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Age of Worms (Whispering Cairn)
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<blockquote data-quote="unleashed" data-source="post: 2570605" data-attributes="member: 31408"><p><strong>Orin Heartwood, Male Half-Elf Ranger</strong></p><p></p><p>[SBLOCK=Orin Heartwood]<strong>Orin Heartwood</strong></p><p><strong>Male Half-Elf Ranger 1</strong></p><p><strong>Experience Points (required):</strong> 500 (1,000 for 2nd level)</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Deity:</strong> Ehlonna</p><p></p><p><strong>Height:</strong> 5’7”</p><p><strong>Weight:</strong> 121lbs</p><p><strong>Hair:</strong> Auburn (reddish-brown)</p><p><strong>Eyes:</strong> Green</p><p><strong>Skin:</strong> Lightly Tanned</p><p><strong>Age:</strong> 26 (apparent human age: 20)</p><p></p><p><strong>Strength</strong> 14 (+2) [14 base (6 pts)]</p><p><strong>Dexterity</strong> 16 (+3) [16 base (10 pts)]</p><p><strong>Constitution</strong> 10 (+0) [10 base (2 pts)]</p><p><strong>Intelligence</strong> 14 (+2) [14 base (6 pts)]</p><p><strong>Wisdom</strong> 14 (+2) [14 base (6 pts)]</p><p><strong>Charisma</strong> 10 (+0) [10 base (2 pts)]</p><p></p><p><strong>Class and Racial Abilities</strong></p><p>Medium humanoid (elf); Base speed 30 feet; Immunity to magic sleep effects and a +2 racial bonus to saves against enchantment spells or effects; Low-light vision; +1 racial bonus on Listen, Search, and Spot checks; +2 racial bonus on Diplomacy and Gather Information checks; Weapons and Armor Proficiencies: All simple and martial weapons, light armor, and all shields (excluding the tower shield); Favoured Enemy(s): Aberrations +2; Wild Empathy +1.</p><p></p><p><strong>Armour Class:</strong> 15 (10 base, +3 Dex, +2 armour) [touch 13, flat-footed 12]</p><p><strong>Armour Check Penalty:</strong> 0</p><p><strong>Arcane Spell Failure:</strong> 10% (n/a)</p><p><strong>Hit Dice:</strong> 1d8 (8)</p><p><strong>Hit Points:</strong> 8 (1 currently)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 feet (30 feet base)</p><p></p><p><strong>Base Attack Bonus/Grapple:</strong> +1/+3</p><p></p><p><strong>Weapons</strong></p><p>+3 melee [2d6+3; 19-20/x2; slashing; greatsword]</p><p>+3 melee [1d4+2; 19-20/x2; piercing or slashing; dagger]</p><p>+4 ranged [1d8; 20/x3; 100 feet; piercing; longbow]</p><p>-- [+1 to hit and damage within 30 feet]</p><p></p><p><strong>Saves</strong></p><p>Fortitude +2 [2 base, +0 Con]</p><p>Reflex +5 [2 base, +3 Dex]</p><p>Will +2 [0 base, +2 Wis]</p><p></p><p><strong>Skills (32 points; max ranks: 4)</strong></p><p>Craft (bowmaking) +6 [4 ranks, +2 Int]</p><p>Hide +7 [4 ranks, +3 Dex]</p><p>Knowledge (dungeoneering) +3 [1 rank, +2 Int]</p><p>Knowledge (geography) +4 [2 ranks, +2 Int]</p><p>Knowledge (nature) +3 [1 rank, +2 Int]</p><p>Listen +7 [4 ranks, +2 Wis, +1 racial]</p><p>Move Silently +7 [4 ranks, +3 Dex]</p><p>Search +7 [4 ranks, +2 Int, +1 racial]</p><p>Spot +7 [4 ranks, +2 Wis, +1 racial]</p><p>Survival +6 [4 ranks, +2 Wis]</p><p></p><p><strong>Feats</strong></p><p>Track [1st level Ranger bonus]</p><p>Point Blank Shot [1st level]</p><p></p><p><strong>Languages</strong></p><p>Common, Elven, Draconic, Sylvan</p><p></p><p><strong>Equipment</strong></p><p>Leather [15 lb]</p><p>Greatsword [8 lb]</p><p>Dagger [1 lb]</p><p>Longbow (self made) [3 lb]</p><p>40 Arrows [6 lb] (34 remaining)</p><p>Explorers Outfit (deep green/black)</p><p></p><p>Backpack [2 lb]</p><p>-- Artisan’s Tools (bowmaking) [5 lb]</p><p>-- Bedroll [5 lb]</p><p>-- Flint & Steel [0 lb]</p><p>-- Money, wrapped tightly in a piece of cloth (7 gp, 3 sp, 8 cp) [0.36 lb]</p><p>-- Rations, Trail (4 days) [4 lb]</p><p>-- Waterskin [4 lb]</p><p>-- Whetstone [1 lb]</p><p></p><p><strong>Weight Carried:</strong> 54 lb (54.36 lb including money)</p><p></p><p><strong>Carrying Capacity [14 Strength]</strong></p><p><strong>Light:</strong> 58 lb. or less; <strong>Medium:</strong> 59-116 lb.; <strong>Heavy:</strong> 117-175 lb.;</p><p><strong>Lift (over head):</strong> 175 lb.; <strong>Lift (off ground):</strong> 350 lb.; <strong>Drag:</strong> 875 lb.</p><p></p><p><strong>Money</strong></p><p>7 gp, 3 sp, 8 cp</p><p></p><p><strong>Appearance</strong></p><p>Orin is an athletic and handsome half-elf, with shoulder length auburn hair tied back in a ponytail. Mindful of everything around him he is always on the alert, often sensing the slightest movement or the softest sound, his hawk-like gaze instantly turning to the disturbance. His clothing is of dark forest colours, which you imagine would blend seamlessly into any natural environment near Diamond Lake. Strapped to his back are a lovingly polished longbow and a mighty greatsword, while at his belt he carries a dagger and several quivers of arrows.