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<blockquote data-quote="jkason" data-source="post: 5354234" data-attributes="member: 2710"><p>[sblock=Tac Abor]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Rogue </p><p>Level: 1</p><p>Hero Points: 1</p><p>Alignment: Neutral</p><p>Languages: Common, Dwarven (Int bonus), Elven (Int bonus), Draconic (Linguistics 1)</p><p>Deity:None[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 10 +0</p><p>DEX: 18 +4</p><p>CON: 10</p><p>INT: 14 +2</p><p>WIS: 16 +3</p><p>CHA: 10 +0[/sblock]</p><p>[sblock=Combat]</p><p>HP: 9 = [1d8 + 0] + 1 (favored class bonus)</p><p>AC: 17 = 10 + 2 (armor) + 4 (DEX) +1 (Dodge)</p><p>AC Touch: 15 = 10 + 4 (DEX) +1 (Dodge)</p><p>AC Flatfooted: 12 = 10 + 2 (armor) </p><p>INIT: +6 = +4 (DEX) +2 (Reactionary)</p><p>BAB: +0 = +0 (Rogue)</p><p>CMB: +0 = +0 (STR) + 0 (BAB)</p><p>CMD: 14 = 10 + 0 (STR) + 4 (DEX) + 0 (BAB)</p><p>Fort: +0 = +0 (base) + 0 (Con)</p><p>Reflex: +6 = +2 (base) + 4 (Dex)</p><p>Will: +3 = +0 (base) + 3 (Wis)</p><p>Speed: 30'</p><p>Damage Reduction: N/A</p><p>Spell Resistance: N/A[/sblock]</p><p>[sblock=Weapon Stats]</p><p>EXAMPLE:</p><p>Rapier (melee): +4 = +0 (BAB) + 4 (DEX) (finesse weapon)/ DMG = 1d6(P), CRIT 18-20x2</p><p>Shortbow (ranged): +4 = +0 (BAB) +4 (DEX) / DMG = 1d6(P), CRIT x3, range 60 ft.</p><p>[/sblock]</p><p>[sblock=Racial Abilities]</p><p>* +2 ability of choice (Dex)</p><p>* Bonus feat</p><p>* Bonus skill point ea. level</p><p>* Choose favored class (Rogue) [/sblock]</p><p>[sblock=Class Features]</p><p>* Sneak attack +1d6</p><p>* Trapfinding (+1/2 rogue level to Perception v. traps and Disable Device)</p><p>* Simple weapon proficiency</p><p>* Proficiency: hand crossbow, rapier, sap, shortbow, shortsword</p><p>* Light armor proficiency[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Feats: </p><p>* Weapon Finesse (Dex instead of Str for melee attack with finesse weapons) (1st level)</p><p>* Dodge (+1 AC when not flat-footed) (human bonus) </p><p>* Simple weapon proficiency (Rogue)</p><p>* Proficiency: hand crossbow, rapier, sap, shortbow, shortsword (Rogue)</p><p>* Light armor proficiency (Rogue)</p><p></p><p>Traits:</p><p>a) Mathematical Prodigy (+1 Know: arcana & engineering, latter is a class skill)</p><p>b) Reactionary (+2 initiative)[/sblock]</p><p></p><p>[sblock=Skills]</p><p></p><p>Skill Points: 11</p><p>Max Ranks: 1</p><p>ACP: 0</p><p> </p><p><strong><u>Skill List:</u></strong></p><p>Acrobatics +8 = +1 [ranks] +3 [class skill] +4 [DEX] </p><p>Bluff +4 = +1 [ranks] +3 [class skill]</p><p>Climb +4 = +1 [ranks] +3 [class skill] </p><p>Disable Device +16 = +1 [ranks] +3 [class skill] +4 [DEX] +1 [Trapfinding] +2 [MW tools] +5 [goggles of minute seeing]</p><p>Escape Artist +8 = +1 [ranks] +3 [class skill] +4 [DEX] </p><p>Knowledge (Dngnrng) +6 = +1 [ranks] +3 [class skill] +2 [INT] </p><p>Knowledge (Engnrng) +7 = +1 [ranks] +3 [class skill] +2 [INT] +1 [Mathematical Prodigy]</p><p>Linguistics +6 = +1 [ranks] +3 [class skill] +2 [INT]</p><p>Perception +7/+8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [Trapfinding (only vs. traps)]</p><p>Sleight of Hand +8 = +1 [ranks] +3 [class skill] +4 [DEX] </p><p>Stealth +8 = +1 [ranks] +3 [class skill] +4 [DEX] </p><p></p><p></p><p>[sblock=table format][code][B]Skill Points:[/B] 11 [B]Max Ranks:[/B] 1</p><p>[b]Skills Ranks Mod Class Misc Total[/B]</p><p></p><p>--Class (+3 bonus)--</p><p>Acrobatics.................1....