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Ahrianna's Child PrC
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<blockquote data-quote="InVinoVeritas" data-source="post: 4013351" data-attributes="member: 41485"><p>Here's a new updated PrC; I'd like to expand on the Special Qualities list some, but hopefully, it's a step in the right direction.</p><p></p><p> <strong>Ahrianna’s Child</strong></p><p></p><p>Ahrianna is the deity of monsters, madness, and enlightenment. There are few who would willingly seek her out, most considering them insane or fools. They usually are. Yet for some, the allure of power that comes from denying one’s mind and body for Ahrianna’s secrets is so great, that they willingly accept her terrible embrace.</p><p></p><p>Ahrianna’s Children are those few who accept full devotion to Ahrianna, at the expense of their own sense of self. Their minds and bodies warp, fragment, and are reforged anew in horrible, unseemly ways. Most of Ahrianna’s Children shun civilization, as civilization could never allow such an abomination to be in their midst. It suits them just fine. Most of Ahrianna’s Children are clerics of Ahrianna. An occasional wizard or bard may be drawn to study the unnatural, and join Ahrianna out of mere curiosity. Deep-delving rangers may also find the call of a new form too powerful to resist.</p><p></p><p>Hit Die: d8</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become Ahrianna’s Child, a character must fulfill all the following criteria:</p><p>Race: any non-Aberration.</p><p>Skills: Knowledge(religion) 5 ranks, Knowledge(dungeoneering) 5 ranks, Survival 4 ranks</p><p>Feats: Endurance, Self-Sufficient</p><p>Spellcasting: Ability to cast divine spells.</p><p>Alignment: CN or CE.</p><p>Special: The character must worship Ahrianna, contact her, and offer himself or herself completely to her service through a secret, maddening ritual that breaks the character’s mind, in order to accept Ahrianna’s indwelling.</p><p></p><p><strong>Class Skills:</strong></p><p>The class skills for Ahrianna’s Child are Balance, Climb, Concentration, Craft, Jump, Hide, Intimidate, Knowledge(dungeoneering), Knowledge(religion), Listen, Move Silently, Profession, Spellcraft, Spot, Survival, and Swim.</p><p>Skill Points at Each Level: 4 + Int Modifier.</p><p>[code]</p><p>[B]Level BAB Fort Ref Will Special Spells[/B]</p><p>1st +0 +0 +0 +2 Madness, Gifted, Warping </p><p>2nd +1 +0 +0 +3 Honing +1 level of divine</p><p>3rd +2 +1 +1 +3 Special Quality</p><p>4th +3 +1 +1 +4 +1 level of divine</p><p>5th +3 +1 +1 +4 Gifted</p><p>6th +4 +2 +2 +5 Special Quality +1 level of divine</p><p>7th +5 +2 +2 +5 Grand Warping</p><p>8th +6 +2 +2 +6 +1 level of divine</p><p>9th +6 +3 +3 +6 Special Quality</p><p>10th +7 +3 +3 +7 Rebirth +1 level of divine</p><p>[/code]</p><p></p><p></p><p><strong>Class Features:</strong></p><p></p><p>Weapon and Armor Proficiencies: Ahrianna’s Children gain no proficiency with any weapon or armor.</p><p></p><p>Spells per Day: On each even class level, Ahrianna’s Children gain spells as if they raised a level in a divine spellcasting class they have. If the character has more than one divine spellcasting class, one class must be chosen. The character gains no more benefits of the other class.</p><p></p><p>Madness: Ahrianna’s Children all gain the power of the Madness domain, if they do not already have it. Add the levels of Ahrianna’s Child and any future level advancement to any previous levels of a cleric with the Madness domain to determine the Madness score for the character. The character does not gain the power to cast the Madness domain spells (unless he can already do so from a previous class).</p><p></p><p>Gifted: The first changes take place once the path of Ahrianna’s Child is chosen. The character gains 60’ darkvision. Also, the Child gains +2 in one ability score. At fifth level, the character receives another +2 to one ability score.</p><p></p><p>Warping: With each level taken in Ahrianna’s Child, the character undergoes a minor physical change. These changes are increasingly disturbing, resulting in a cumulative -1 penalty per level for all socially based checks (Bluff, Diplomacy, Gather Information, and Handle Animal, but not Bluff used to feint in combat) when dealing with non-Aberrations or non-worshippers of Ahrianna. These penalties can be negated if the character disguises himself to hide the changes, but the Disguise check is at a penalty of -1 per level of Ahrianna’s Child (until the character undergoes a Grand Warping; see below). Magical methods of hiding the character’s form, or Hiding, can perhaps be used, depending on the spells used and the character’s form. The Gifted abilities and bonuses, as well as Honing, Special Qualities, and Grand Warping abilities, are dependent on the Warping, and are suppressed if the character changes form, such as through wildshaping or polymorph.