</p><p></p><p><strong>Personality</strong></p><p>Orin is a disciplined and quiet man, who’s greatest joys are working with wood or wandering the wilderness just to see what’s there. A staunch protector of the wilds, he believes in taking only what is needed, and is angered by those that waste natures' bounty. Not one to go out of his way looking for friendship, Orin gets on well with those around him, but prefers the solitude of his own company in most situations. He finds aberrations to be quite disturbing and at the same time interesting due to their bizarre nature, so has studied them intensely learning what he can of their anatomy and behavior.</p><p></p><p><strong>Background</strong></p><p>Born here, raised here, I’ll probably die here. Supposedly my father is Aelwyn Starflower, an elf who works for Ellival Moonmeadow owner of the silver mines. He probably doesn’t even know I exist, after all he only had a brief fling with my mother. (Amanda Heartwood, my mother, was working the veiled corridor at the Emporium at the time, and once they found out she was pregnant she was booted--of course I know nothing of this). She’s worked at the Spinning Giant for as long as I can recall.</p><p></p><p>I don’t know how she did it, but my mother got me an apprenticeship of sorts with Venelle several years ago. It’s far better than working at the mines, which is where most of my friends have ended up, and I seem to have a knack with wood. I spend a lot of time sharpening weapons, oiling armour, and managing the shop when Venelle is busy finishing one of her amazing bows, but I’m happy to do that for when we close the shop for the day she teaches me her craft. I love working with the wood, and it’s been mostly arrows until recently, but I’ve finally started working on my first bow. Nothing special, just a simple longbow, but it feels good to be crafting something which requires a little more skill and it shows me Vanelle thinks my skill is improving.</p><p></p><p>We also engage in weapons practice most mornings before opening the shop, it’s usually an extended session starting before dawn when she gets a new shipment in and she wants to test a few of the blades. When she’s in need of new wood for her craft Venelle shuts up shop and we go into the surrounding countryside hunting for choice pieces, during these forays I learn a little something about woodcraft too. We’ve encountered some Lizardfolk during these expeditions, but so far we’ve managed to hide from them or avoid them entirely.</p><p></p><p>It’s a very full life, but I’m itching to set out on my own and find my fortune...[/SBLOCK]</p></blockquote><p></p>
[QUOTE="unleashed, post: 2570605, member: 31408"] [b]Orin Heartwood, Male Half-Elf Ranger[/b] [SBLOCK=Orin Heartwood][B]Orin Heartwood[/B] [B]Male Half-Elf Ranger 1[/B] [B]Experience Points (required):[/B] 500 (1,000 for 2nd level) [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Ehlonna [B]Height:[/B] 5’7” [B]Weight:[/B] 121lbs [B]Hair:[/B] Auburn (reddish-brown) [B]Eyes:[/B] Green [B]Skin:[/B] Lightly Tanned [B]Age:[/B] 26 (apparent human age: 20) [B]Strength[/B] 14 (+2) [14 base (6 pts)] [B]Dexterity[/B] 16 (+3) [16 base (10 pts)] [B]Constitution[/B] 10 (+0) [10 base (2 pts)] [B]Intelligence[/B] 14 (+2) [14 base (6 pts)] [B]Wisdom[/B] 14 (+2) [14 base (6 pts)] [B]Charisma[/B] 10 (+0) [10 base (2 pts)] [B]Class and Racial Abilities[/B] Medium humanoid (elf); Base speed 30 feet; Immunity to magic sleep effects and a +2 racial bonus to saves against enchantment spells or effects; Low-light vision; +1 racial bonus on Listen, Search, and Spot checks; +2 racial bonus on Diplomacy and Gather Information checks; Weapons and Armor Proficiencies: All simple and martial weapons, light armor, and all shields (excluding the tower shield); Favoured Enemy(s): Aberrations +2; Wild Empathy +1. [B]Armour Class:[/B] 15 (10 base, +3 Dex, +2 armour) [touch 13, flat-footed 12] [B]Armour Check Penalty:[/B] 0 [B]Arcane Spell Failure:[/B] 10% (n/a) [B]Hit Dice:[/B] 1d8 (8) [B]Hit Points:[/B] 8 (1 currently) [B]Initiative:[/B] +3 [B]Speed:[/B] 30 feet (30 feet base) [B]Base Attack Bonus/Grapple:[/B] +1/+3 [B]Weapons[/B] +3 melee [2d6+3; 19-20/x2; slashing; greatsword] +3 melee [1d4+2; 19-20/x2; piercing or slashing; dagger] +4 ranged [1d8; 20/x3; 100 