+4....+3..........+8</p><p>Bluff......................1....+0....+3..........+4</p><p>Climb......................1....+0....+3..........+4</p><p>Disable Device.............1....+4....+3.....+1*..+9</p><p>Escape Artist..............1....+4....+3..........+8</p><p>Know:</p><p> Engineering............1....+2....+3.....+1**.+7</p><p> Dungeoneering..........1....+2....+3..........+6</p><p>Linguistics................1....+2....+3..........+6</p><p>Perception.................1....+3....+3..........+7 (+8 vs. traps)</p><p>Sleight of Hand............1....+4....+3..........+8</p><p>Stealth....................1....+4....+3..........+8</p><p></p><p></p><p>* + 1/2 rogue level (min 1)</p><p>** +1 Mathematical Prodigy[/code][/sblock]</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p></p><p><a href="http://www.enworld.org/forum/talking-talk/295584-age-worms-ap-pathfinder-system-one-spot-left-5.html#post5354185" target="_blank">Wealth Roll</a></p><p>[code]</p><p>Equipment Cost Weight</p><p>--Worn / Carried--</p><p>Leather armor 10gp 15lb</p><p>Rapier 20gp 2lb</p><p>Shortbow 30gp 2lb</p><p>Arrows(20) 1gp 3lb</p><p>MW Backpack 50gp 2lb</p><p>Signal Whistle 8sp</p><p>Explorer's outfit -- --</p><p>Goggles of MS</p><p></p><p>--In Backpack--</p><p>MW Thieves Tools 100gp 1lb</p><p>Chalk (5) 5cp</p><p>Flint & Steel 1gp</p><p>Ink (1 oz.) 8gp </p><p>Inkpen 1sp </p><p>Parchment (4) 8sp </p><p>Trail rations (2) 1gp 2lb</p><p>Waterskin 1gp 4lb</p><p>Sunrod (2) 4gp 2lb</p><p>Tindertwig (2) 2gp </p><p></p><p>Buy in for CLW wand: 187 gp, 5 sp</p><p></p><p> </p><p>[/code]Treasure: 0pp 32gp 5sp 0cpGems:</p><p>Total weight carried: 33lbs</p><p>Maximum weight possible:* 38(light) 76(medium) 115(heavy) 230(lift) 575(drag/push)</p><p>* MW Backpack: +1 str for figuring carrying capacity[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 17</p><p>Height: 5'10"</p><p>Weight: 190lb</p><p>Hair Color: Green</p><p>Eye Color: Black</p><p>Skin Color: Olive</p><p>Appearance: Tac still sports the acrobat's build he developed in his youth: lean muscle and a light step. After too many nights trying and failing to get out all the mine dust, he's cropped his hair short, but his clothes are still always just a bit disheveled, usually from his rush to get to whatever project currently has his attention. </p><p>[sblock=Sketch]<img src="http://img.photobucket.com/albums/v236/jkason/TacInks.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>Demenor: Generally good-natured, Tac is given to lengthy asides on topics that interest him but which he isn't always quick to realize bore others. He's also often distracted when he sees something that gets his engineering gears working. [/sblock] </p><p>[sblock=Background]Tac had the life most town children dreamed of, growing up as part of a traveling gypsy circus. He was tumbling before he learned to walk, and walking a rope not long after. Jugglers, contortionists, clowns, trapeze artists, all of them family, all eager to teach the young boy. </p><p></p><p>But while Tac was a good student, in truth he'd much rather have been measuring the gauge and tension on a rope than walking it; calculating the perfect weight distribution for juggling pins than tossing them. He contented himself playing clan handyman, fixing what needed fixing, dismantling mechanisms whenever possible to see how they were made. And finally, when he was twelve, he convinced his family to let him travel to the engineering guildhall. </p><p></p><p>As an apprentice, Tac did quite well. His mind's mathematical bent made his coursework a joy rather than a burden. And his acrobatic early life made his hands-on training easier, as--after tight ropes and balance beams--scaffolding was nothing more than another kind of staircase. His ability to act as both an architect and a crewman made Tac ideal for the hands-on work of re-securing the mine in Diamond Lake, shoring it up after a disastrous collapse.