flask) 1sp 1lbs - Oil (1 Pint Flask) 1sp 1lbs - Oil (1 Pint Flask) 1sp 1lbs - Oil (1 Pint Flask) 1sp 1lbs - Oil (1 Pint Flask) 1sp 1lbs - Oil (1 Pint Flask) 1sp 1lbs - Oil (1 Pint Flask) 1sp 1lbs Dagger 2 1 Dagger 2 1 Greataxe 20 12 Leather 10 15 Longbow 75 3 Explorer's Outfit 0 8 Pouch (Belt) 1 0.5 - Fishhook 0.1 0 - Flint and Steel 1 0 - Whetstone 0.02 1 [/code] Equipment Stored in Mine Manager's Cottage [code] Equipment Cost Weight - Bedroll 1sp 5lbs - Blanket (Winter) 5sp 3lbs - Oil (1 Pint Flask) 1sp 1lbs [/code] Treasure: 0gp, 0sp, 0cp Gems: Total weight carried: 65.5 lbs. (Light) Light: 66, Medium: 133, Heavy: 200 Maximum weight possible: 200 [/sblock] [sblock=Details] Size: M Gender: Male Age: 20 Height: 5' 8" Weight: 125 lbs. Hair Color: Pale Yellow Eye Color: Violet Skin Color: Copper Apperance: Deamenaor:[/sblock] [sblock=Background] It seemed to Galyne that he could use a bow before he could walk. He doesn't remember who gave him his first bow but he has certainly being shooting arrows for as far back as he remembers. His father, Amos, said that this was because of his mother's elven blood. His mother, a full elf called Tylka, just smiled. Regardless by the time Galyne was old enough to help around his parent's farm, he was a quite an accomplished archer. So, while his brother and sisters where helping with the farm work, Galyne was exploring the local woods and fields. This arrangement worked out very well as there was rarely a day when the family did not have fresh meat on the table. As Galyne reached adulthood, he found himself spending more and more time in the woods and less time on the farm. Meanwhile his brother had become apprenticed to a blacksmith and his two sisters had already married into the local farming community. Amos realised what he had sub-consciously known for a long time. None of his children were interested in taking over his farm. By a happy coincidence the brewer in Diamond Lake was thinking of retiring just as Amos was considering what to do about the farm. Amos, who had always enjoyed brewing the ale they drank on the farm, had always wanted to do it professionally. So Amos and Tylka sold the farm and took over the brewery. Galyne is quite happy with this but it does sort of leaves him at a loose end as he no longer has the farm to fall back on. [/sblock][/sblock] [/QUOTE]
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