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Agreeing to Bad Ideas
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<blockquote data-quote="Greenfield" data-source="post: 6944571" data-attributes="member: 6669384"><p>So any 3rd level effect is going to be a DC 13 Arcana check? (Personally I would have thought Spellcraft a better chocie, but...)</p><p></p><p>It won't be that long before he can ensure that he can't fail that check. Remember that natural 1s don't auto-fail on skill checks.</p><p></p><p>I might suggeste some alternatives.</p><p></p><p>Option 1: He selects a standard spell that his character has prepared/available that he can use as a base. Then he describes the effect he wants to turn it into and you decide what the DC for his spellcraft is, and how much higher a slot he has to burn to get the custom effects. Sort of like Metamagic feats, but increase the spell slot required by at least one more than the nearest comparable meta-magic feat.</p><p></p><p>Option 2: Say no.</p><p></p><p>I'd go with door number 2 myself, but you're the DM.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6944571, member: 6669384"] So any 3rd level effect is going to be a DC 13 Arcana check? (Personally I would have thought Spellcraft a better chocie, but...) It won't be that long before he can ensure that he can't fail that check. Remember that natural 1s don't auto-fail on skill checks. I might suggeste some alternatives. Option 1: He selects a standard spell that his character has prepared/available that he can use as a base. Then he describes the effect he wants to turn it into and you decide what the DC for his spellcraft is, and how much higher a slot he has to burn to get the custom effects. Sort of like Metamagic feats, but increase the spell slot required by at least one more than the nearest comparable meta-magic feat. Option 2: Say no. I'd go with door number 2 myself, but you're the DM. [/QUOTE]
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