</p><p></p><p>Honing: At 2nd level, Ahrianna’s Child gains a natural attack. This can be a claw, bite, slam, gore, tail slap, or tentacle attack. The attack does 1d6 damage for Medium characters and 1d4 damage for Small characters. The character’s form shifts further to allow for the attack to take place, granting an additional -2 to all Disguise checks.</p><p></p><p>Special Quality: At 3rd, 6th, and 9th level, Ahrianna’s Child chooses a power from the Special Qualities list. Each quality taken results in an additional -2 to Disguise checks.</p><p></p><p>[code]</p><p>[b]Special Qualities List</p><p>Quality Powers[/b]</p><p>Increased Attack(Ex) +2 damage to one natural attack</p><p>Extra Legs(Ex) Stability, +10’ Movement</p><p>Increased Metabolism(Ex) +2 Initiative, +10’ Movement</p><p>Reach(Ex) +5’ reach for one natural attack</p><p>Burrowing(Ex) Gain 20’ Burrowing speed</p><p>Swim(Ex) Gain 30’ Swim speed</p><p>Scent(Ex) Gains the Scent ability</p><p>Resistance(Su) Gains Energy Resistance 5 to one type of energy</p><p> [/code]</p><p></p><p>Grand Warping: At 7th level, Ahrianna’s Child no longer maintains a standard form, and armor can no longer be worn. The character’s skin hardens, however, and gains a +4 natural armor bonus to AC. For a medium character, they can be two 1d4 attacks, one 1d6 attack, or an increase in die size of one of the character’s existing natural attacks. The character’s changes can no longer be disguised, and the character can only be disguised by magic.</p><p></p><p>Rebirth: The full assumption of the character’s body, mind, and soul into Ahrianna’s Child is complete. The character’s type changes to aberration. The character adds a +2 bonus to one ability score. The character also gains one more Special Quality from the Special Qualities list above. In addition, the character may continue to mate with members of the Child’s former race (or any race that the character could previously produce offspring with), but any offspring that form from these unions are aberrations with the same racial bonuses, penalties, attack forms, and special qualities as the character.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4013351, member: 41485"] Here's a new updated PrC; I'd like to expand on the Special Qualities list some, but hopefully, it's a step in the right direction. [B]Ahrianna’s Child[/B] Ahrianna is the deity of monsters, madness, and enlightenment. There are few who would willingly seek her out, most considering them insane or fools. They usually are. Yet for some, the allure of power that comes from denying one’s mind and body for Ahrianna’s secrets is so great, that they willingly accept her terrible embrace. Ahrianna’s Children are those few who accept full devotion to Ahrianna, at the expense of their own sense of self. Their minds and bodies warp, fragment, and are reforged anew in horrible, unseemly ways. Most of Ahrianna’s Children shun civilization, as civilization could never allow such an abomination to be in their midst. It suits them just fine. Most of Ahrianna’s Children are clerics of Ahrianna. An occasional wizard or bard may be drawn to study the unnatural, and join Ahrianna out of mere curiosity. Deep-delving rangers may also find the call of a new form too powerful to resist. Hit Die: d8 [B]Requirements[/B] To qualify to become Ahrianna’s Child, a character must fulfill all the following criteria: Race: any non-Aberration. Skills: Knowledge(religion) 5 ranks, Knowledge(dungeoneering) 5 ranks, Survival 4 ranks Feats: Endurance, Self-Sufficient Spellcasting: Ability to cast divine spells. Alignment: CN or CE. Special: The character must worship Ahrianna, contact her, and offer himself or herself completely to her service through a secret, maddening ritual that breaks the character’s mind, in order to accept Ahrianna’s indwelling. [B]Class Skills:[/B] The class skills for Ahrianna’s Child are Balance, Climb, Concentration, Craft, Jump, Hide, Intimidate, Knowledge(dungeoneering), Knowledge(religion), Listen, Move Silently, Profession, Spellcraft, Spot, Survival, and Swim. Skill Points at Each