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Ahrianna's Child PrC
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<blockquote data-quote="Bront" data-source="post: 3961717" data-attributes="member: 19696"><p>Notes:</p><p>As a follower of Ahrianna, you have to be CN, CE, or NE I believe, right? That might be a good requirement for the Class, or perhaps even just CN or CE, given the chaotic, mind breaking nature of the ritual. It would still allow druids to take it, though I don't think it's something that synergizes well with them (particularly if you rule that some of their aberation changes don't go with them when they wildshape). Paladins of any persuasion allowed won't ever get into this PRC due to alignment restrictions of the diety.</p><p></p><p>I would rule on how any of the physical changes flow with wildshape, or other shapechanging magics/abilities. It can make a difference between a deadly synergy, and something that is sane and doesn't stack.</p><p></p><p>Perhaps 2nd level divine spell access at least? Make them get to third level cleric (or 8th level ranger? (guessing of the top of my head) at least, to prevent single class dipping of 1 level of cleric, 4 levels of fighter/barbarian/whatever as a possable incarnation of this class.</p><p></p><p>I would suggest requiring 5 ranks of KN: Religion as well, to know the ritual, how to perform it, and what such divotion entails. You could drop it down to 4 ranks to let druids in at 6th level if they wanted to, or leave it at 5 to force non-cleric to find a way to get it (multi-class, feat, etc) if they want in at 6th level (otherwise, they couldn't get in till 8th level, which isn't nessessarily a bad thing).</p><p></p><p>For the Madness power, you should specify how it works if the class does not have a domain already (Ranger/Druids who qualify). If you eliminate the ability of any other class to take this PrC other than a cleric (not nessessarily a bad idea), then you need not do this. I also think you might simply state that the madness power increases every level you take from now on, regardless of what class you take. From this point on, your character will decend further into madness always, no matter what you do. Prevents dipping to a point.</p><p></p><p>Some other Level 1 disadvantage or other tie in might not be a bad idea.</p><p></p><p>I actualy don't think that if you deal with some of the stuff as noted above, the first level isn't particularly overpowered in and of itself, though I could see possibly spreading out the form bonuses over 2 levels. Though I think if you expand on the madness just a bit, it might work a bit better (See notes above)</p><p></p><p>However, after level 2, yes, much of it grows beyond control. You are giving up up to 5 caster levels for this, and going mad, as well as one good save if you're a cleric, but that's no reason to let this class turn into some kind of monster.</p></blockquote><p></p>
[QUOTE="Bront, post: 3961717, member: 19696"] Notes: As a follower of Ahrianna, you have to be CN, CE, or NE I believe, right? That might be a good requirement for the Class, or perhaps even just CN or CE, given the chaotic, mind breaking nature of the ritual. It would still allow druids to take it, though I don't think it's something that synergizes well with them (particularly if you rule that some of their aberation changes don't go with them when they wildshape). Paladins of any persuasion allowed won't ever get into this PRC due to alignment restrictions of the diety. I would rule on how any of the physical changes flow with wildshape, or other shapechanging magics/abilities. It can make a difference between a deadly synergy, and something that is sane and doesn't stack. Perhaps 2nd level divine spell access at least? Make them get to third level cleric (or 8th level ranger? (guessing of the top of my head) at least, to prevent single class dipping of 1 level of cleric, 4 levels of fighter/barbarian/whatever as a possable incarnation of this class. I would suggest requiring 5 ranks of KN: Religion as well, to know the ritual, how to perform it, and what such divotion entails. You could drop it down to 4 ranks to let druids in at 6th level if they wanted to, or leave it at 5 to force non-cleric to find a way to get it (multi-class, feat, etc) if they want in at 6th level (otherwise, they couldn't get in till 8th level, which isn't nessessarily a bad thing). For the Madness power, you should specify how it works if the class does not have a domain already (Ranger/Druids who qualify). If you eliminate the ability of any other class to take this PrC other than a cleric (not nessessarily a bad idea), then you need not do this. I also think you might simply state that the madness power increases every level you take from now on, regardless of what class you take. From this point on, your character will decend further into madness always, no matter what you do. Prevents dipping to a point. Some other Level 1 disadvantage or other tie in might not be a bad idea. I actualy don't think that if you deal with some of the stuff as noted above, the first level isn't particularly overpowered in and of itself, though I could see possibly spreading out the form bonuses over 2 levels. Though I think if you expand on the madness just a bit, it might work a bit better (See notes above) However, after level 2, yes, much of it grows beyond control. You are giving up up to 5 caster levels for this, and going mad, as well as one good save if you're a cleric, but that's no reason to let this class turn into some kind of monster. [/QUOTE]
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