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Ahrianna's Child PrC
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<blockquote data-quote="InVinoVeritas" data-source="post: 3957990" data-attributes="member: 41485"><p>Back when Ahrianna was proposed, I suggested a PrC that would eventually turn someone into an aberration. Judges wanted to see more lists of powers. So... I've finally gotten it together.</p><p></p><p> <strong>Ahrianna’s Child</strong></p><p></p><p>Ahrianna is the deity of monsters, madness, and enlightenment. There are few who would willingly seek her out, most considering them insane or fools. They usually are. Yet for some, the allure of power that comes from denying one’s mind and body for Ahrianna’s secrets is so great, that they willingly accept her terrible embrace.</p><p></p><p>Ahrianna’s Children are those few who accept full devotion to Ahrianna, at the expense of their own sense of self. Their minds and bodies warp, fragment, and are reforged anew in horrible, unseemly ways. Most of Ahrianna’s Children shun civilization, as civilization could never allow such an abomination to be in their midst. It suits them just fine. Most of Ahrianna’s Children are clerics of Ahrianna. An occasional wizard or bard may be drawn to study the unnatural, and join Ahrianna out of mere curiosity. Deep-delving rangers may also find the call of a new form too powerful to resist.</p><p></p><p>Hit Die: d8</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become Ahrianna’s Child, a character must fulfill all the following criteria:</p><p>Race: any Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, or Plant.</p><p>Skills: Knowledge (arcana) 8 ranks, or Knowledge (dungeoneering) 8 ranks.</p><p>Spellcasting: Ability to cast divine spells.</p><p>Special: The character must worship Ahrianna, contact her, and offer himself or herself completely to her service through a secret, maddening ritual that breaks the character’s mind, in order to accept Ahrianna’s indwelling.</p><p></p><p><strong>Class Skills:</strong></p><p>The class skills for Ahrianna’s Child are Balance, Climb, Concentration, Craft, Disguise, Jump, Hide, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (religion), Listen, Move Silently, Profession, Spellcraft, Spot, Survival, Swim, and Tumble.</p><p>Skill Points at Each Level: 4 + Int Modifier.</p><p>[code]</p><p>[B]Level BAB Fort Ref Will Special Spells[/B]</p><p>1st +0 +0 +0 +2 Madness, Gifted </p><p>2nd +1 +0 +0 +3 Honing +1 level of divine</p><p>3rd +2 +1 +1 +3 Special Quality</p><p>4th +3 +1 +1 +4 Newfound Power +1 level of divine</p><p>5th +3 +1 +1 +4 Enlightened Development</p><p>6th +4 +2 +2 +5 Special Quality +1 level of divine</p><p>7th +5 +2 +2 +5 Grand Warping</p><p>8th +6 +2 +2 +6 Newfound Power +1 level of divine</p><p>9th +6 +3 +3 +6 Special Quality</p><p>10th +7 +3 +3 +7 Rebirth +1 level of divine</p><p>[/code]</p><p></p><p></p><p><strong>Class Features:</strong></p><p></p><p>Weapon and Armor Proficiencies: Ahrianna’s Children gain no proficiency with any weapon or armor.</p><p></p><p>Spells per Day: On each even class level, Ahrianna’s Children gain spells as if they raised a level in a divine spellcasting class they have. If the character has more than one divine spellcasting class, one class must be chosen. The character gains no more benefits of the other class.</p><p></p><p>Madness: Ahrianna’s Children all gain the power of the Madness domain, if they do not already have it. Add the levels of Ahrianna’s Child to any previous levels of a cleric with the Madness domain to determine the Madness score for the character.</p><p></p><p>Gifted: The first changes take place once the path of Ahrianna’s Child is chosen. The character gains 60’ darkvision. Also, choose one of the following powers. The Child gains +2 in the ability score and a +2 racial bonus in the selected skills (add to any existing racial bonus, if any). The character also undergoes a minor physical change to reflect the chosen power.