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<blockquote data-quote="B4cchus" data-source="post: 3961663" data-attributes="member: 35026"><p>Let's extend the comparison to what is gained after 10 levels.</p><p></p><p>Over 10 levels the acolyte gains:</p><p>5 caster levels</p><p>+2 dex</p><p>+2 con</p><p>+1 na</p><p>darkvision 120'</p><p>poison 1/day</p><p>a gaze attack (low DC, only shaken)</p><p>fire and cold resistance 10</p><p>2 rays per day, dealin 8d6 damage</p><p>summon babau 1/day</p><p>Dr 10/good</p><p></p><p>Over 10 levels the adept gains:</p><p>5 caster levels</p><p>+6 str</p><p>-2 dex</p><p>+6 na</p><p>DR 10/adamantine</p><p>Natural attack</p><p>immume vs poison, sleep, exhaustion, fatigue, etc</p><p>darkvision 60', lowlight vision</p><p>construct type (which also has several downsides!)</p><p>-immume to extra damage (eg critical hits, sneak attack, energy drain, etc)</p><p>-immume to effects that require a fort save</p><p>-no massive damage</p><p>-no aging</p><p>-NO con to hp but size bonus</p><p>-NO immunity to mind effects</p><p>-NO more healing magic but use repair damage spells (but heal 1 hp/hour)</p><p></p><p>So what have we recieved in 10 levels?</p><p>A bonus domain</p><p>5 caster levels.</p><p>2 feats</p><p>+12 to ability scores</p><p>-6 to ability scores</p><p>+2 in 4 skills</p><p>+3 in 2 skills</p><p>4 special qualities</p><p>A natural attack</p><p>+4 natural armor</p><p>The ability to created overpowered offsrping.</p><p></p><p>The biggest problems in my eyes are</p><p>-the bonus feats (0on top of the caster increases)</p><p>-the huge ability rise (+12!)</p><p>-some of the secial qualiies and reborn powers (size increase really leads the pack)</p><p>-the skill bonusees (did you notice that these are effectively bonus feats?, albeit slightly less powerfull)</p><p>-The vast number of goodies gained at every level (a 'dead' level is one where she 'only' get's a feat AND a caster level increase).</p><p></p><p>-edit</p><p>Don't forget the GSA's starmetal dependency. Apart from costing a good amount of gp's, the availability of the stuff can restrict your advancement quite badly.</p></blockquote><p></p>
[QUOTE="B4cchus, post: 3961663, member: 35026"] Let's extend the comparison to what is gained after 10 levels. Over 10 levels the acolyte gains: 5 caster levels +2 dex +2 con +1 na darkvision 120' poison 1/day a gaze attack (low DC, only shaken) fire and cold resistance 10 2 rays per day, dealin 8d6 damage summon babau 1/day Dr 10/good Over 10 levels the adept gains: 5 caster levels +6 str -2 dex +6 na DR 10/adamantine Natural attack immume vs poison, sleep, exhaustion, fatigue, etc darkvision 60', lowlight vision construct type (which also has several downsides!) -immume to extra damage (eg critical hits, sneak attack, energy drain, etc) -immume to effects that require a fort save -no massive damage -no aging -NO con to hp but size bonus -NO immunity to mind effects -NO more healing magic but use repair damage spells (but heal 1 hp/hour) So what have we recieved in 10 levels? A bonus domain 5 caster levels. 2 feats +12 to ability scores -6 to ability scores +2 in 4 skills +3 in 2 skills 4 special qualities A natural attack +4 natural armor The ability to created overpowered offsrping. The biggest problems in my eyes are -the bonus feats (0on top of the caster increases) -the huge ability rise (+12!) -some of the secial qualiies and reborn powers (size increase really leads the pack) -the skill bonusees (did you notice that these are effectively bonus feats?, albeit slightly less powerfull) -The vast number of goodies gained at every level (a 'dead' level is one where she 'only' get's a feat AND a caster level increase). -edit Don't forget the GSA's starmetal dependency. Apart from costing a good amount of gp's, the availability of the stuff can restrict your advancement quite badly. [/QUOTE]
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