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General Tabletop Discussion
*Pathfinder & Starfinder
Agreeing to Bad Ideas
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<blockquote data-quote="Phangz" data-source="post: 6943984" data-attributes="member: 6864071"><p>So a player of mine came up to me and discussed an idea for a spellcaster that "crafted spells." Basically he doesn't like how rigid the process of preparing a list of spells can be and would rather just ask if he can do something, then roll to see if it can happen. Basically how this would work is like this:</p><p></p><p>1.He describes what he wants to do and asks me if he can do it. I say yes or no.</p><p>2.I decide the equivalent spell level for this effect, based on my knowledge of existing spells with similar effects.</p><p>3.I tell him to roll an Arcana check with a DC equal to 10+spell level and if he succeeds, the effect happens. If he fails, nothing happens and he loses his spell slot.</p><p></p><p>I understand that this idea is inherently unbalanced, because it essentially gives him access to every spell in every book ever published, and if I'm not careful, he will munchkin the crap out of it. But I kind of like the idea because it gives him the freedom to think creatively and also gives me the chance to exercise my own judgement as a GM to keep things entertaining and fair for everyone. Plus hopefully the dice will keep everything relatively kosher.</p><p></p><p>So despite my better judgement, I'm gonna work with him to allow this to be a thing. I was just curious if there was ever a time in your experience as a GM where you, against your better judgement, made a decision that you knew was probably a bad idea. Did it work out in the end, or did you end up regretting it?</p></blockquote><p></p>
[QUOTE="Phangz, post: 6943984, member: 6864071"] So a player of mine came up to me and discussed an idea for a spellcaster that "crafted spells." Basically he doesn't like how rigid the process of preparing a list of spells can be and would rather just ask if he can do something, then roll to see if it can happen. Basically how this would work is like this: 1.He describes what he wants to do and asks me if he can do it. I say yes or no. 2.I decide the equivalent spell level for this effect, based on my knowledge of existing spells with similar effects. 3.I tell him to roll an Arcana check with a DC equal to 10+spell level and if he succeeds, the effect happens. If he fails, nothing happens and he loses his spell slot. I understand that this idea is inherently unbalanced, because it essentially gives him access to every spell in every book ever published, and if I'm not careful, he will munchkin the crap out of it. But I kind of like the idea because it gives him the freedom to think creatively and also gives me the chance to exercise my own judgement as a GM to keep things entertaining and fair for everyone. Plus hopefully the dice will keep everything relatively kosher. So despite my better judgement, I'm gonna work with him to allow this to be a thing. I was just curious if there was ever a time in your experience as a GM where you, against your better judgement, made a decision that you knew was probably a bad idea. Did it work out in the end, or did you end up regretting it? [/QUOTE]
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Agreeing to Bad Ideas
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