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Age of Worms - Deadly
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<blockquote data-quote="Squire James" data-source="post: 2634149" data-attributes="member: 548"><p>I have the severe misfortune of having only 2 players, so I had them create level 3 characters. That sounded about right for a level 1 adventure, so we started it up.</p><p></p><p>The swarms were trouble, so I played them up more for dramatic effect than killing the party. Good thing, too. They had nothing that could hurt them. At all.</p><p></p><p>The eyeball encounter went something like this (roleplaying and general cursing omitted for sake of brevity):</p><p></p><p>Me: OK, a tiny monster that looks like two floating eyeballs connected by a muscular cord is attacking you. It's hiding, so roll Spot checks to avoid surprise.</p><p></p><p>Player 1: 24</p><p>Player 2: 12</p><p></p><p>Me: OK (player 1), you get to roll initiative on the surprise round. (player 2) can roll next round).</p><p></p><p>Player 1: 13</p><p>Me: 18</p><p></p><p>Me: Let me look at this monster a little. OK, save vs. sleep.</p><p></p><p>Player 1: 7</p><p></p><p>Me: You fall asleep. Hm. (player 2) roll initiative.</p><p></p><p>Player 2: 10</p><p></p><p>Me: I don't see any way around this. It wants to kill you. Save vs sleep.</p><p></p><p>Player 2: natural 1.</p><p></p><p>I couldn't think of any reason in the world why the thing wouldn't strangle them in their sleep. It was all rather sad, and their next characters lacked the emotional investment for a long-lasting campaign (deliberately insulting Balabar Smenk wasn't terribly good for the second group's survival either).</p><p></p><p>Adventures 2-4 in the Age of Worms taunt me. A reason for low-investment characters not to leave Diamond Lake forever after the first adventure would have saved the campaign. I'm gonna have to work them into another campaign somehow.</p></blockquote><p></p>
[QUOTE="Squire James, post: 2634149, member: 548"] I have the severe misfortune of having only 2 players, so I had them create level 3 characters. That sounded about right for a level 1 adventure, so we started it up. The swarms were trouble, so I played them up more for dramatic effect than killing the party. Good thing, too. They had nothing that could hurt them. At all. The eyeball encounter went something like this (roleplaying and general cursing omitted for sake of brevity): Me: OK, a tiny monster that looks like two floating eyeballs connected by a muscular cord is attacking you. It's hiding, so roll Spot checks to avoid surprise. Player 1: 24 Player 2: 12 Me: OK (player 1), you get to roll initiative on the surprise round. (player 2) can roll next round). Player 1: 13 Me: 18 Me: Let me look at this monster a little. OK, save vs. sleep. Player 1: 7 Me: You fall asleep. Hm. (player 2) roll initiative. Player 2: 10 Me: I don't see any way around this. It wants to kill you. Save vs sleep. Player 2: natural 1. I couldn't think of any reason in the world why the thing wouldn't strangle them in their sleep. It was all rather sad, and their next characters lacked the emotional investment for a long-lasting campaign (deliberately insulting Balabar Smenk wasn't terribly good for the second group's survival either). Adventures 2-4 in the Age of Worms taunt me. A reason for low-investment characters not to leave Diamond Lake forever after the first adventure would have saved the campaign. I'm gonna have to work them into another campaign somehow. [/QUOTE]
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