</p><p></p><p>[code]</p><p>[b][i]Gifted Powers</p><p>Power Ability Skills[/i][/b]</p><p>Brutish Form: Strength Climb, Intimidate</p><p>Large Legs: Strength Jump, Tumble</p><p>Long Fingers: Dexterity Sleight of Hand, Disable Device</p><p>Tail: Dexterity Balance, Escape Artist</p><p>Extra Lung Capacity: Constitution Swim, Survival</p><p>Stony Skin: Constitution Concentration, Hide</p><p>Large Brain: Intelligence Appraise, Knowledge(choose one)</p><p>Third Eye: Intelligence Gather Information, Decipher Script</p><p>Large Eyes: Wisdom Spot, Search</p><p>Large Ears: Wisdom Listen, Sense Motive</p><p>Pheromones: Charisma Diplomacy, Bluff</p><p>Eldritch Aura: Charisma Use Magic Device, Spellcraft</p><p>[/code]</p><p></p><p>Honing: At 2nd level, Ahrianna’s Child gains a natural attack. This can be a claw, bite, slam, gore, tail slap, or tentacle attack. The attack does 1d6 damage for Medium characters and 1d4 damage for Small characters. The character’s form shifts further to allow for the attack to take place. </p><p></p><p>Special Quality: At 3rd, 6th, and 9th level, Ahrianna’s Child gains a Special Attack, Movement, or Special Quality. Any DC is 10 + (Wisdom plus Madness) bonus.</p><p></p><p>[code]</p><p>[b][i]Special Qualities List</p><p>Quality Powers[/i][/b]</p><p>Increased Attack(Ex) +2 damage to one natural attack</p><p>Extra Legs(Ex) Stability, +10’ Movement</p><p>Increased Metabolism(Ex) +2 Initiative, +10’ Movement</p><p>Rage(Ex) As per Barbarian, 2/day</p><p>Reach(Ex) +5’ reach for one natural attack</p><p>Burrowing(Ex) Gain 20’ Burrowing speed</p><p>Swim(Ex) Gain 30’ Swim speed</p><p>Poison(Ex) One natural attack deals 1d4/1d4 Strength poison</p><p>Pounce(Ex) Can perform a full attack on a charge</p><p>Scent(Ex) Gains the Scent ability</p><p>Resistance(Su) Gains Energy Resistance 5 to one type of energy</p><p>Damage Reduction(Su) Gains DR 3/magic</p><p>[/code]</p><p></p><p>Newfound Power: At 4th and 8th level, Ahrianna’s Child twists into a form that allows for new capabilities. The character undergoes a physical change that gives him a new feat. This feat may come from the list of monster feats as well other feats that the character is normally entitled to. </p><p></p><p>Enlightened Development: At 5th level, Ahrianna’s Child grows more into the monstrous role. The character chooses a new power from the Gifted Powers list, or a power on the Enlightened Development Powers list. The character receives a +4 bonus to the ability in the Developed column and a -2 penalty to the ability in the Regressed list. The Child gains a +2 racial bonus in the skills listed (add to any existing racial bonus, if any). The character is now deformed far enough from his original race that disguising the changes is impossible.</p><p></p><p>[code]</p><p>[b][i]Enlightened Development Powers</p><p>Power Developed Regressed Skills[/i][/b]</p><p>Hulking Form: Strength Dexterity Climb, Swim</p><p>Adrenaline Surge: Strength Constitution Jump, Survival</p><p>Prehensile Step: Dexterity Charisma Move Silently, Balance</p><p>Twitchy Reflexes: Dexterity Intelligence Tumble, Listen</p><p>Corrosive Sweat: Constitution Charisma Escape Artist, Craft(Alchemy)</p><p>Skeletal Frame: Constitution Strength Hide, Open Lock</p><p>Physical Atrophy: Intelligence Strength Sense Motive, Spellcraft</p><p>Literate Reshaping: Intelligence Constitution Forgery, Decipher Script</p><p>Extra Eyes: Wisdom Constitution Spot, Sleight of Hand</p><p>Astral Awareness: Wisdom Strength Heal, Knowledge(The Planes)</p><p>Animal Magnetism: Charisma Intelligence Handle Animal, Gather Information</p><p>Timeless Arcana: Charisma Dexterity Intimidate, Knowledge(Arcana)</p><p>[/code]</p><p></p><p></p><p>Grand Warping: At 7th level, Ahrianna’s Child no longer maintains a standard form, and