Level: 4 + Int Modifier. [code] [B]Level BAB Fort Ref Will Special Spells[/B] 1st +0 +0 +0 +2 Madness, Gifted, Warping 2nd +1 +0 +0 +3 Honing +1 level of divine 3rd +2 +1 +1 +3 Special Quality 4th +3 +1 +1 +4 +1 level of divine 5th +3 +1 +1 +4 Gifted 6th +4 +2 +2 +5 Special Quality +1 level of divine 7th +5 +2 +2 +5 Grand Warping 8th +6 +2 +2 +6 +1 level of divine 9th +6 +3 +3 +6 Special Quality 10th +7 +3 +3 +7 Rebirth +1 level of divine [/code] [B]Class Features:[/B] Weapon and Armor Proficiencies: Ahrianna’s Children gain no proficiency with any weapon or armor. Spells per Day: On each even class level, Ahrianna’s Children gain spells as if they raised a level in a divine spellcasting class they have. If the character has more than one divine spellcasting class, one class must be chosen. The character gains no more benefits of the other class. Madness: Ahrianna’s Children all gain the power of the Madness domain, if they do not already have it. Add the levels of Ahrianna’s Child and any future level advancement to any previous levels of a cleric with the Madness domain to determine the Madness score for the character. The character does not gain the power to cast the Madness domain spells (unless he can already do so from a previous class). Gifted: The first changes take place once the path of Ahrianna’s Child is chosen. The character gains 60’ darkvision. Also, the Child gains +2 in one ability score. At fifth level, the character receives another +2 to one ability score. Warping: With each level taken in Ahrianna’s Child, the character undergoes a minor physical change. These changes are increasingly disturbing, resulting in a cumulative -1 penalty per level for all socially based checks (Bluff, Diplomacy, Gather Information, and Handle Animal, but not Bluff used to feint in combat) when dealing with non-Aberrations or non-worshippers of Ahrianna. These penalties can be negated if the character disguises himself to hide the changes, but the Disguise check is at a penalty of -1 per level of Ahrianna’s Child (until the character undergoes a Grand Warping; see below). Magical methods of hiding the character’s form, or Hiding, can perhaps be used, depending on the spells used and the character’s form. The Gifted abilities and bonuses, as well as Honing, Special Qualities, and Grand Warping abilities, are dependent on the Warping, and are suppressed if the character changes form, such as through wildshaping or polymorph. Honing: At 2nd level, Ahrianna’s Child gains a natural attack. This can be a claw, bite, slam, gore, tail slap, or tentacle attack. The attack does 1d6 damage for Medium characters and 1d4 damage for Small characters. The character’s form shifts further to allow for the attack to take place, granting an additional -2 to all Disguise checks. Special Quality: At 3rd, 6th, and 9th level, Ahrianna’s Child chooses a power from the Special Qualities list. Each quality taken results in an additional -2 to Disguise checks. [code] [b]Special Qualities List Quality Powers[/b] Increased Attack(Ex) +2 damage to one natural attack Extra Legs(Ex) Stability, +10’ Movement Increased Metabolism(Ex) +2 Initiative, +10’ Movement Reach(Ex) +5’ reach for one natural attack Burrowing(Ex) Gain 20’ Burrowing speed Swim(Ex) Gain 30’ Swim speed Scent(Ex) Gains the Scent ability Resistance(Su) Gains Energy Resistance 5 to one type of energy [/code] Grand Warping: At 7th level, Ahrianna’s Child no longer maintains a standard form, and armor can no longer be worn. The character’s skin hardens, however, and gains a +4 natural armor bonus to AC. For a medium character, they can be two 1d4 attacks, one 1d6 attack, or an increase in die size of one of the character’s existing natural attacks. The character’s changes can no longer be disguised, and the character can only be disguised by magic. Rebirth: The full assumption of the character’s body, mind, and soul into Ahrianna’s Child is complete. The character’s type changes to aberration. The character adds a +2 bonus to one ability score. The character also gains one more Special Quality from the Special Qualities list above. In addition, the character may continue to mate with members of the Child’s former race (or any race that the character could previously produce offspring with), but any offspring that form from these unions are aberrations with the same racial bonuses, penalties, attack forms, and special qualities as the character. [/QUOTE]
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