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<blockquote data-quote="InVinoVeritas" data-source="post: 3960509" data-attributes="member: 41485"><p>I'm comparing Ahrianna's Child to Acolyte of the Skin and Green Star Adept from Complete Arcane. All three have medium BAB progression, gain spells on even levels, and d8 hit dice. The Complete Arcane PrCs get 2+Int skills, while the Child gets 4+Int. Acolyte gets good Fort and Will saves, while Green Star Adept and Child get good Will saves only.</p><p></p><p>At first level, an Acolyte of the Skin (AotS) gets +2 Dexterity, +1 natural armor, darkvision 60', and can cast <em>Poison</em> (1d10/1d10 Con!) 1/day, all for Knowledge(Planes) 6 ranks and caster level 5. The Green Star Adept (GSA) gets +1 Str, -1 Dex, +1 natural armor, DR 1/adamantine, and +1 caster level (but no new spells). Madness + Gifted appears to be in line with first level. Heck, if I'm looking for a dip, I'd consider AotS over Ahrianna's Child (AhC).</p><p></p><p>Gaining a natural attack at second level should be in line--he can always just use a weapon. The GSA also gains a natural attack (and +1.5 Str bonus damage) at this level, as well as +2 saves in many situations, and is now DR 2/adamantine. An AotS gains Resistance to Fire 10. AhC might be slightly underpowered at this level, but I don't think tweaking is necessary.</p><p></p><p>Third level: AotS gains an auto-shaken result against one target in 100 feet. They might also become stunned. GSA gets another caster level (no spells), DR 3/adamantine, and 25% fortification. We can discuss which powers are in line with this to match. Even DR 3/magic doesn't seem out of line to me, but this list will have to be reviewed. We want all the choices to look good; not just a few that everyone gravitates toward.</p><p></p><p>Fourth: GSA gets +1 Str, +1 natural armor, now has 4/adamantine, darkvision 60', and low-light vision. AotS gets nothing but the spell boost. At this point, all three get +2 to one ability, Darkvision, and while the GSA also has -1 Dex, it gets +2 natural armor. They still seem to be mostly in sync power-wise; perhaps I should remove the extra feats?</p><p></p><p>Fifth: AotS gets +2 Con, +1 natural armor, and another <em>Poison</em> spell. The GSA is now DR 5/adamantine, and gets an additional +2 bonus to a bunch of spells and effects. AhC gets +4/-2 to abilities and skill bonuses. The +4 is definitely better, even when balanced with a -2, but is that and skill bonuses better than a second <em>Poison</em> or the DR? I don't know. Would you rather see another +2 only, like Gifted?</p><p></p><p>Sixth: AotS gets Resistance to cold 10. GSA gets an additional Fortification 25% (for 50% total), plus +1/adamantine DR. AhC gets a new power. It should be similar in power. This might be how we determine what sort of powers are reasonable. </p><p></p><p>Seventh: GSA gets +2 Str, -1 dex, +2 natural armor, no longer eats, sleeps, or breathes, and has DR 7/adamantine. AotS gets two 8d6 fire rays per day (fired on the same round). AhC gets +4 natural armor and a new natural attack. </p><p></p><p>Eighth: GSA now has an additional +2 to its saves. AotS gets nothing special. AhC gets an extra feat. I suppose dropping the feat is reasonable.</p><p></p><p>Ninth: GSA is now Fortification 75% and 9/adamantine. AotS can now summon a CR 6 outsider. AhC gets another special quality. Do they match the value of an extra CR 6 outsider for an hour?</p><p></p><p>Tenth: GSA becomes a construct, can't be critted/sneaked, is immune to lots of effects, etc., and has DR 10/adamantine. AotS becomes an outsider, and gets DR 10/good. AhC becomes an aberration, +6/-4 to abilities, gets another special quality, and might get more skills. Should this list become just another +2 and skills again? </p><p></p><p>On the surface, I might still actually prefer the Acolyte of the Skin overall. Certainly there are plenty of powers to be had in these two PrCs. However, neither the AotS or the GSA is in Living ENWorld, so they might not be the best indicators. </p><p></p><p>Here's a list of possible changes:</p><p></p><p>* Change Enlightened Power and Rebirth to be more like Gifted.</p><p>* Remove Newfound Power</p><p>* Revisit the Special Quality list</p><p></p><p>Here's also a new list of requirements. However, this list essentially leads someone to be a Cleric/Ranger of some kind.</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become Ahrianna’s Child, a character must fulfill all the following criteria:</p><p>Race: any Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, or Plant.</p><p>Skills: Knowledge(religion) 8 ranks, Knowledge(dungeoneering) 8 ranks, Survival 4 ranks</p><p>Feats: Endurance, Self-Sufficient</p><p>Spellcasting: Ability to cast divine spells.</p><p>Special: The character must worship Ahrianna, contact her, and offer himself or herself completely to her service through a secret, maddening ritual that breaks the character’s mind, in order to accept Ahrianna’s indwelling.