standard armor can no longer be worn. The character’s skin hardens, however, and gains a +4 natural armor bonus to AC. Any new armor will have to specially tailored to the character, and cost 5 times as much. In addition, the character gains more natural attacks. For a medium character, they can be two 1d4 attacks, one 1d6 attack, or an increase in die size of one of the character’s existing natural attacks. </p><p></p><p>Rebirth: The full assumption of the character’s body, mind, and soul into Ahrianna’s Child is complete. The character’s type changes to aberration. The character chooses a Power not previously selected on the Gifted, Enlightened Development, or Rebirth power lists. The Reborn ability gains a +6 bonus, while the Forgotten ability receives a -4 penalty. A character can only have a maximum bonus of +8 to any one ability score as the result of Gifted, Enlightened Development, or Rebirth powers. The character adds another +3 racial bonus to the two chosen skills or the special quality listed. The character also gains one more Special Quality from the Special Qualities list above. In addition, the character may continue to mate with members of the Child’s former race (or any race that the character could previously produce offspring with), but any offspring that form from these unions are aberrations with the same racial bonuses, penalties, attack forms, bonus feats from Newfound Power, and special qualities as the character.</p><p></p><p>[code]</p><p>[b][i]Rebirth Powers</p><p>Power Reborn Forgotten Skills or Qualities[/i][/b]</p><p>Gigantism: Strength Dexterity Gain 1 size category (do not change abilities)</p><p>Mental Atrophy: Strength Intelligence Jump, Intimidate</p><p>Extra Limbs: Dexterity Constitution Tumble, Jump</p><p>Oozing Body: Dexterity Strength Can pass through cracks, cannot be grappled</p><p>Exoskeleton: Constitution Charisma +2 Natural Armor</p><p>Earthen Fortitude: Constitution Intelligence Climb, Concentration</p><p>Crystal Mind: Intelligence Dexterity Cast [i]Mnemonic Enhancer[/i] 1/day</p><p>Multiple Heads: Intelligence Charisma Spot, Listen</p><p>Insane Intuition: Wisdom Intelligence Survival, Sense Motive</p><p>Sight Beyond Sight: Wisdom Charisma See ethereal travelers</p><p>Alluring Fragility: Charisma Constitution Cast [i]Charm Monster[/i] 1/day</p><p>Dark Voice: Charisma Strength Diplomacy, Bluff</p><p>[/code]</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 3957990, member: 41485"] Back when Ahrianna was proposed, I suggested a PrC that would eventually turn someone into an aberration. Judges wanted to see more lists of powers. So... I've finally gotten it together. [B]Ahrianna’s Child[/B] Ahrianna is the deity of monsters, madness, and enlightenment. There are few who would willingly seek her out, most considering them insane or fools. They usually are. Yet for some, the allure of power that comes from denying one’s mind and body for Ahrianna’s secrets is so great, that they willingly accept her terrible embrace. Ahrianna’s Children are those few who accept full devotion to Ahrianna, at the expense of their own sense of self. Their minds and bodies warp, fragment, and are reforged anew in horrible, unseemly ways. Most of Ahrianna’s Children shun civilization, as civilization could never allow such an abomination to be in their midst. It suits them just fine. Most of Ahrianna’s Children are clerics of Ahrianna. An occasional wizard or bard may be drawn to study the unnatural, and join Ahrianna out of mere curiosity. Deep-delving rangers may also find the call of a new form too powerful to resist. Hit Die: d8 [B]Requirements[/B] To qualify to become Ahrianna’s Child, a character must fulfill all the following criteria: Race: any Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, or Plant. Skills: Knowledge (arcana) 8 ranks, or Knowledge (dungeoneering) 8 ranks. Spellcasting: Ability to cast divine spells. Special: The character must worship Ahrianna, contact her, and offer himself or herself completely to her service through a secret, maddening ritual that breaks the character’s mind, in order to accept Ahrianna’s indwelling. [B]Class Skills:[/B] The class skills for Ahrianna’s Child are Balance, Climb, Concentration, Craft, Disguise, Jump, Hide, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (religion), Listen, Move Silently, Profession, Spellcraft, Spot, Survival, Swim, and Tumble. Skill Points at Each Level: 4 + Int Modifier. [code] [B]Level BAB Fort Ref Will Special Spells[/B] 1st +0 +0 +0 +2 Madness, Gifted 2nd +1 +0 +0 +3 Honing +1 level of divine 3rd +2 +1 +1 +3 Special Quality 4th +3 +1 +1 +4 Newfound Power +1 level of divine 5th +3 +1 +1 +4 Enlightened Development 6th +4 +2 +2 +5 Special Quality +1 level of divine 7th +5 +2 +2 +5 Grand Warping 8th +6 +2 +2 +6 Newfound Power +1 level of divine 9th +6 +3 +3 +6 Special Quality 10th +7 +3 +3 +7 Rebirth +1 level of divine [/code] [B]Class Features:[/B] Weapon and Armor Proficiencies: Ahrianna’s Children gain no proficiency with any weapon or armor. Spells per Day: On each even class level, Ahrianna’s Children gain spells as if they raised a level in a divine spellcasting class they have. If the character has more than one divine spellcasting class, one class must be chosen. The character gains no more benefits of the other class. Madness: Ahrianna’s Children all gain the power of the Madness domain, if they do not already have it. Add the levels of Ahrianna’s Child to any previous levels of a cleric with the Madness domain to determine the Madness score for the character. Gifted: The first changes take place once the path of Ahrianna’s Child is chosen. The character gains 60’ darkvision. Also, choose one of the following powers. The Child gains +2 in the ability score and a +2 racial bonus in the selected skills (add to any existing racial bonus, if any). The character also undergoes a minor physical change to reflect the chosen power. [code] [b][i]Gifted Powers Power Ability Skills[/i][/b] Brutish Form: Strength Climb, Intimidate Large Legs: Strength Jump, Tumble Long Fingers: Dexterity Sleight of Hand, Disable Device Tail: Dexterity Balance, Escape Artist Extra Lung Capacity: Constitution Swim, Survival Stony Skin: Constitution Concentration, Hide Large Brain: Intelligence Appraise, Knowledge(choose one) Third Eye: Intelligence Gather Information, Decipher Script Large Eyes: Wisdom Spot, Search Large Ears: Wisdom Listen, Sense Motive Pheromones: Charisma Diplomacy, Bluff Eldritch Aura: Charisma Use Magic Device, Spellcraft [/code] Honing: At 2nd level, Ahrianna’s Child gains a natural attack. This can be a claw, bite, slam, gore, tail slap, or tentacle attack. The attack does 1d6 damage for Medium characters and 1d4 damage for Small characters. The character’s form shifts further to allow for the attack to take place. Special Quality: At 3rd, 6th, and 9th level, Ahrianna’s Child gains a Special Attack, Movement, or Special Quality. Any DC is 10 + (Wisdom plus Madness) bonus. [code] [b][i]Special Qualities List Quality Powers[/i][/b] Increased Attack(Ex) +2 damage to one natural attack Extra Legs(Ex) Stability, +10’ Movement Increased Metabolism(Ex) +2 Initiative, +10’ Movement Rage(Ex) As per Barbarian, 2/day Reach(Ex) +5’ reach for one natural attack Burrowing(Ex) Gain 20’ Burrowing speed Swim(Ex) Gain 30’ Swim speed Poison(Ex) One natural attack deals 1d4/1d4 Strength poison Pounce(Ex) Can perform a full attack on a charge Scent(Ex) Gains the Scent ability Resistance(Su) Gains Energy Resistance 5 to one type of energy Damage Reduction(Su) Gains DR 3/magic [/code] Newfound Power: At 4th and 8th level, Ahrianna’s Child twists into a form that allows for new capabilities. The character undergoes a physical change that gives him a new feat. This