[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5354234, member: 2710"] [sblock=Tac Abor] [sblock=Game Info] Race: Human Class: Rogue Level: 1 Hero Points: 1 Alignment: Neutral Languages: Common, Dwarven (Int bonus), Elven (Int bonus), Draconic (Linguistics 1) Deity:None[/sblock] [sblock=Abilities] STR: 10 +0 DEX: 18 +4 CON: 10 INT: 14 +2 WIS: 16 +3 CHA: 10 +0[/sblock] [sblock=Combat] HP: 9 = [1d8 + 0] + 1 (favored class bonus) AC: 17 = 10 + 2 (armor) + 4 (DEX) +1 (Dodge) AC Touch: 15 = 10 + 4 (DEX) +1 (Dodge) AC Flatfooted: 12 = 10 + 2 (armor) INIT: +6 = +4 (DEX) +2 (Reactionary) BAB: +0 = +0 (Rogue) CMB: +0 = +0 (STR) + 0 (BAB) CMD: 14 = 10 + 0 (STR) + 4 (DEX) + 0 (BAB) Fort: +0 = +0 (base) + 0 (Con) Reflex: +6 = +2 (base) + 4 (Dex) Will: +3 = +0 (base) + 3 (Wis) Speed: 30' Damage Reduction: N/A Spell Resistance: N/A[/sblock] [sblock=Weapon Stats] EXAMPLE: Rapier (melee): +4 = +0 (BAB) + 4 (DEX) (finesse weapon)/ DMG = 1d6(P), CRIT 18-20x2 Shortbow (ranged): +4 = +0 (BAB) +4 (DEX) / DMG = 1d6(P), CRIT x3, range 60 ft. [/sblock] [sblock=Racial Abilities] * +2 ability of choice (Dex) * Bonus feat * Bonus skill point ea. level * Choose favored class (Rogue) [/sblock] [sblock=Class Features] * Sneak attack +1d6 * Trapfinding (+1/2 rogue level to Perception v. traps and Disable Device) * Simple weapon proficiency * Proficiency: hand crossbow, rapier, sap, shortbow, shortsword * Light armor proficiency[/sblock] [sblock=Feats & Traits] Feats: * Weapon Finesse (Dex instead of Str for melee attack with finesse weapons) (1st level) * Dodge (+1 AC when not flat-footed) (human bonus) * Simple weapon proficiency (Rogue) * Proficiency: hand crossbow, rapier, sap, shortbow, shortsword (Rogue) * Light armor proficiency (Rogue) Traits: a) Mathematical Prodigy (+1 Know: arcana & engineering, latter is a class skill) b) Reactionary (+2 initiative)[/sblock] [sblock=Skills] Skill Points: 11 Max Ranks: 1 ACP: 0 [B][U]Skill List:[/U][/B] Acrobatics +8 = +1 [ranks] +3 [class skill] +4 [DEX] Bluff +4 = +1 [ranks] +3 [class skill] Climb +4 = +1 [ranks] +3 [class skill] Disable Device +16 = +1 [ranks] +3 [class skill] +4 [DEX] +1 [Trapfinding] +2 [MW tools] +5 [goggles of minute seeing] Escape Artist +8 = +1 [ranks] +3 [class skill] +4 [DEX] Knowledge (Dngnrng) +6 = +1 [ranks] +3 [class skill] +2 [INT] Knowledge (Engnrng) +7 = +1 [ranks] +3 [class skill] +2 [INT] +1 [Mathematical Prodigy] Linguistics +6 = +1 [ranks] +3 [class skill] +2 [INT] Perception +7/+8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [Trapfinding (only vs. traps)] Sleight of Hand +8 = +1 [ranks] +3 [class skill] +4 [DEX] Stealth +8 = +1 [ranks] +3 [class skill] +4 [DEX] [sblock=table format][code][B]Skill Points:[/B] 11 [B]Max Ranks:[/B] 1 [b]Skills Ranks Mod Class Misc Total[/B] --Class (+3 bonus)-- Acrobatics.................1....+4....+3..........+8 Bluff......................1....+0....+3..........+4 Climb......................1....