</p><p></p><p>Would that be more along the lines of what you'd be looking for?</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 3960509, member: 41485"] I'm comparing Ahrianna's Child to Acolyte of the Skin and Green Star Adept from Complete Arcane. All three have medium BAB progression, gain spells on even levels, and d8 hit dice. The Complete Arcane PrCs get 2+Int skills, while the Child gets 4+Int. Acolyte gets good Fort and Will saves, while Green Star Adept and Child get good Will saves only. At first level, an Acolyte of the Skin (AotS) gets +2 Dexterity, +1 natural armor, darkvision 60', and can cast [i]Poison[/i] (1d10/1d10 Con!) 1/day, all for Knowledge(Planes) 6 ranks and caster level 5. The Green Star Adept (GSA) gets +1 Str, -1 Dex, +1 natural armor, DR 1/adamantine, and +1 caster level (but no new spells). Madness + Gifted appears to be in line with first level. Heck, if I'm looking for a dip, I'd consider AotS over Ahrianna's Child (AhC). Gaining a natural attack at second level should be in line--he can always just use a weapon. The GSA also gains a natural attack (and +1.5 Str bonus damage) at this level, as well as +2 saves in many situations, and is now DR 2/adamantine. An AotS gains Resistance to Fire 10. AhC might be slightly underpowered at this level, but I don't think tweaking is necessary. Third level: AotS gains an auto-shaken result against one target in 100 feet. They might also become stunned. GSA gets another caster level (no spells), DR 3/adamantine, and 25% fortification. We can discuss which powers are in line with this to match. Even DR 3/magic doesn't seem out of line to me, but this list will have to be reviewed. We want all the choices to look good; not just a few that everyone gravitates toward. Fourth: GSA gets +1 Str, +1 natural armor, now has 4/adamantine, darkvision 60', and low-light vision. AotS gets nothing but the spell boost. At this point, all three get +2 to one ability, Darkvision, and while the GSA also has -1 Dex, it gets +2 natural armor. They still seem to be mostly in sync power-wise; perhaps I should remove the extra feats? Fifth: AotS gets +2 Con, +1 natural armor, and another [i]Poison[/i] spell. The GSA is now DR 5/adamantine, and gets an additional +2 bonus to a bunch of spells and effects. AhC gets +4/-2 to abilities and skill bonuses. The +4 is definitely better, even when balanced with a -2, but is that and skill bonuses better than a second [i]Poison[/i] or the DR? I don't know. Would you rather see another +2 only, like Gifted? Sixth: AotS gets Resistance to cold 10. GSA gets an additional Fortification 25% (for 50% total), plus +1/adamantine DR. AhC gets a new power. It should be similar in power. This might be how we determine what sort of powers are reasonable. Seventh: GSA gets +2 Str, -1 dex, +2 natural armor, no longer eats, sleeps, or breathes, and has DR 7/adamantine. AotS gets two 8d6 fire rays per day (fired on the same round). AhC gets +4 natural armor and a new natural attack. Eighth: GSA now has an additional +2 to its saves. AotS gets nothing special. AhC gets an extra feat. I suppose dropping the feat is reasonable. Ninth: GSA is now Fortification 75% and 9/adamantine. AotS can now summon a CR 6 outsider. AhC gets another special quality. Do they match the value of an extra CR 6 outsider for an hour? Tenth: GSA becomes a construct, can't be critted/sneaked, is immune to lots of effects, etc., and has DR 10/adamantine. AotS becomes an outsider, and gets DR 10/good. AhC becomes an aberration, +6/-4 to abilities, gets another special quality, and might get more skills. Should this list become just another +2 and skills again? On the surface, I might still actually prefer the Acolyte of the Skin overall. Certainly there are plenty of powers to be had in these two PrCs. However, neither the AotS or the GSA is in Living ENWorld, so they might not be the best indicators. Here's a list of possible changes: * Change Enlightened Power and Rebirth to be more like Gifted. * Remove Newfound Power * Revisit the Special Quality list Here's also a new list of requirements. However, this list essentially leads someone to be a Cleric/Ranger of some kind. [B]Requirements[/B] To qualify to become Ahrianna’s Child, a character must fulfill all the following criteria: Race: any Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, or Plant. Skills: Knowledge(religion) 8 ranks, Knowledge(dungeoneering) 8 ranks, Survival 4 ranks Feats: Endurance, Self-Sufficient Spellcasting: Ability to cast divine spells. Special: The character must worship Ahrianna, contact her, and offer himself or herself completely to her service through a secret, maddening ritual that breaks the character’s mind, in order to accept Ahrianna’s indwelling. Would that be more along the lines of what you'd be looking for? [/QUOTE]
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