feat may come from the list of monster feats as well other feats that the character is normally entitled to. Enlightened Development: At 5th level, Ahrianna’s Child grows more into the monstrous role. The character chooses a new power from the Gifted Powers list, or a power on the Enlightened Development Powers list. The character receives a +4 bonus to the ability in the Developed column and a -2 penalty to the ability in the Regressed list. The Child gains a +2 racial bonus in the skills listed (add to any existing racial bonus, if any). The character is now deformed far enough from his original race that disguising the changes is impossible. [code] [b][i]Enlightened Development Powers Power Developed Regressed Skills[/i][/b] Hulking Form: Strength Dexterity Climb, Swim Adrenaline Surge: Strength Constitution Jump, Survival Prehensile Step: Dexterity Charisma Move Silently, Balance Twitchy Reflexes: Dexterity Intelligence Tumble, Listen Corrosive Sweat: Constitution Charisma Escape Artist, Craft(Alchemy) Skeletal Frame: Constitution Strength Hide, Open Lock Physical Atrophy: Intelligence Strength Sense Motive, Spellcraft Literate Reshaping: Intelligence Constitution Forgery, Decipher Script Extra Eyes: Wisdom Constitution Spot, Sleight of Hand Astral Awareness: Wisdom Strength Heal, Knowledge(The Planes) Animal Magnetism: Charisma Intelligence Handle Animal, Gather Information Timeless Arcana: Charisma Dexterity Intimidate, Knowledge(Arcana) [/code] Grand Warping: At 7th level, Ahrianna’s Child no longer maintains a standard form, and standard armor can no longer be worn. The character’s skin hardens, however, and gains a +4 natural armor bonus to AC. Any new armor will have to specially tailored to the character, and cost 5 times as much. In addition, the character gains more natural attacks. For a medium character, they can be two 1d4 attacks, one 1d6 attack, or an increase in die size of one of the character’s existing natural attacks. Rebirth: The full assumption of the character’s body, mind, and soul into Ahrianna’s Child is complete. The character’s type changes to aberration. The character chooses a Power not previously selected on the Gifted, Enlightened Development, or Rebirth power lists. The Reborn ability gains a +6 bonus, while the Forgotten ability receives a -4 penalty. A character can only have a maximum bonus of +8 to any one ability score as the result of Gifted, Enlightened Development, or Rebirth powers. The character adds another +3 racial bonus to the two chosen skills or the special quality listed. The character also gains one more Special Quality from the Special Qualities list above. In addition, the character may continue to mate with members of the Child’s former race (or any race that the character could previously produce offspring with), but any offspring that form from these unions are aberrations with the same racial bonuses, penalties, attack forms, bonus feats from Newfound Power, and special qualities as the character. [code] [b][i]Rebirth Powers Power Reborn Forgotten Skills or Qualities[/i][/b] Gigantism: Strength Dexterity Gain 1 size category (do not change abilities) Mental Atrophy: Strength Intelligence Jump, Intimidate Extra Limbs: Dexterity Constitution Tumble, Jump Oozing Body: Dexterity Strength Can pass through cracks, cannot be grappled Exoskeleton: Constitution Charisma +2 Natural Armor Earthen Fortitude: Constitution Intelligence Climb, Concentration Crystal Mind: Intelligence Dexterity Cast [i]Mnemonic Enhancer[/i] 1/day Multiple Heads: Intelligence Charisma Spot, Listen Insane Intuition: Wisdom Intelligence Survival, Sense Motive Sight Beyond Sight: Wisdom Charisma See ethereal travelers Alluring Fragility: Charisma Constitution Cast [i]Charm Monster[/i] 1/day Dark Voice: Charisma Strength Diplomacy, Bluff [/code] [/QUOTE]
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