+0....+3..........+4 Disable Device.............1....+4....+3.....+1*..+9 Escape Artist..............1....+4....+3..........+8 Know: Engineering............1....+2....+3.....+1**.+7 Dungeoneering..........1....+2....+3..........+6 Linguistics................1....+2....+3..........+6 Perception.................1....+3....+3..........+7 (+8 vs. traps) Sleight of Hand............1....+4....+3..........+8 Stealth....................1....+4....+3..........+8 * + 1/2 rogue level (min 1) ** +1 Mathematical Prodigy[/code][/sblock] [/sblock] [sblock=Equipment] [url=http://www.enworld.org/forum/talking-talk/295584-age-worms-ap-pathfinder-system-one-spot-left-5.html#post5354185]Wealth Roll[/url] [code] Equipment Cost Weight --Worn / Carried-- Leather armor 10gp 15lb Rapier 20gp 2lb Shortbow 30gp 2lb Arrows(20) 1gp 3lb MW Backpack 50gp 2lb Signal Whistle 8sp Explorer's outfit -- -- Goggles of MS --In Backpack-- MW Thieves Tools 100gp 1lb Chalk (5) 5cp Flint & Steel 1gp Ink (1 oz.) 8gp Inkpen 1sp Parchment (4) 8sp Trail rations (2) 1gp 2lb Waterskin 1gp 4lb Sunrod (2) 4gp 2lb Tindertwig (2) 2gp Buy in for CLW wand: 187 gp, 5 sp [/code]Treasure: 0pp 32gp 5sp 0cpGems: Total weight carried: 33lbs Maximum weight possible:* 38(light) 76(medium) 115(heavy) 230(lift) 575(drag/push) * MW Backpack: +1 str for figuring carrying capacity[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 17 Height: 5'10" Weight: 190lb Hair Color: Green Eye Color: Black Skin Color: Olive Appearance: Tac still sports the acrobat's build he developed in his youth: lean muscle and a light step. After too many nights trying and failing to get out all the mine dust, he's cropped his hair short, but his clothes are still always just a bit disheveled, usually from his rush to get to whatever project currently has his attention. [sblock=Sketch][IMG]http://img.photobucket.com/albums/v236/jkason/TacInks.jpg[/IMG][/sblock] Demenor: Generally good-natured, Tac is given to lengthy asides on topics that interest him but which he isn't always quick to realize bore others. He's also often distracted when he sees something that gets his engineering gears working. [/sblock] [sblock=Background]Tac had the life most town children dreamed of, growing up as part of a traveling gypsy circus. He was tumbling before he learned to walk, and walking a rope not long after. Jugglers, contortionists, clowns, trapeze artists, all of them family, all eager to teach the young boy. But while Tac was a good student, in truth he'd much rather have been measuring the gauge and tension on a rope than walking it; calculating the perfect weight distribution for juggling pins than tossing them. He contented himself playing clan handyman, fixing what needed fixing, dismantling mechanisms whenever possible to see how they were made. And finally, when he was twelve, he convinced his family to let him travel to the engineering guildhall. As an apprentice, Tac did quite well. His mind's mathematical bent made his coursework a joy rather than a burden. And his acrobatic early life made his hands-on training easier, as--after tight ropes and balance beams--scaffolding was nothing more than another kind of staircase. His ability to act as both an architect and a crewman made Tac ideal for the hands-on work of re-securing the mine in Diamond Lake, shoring it up after a disastrous collapse.[/sblock] [/sblock] [/QUOTE]
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