feet; piercing; longbow] -- [+1 to hit and damage within 30 feet] [B]Saves[/B] Fortitude +2 [2 base, +0 Con] Reflex +5 [2 base, +3 Dex] Will +2 [0 base, +2 Wis] [B]Skills (32 points; max ranks: 4)[/B] Craft (bowmaking) +6 [4 ranks, +2 Int] Hide +7 [4 ranks, +3 Dex] Knowledge (dungeoneering) +3 [1 rank, +2 Int] Knowledge (geography) +4 [2 ranks, +2 Int] Knowledge (nature) +3 [1 rank, +2 Int] Listen +7 [4 ranks, +2 Wis, +1 racial] Move Silently +7 [4 ranks, +3 Dex] Search +7 [4 ranks, +2 Int, +1 racial] Spot +7 [4 ranks, +2 Wis, +1 racial] Survival +6 [4 ranks, +2 Wis] [B]Feats[/B] Track [1st level Ranger bonus] Point Blank Shot [1st level] [B]Languages[/B] Common, Elven, Draconic, Sylvan [B]Equipment[/B] Leather [15 lb] Greatsword [8 lb] Dagger [1 lb] Longbow (self made) [3 lb] 40 Arrows [6 lb] (34 remaining) Explorers Outfit (deep green/black) Backpack [2 lb] -- Artisan’s Tools (bowmaking) [5 lb] -- Bedroll [5 lb] -- Flint & Steel [0 lb] -- Money, wrapped tightly in a piece of cloth (7 gp, 3 sp, 8 cp) [0.36 lb] -- Rations, Trail (4 days) [4 lb] -- Waterskin [4 lb] -- Whetstone [1 lb] [B]Weight Carried:[/B] 54 lb (54.36 lb including money) [B]Carrying Capacity [14 Strength][/B] [B]Light:[/B] 58 lb. or less; [B]Medium:[/B] 59-116 lb.; [B]Heavy:[/B] 117-175 lb.; [B]Lift (over head):[/B] 175 lb.; [B]Lift (off ground):[/B] 350 lb.; [B]Drag:[/B] 875 lb. [B]Money[/B] 7 gp, 3 sp, 8 cp [B]Appearance[/B] Orin is an athletic and handsome half-elf, with shoulder length auburn hair tied back in a ponytail. Mindful of everything around him he is always on the alert, often sensing the slightest movement or the softest sound, his hawk-like gaze instantly turning to the disturbance. His clothing is of dark forest colours, which you imagine would blend seamlessly into any natural environment near Diamond Lake. Strapped to his back are a lovingly polished longbow and a mighty greatsword, while at his belt he carries a dagger and several quivers of arrows. [B]Personality[/B] Orin is a disciplined and quiet man, who’s greatest joys are working with wood or wandering the wilderness just to see what’s there. A staunch protector of the wilds, he believes in taking only what is needed, and is angered by those that waste natures' bounty. Not one to go out of his way looking for friendship, Orin gets on well with those around him, but prefers the solitude of his own company in most situations. He finds aberrations to be quite disturbing and at the same time interesting due to their bizarre nature, so has studied them intensely learning what he can of their anatomy and behavior. [B]Background[/B] Born here, raised here, I’ll probably die here. Supposedly my father is Aelwyn Starflower, an elf who works for Ellival Moonmeadow owner of the silver mines. He probably doesn’t even know I exist, after all he only had a brief fling with my mother. (Amanda Heartwood, my mother, was working the veiled corridor at the Emporium at the time, and once they found out she was pregnant she was booted--of course I know nothing of this). She’s worked at the Spinning Giant for as long as I can recall. I don’t know how she did it, but my mother got me an apprenticeship of sorts with Venelle several years ago. It’s far better than working at the mines, which is where most of my friends have ended up, and I seem to have a knack with wood. I spend a lot of time sharpening weapons, oiling armour, and managing the shop when Venelle is busy finishing one of her amazing bows, but I’m happy to do that for when we close the shop for the day she teaches me her craft. I love working with the wood, and it’s been mostly arrows until recently, but I’ve finally started working on my first bow. Nothing special, just a simple longbow, but it feels good to be crafting something which requires a little more skill and it shows me Vanelle thinks my skill is improving. We also engage in weapons practice most mornings before opening the shop, it’s usually an extended session starting before dawn when she gets a new shipment in and she wants to test a few of the blades. When she’s in need of new wood for her craft Venelle shuts up shop and we go into the surrounding countryside hunting for choice pieces, during these forays I learn a little something about woodcraft too. We’ve encountered some Lizardfolk during these expeditions, but so far we’ve managed to hide from them or avoid them entirely. It’s a very full life, but I’m itching to set out on my own and find my fortune...[/SBLOCK] [/QUOTE]
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