When Aiding Another in melee, you may forgo the normal +2 bonus to attack given to your ally. When you do this, you can instead cause the opponent to be considered flanked by said ally.
I didn't understand the above.Cheiromancer said:So, under current rules, if you have ally A at your side, and ally B on the opposite side of the opponent from you, then B flanks the enemy and thus gets a +2 to attack, can sneak attack him, and so on. If you successfully use the Aid Another on A, you could grant him a +2 to attack or a +2 to AC; B still flanks the opponent.
Am I correct so far with the RAW?
Assuming the answer is yes, then the proposed rule would allow you to make A flank the opponent; he gets +2 to hit and can use sneak attacks. I assume B still gets the flanking bonus- both your allies are flanking the opponent, instead of just B, but you have to give up your attack (and hit AC 10).
Yes, that's the spirit.In other words, you are just powering up the first option of aid another; instead of getting merely a +2 to attack, he can also sneak attack.
If he can't get flanked, then Aid Another can do nothing about it.Is this correct? If so, what happens if your opponent has improved uncanny dodge and so cannot be flanked? Does A still get a +2 to attack?
In that case, I can offer you a Feat of my own device:akchf said:I like the idea of offering flanking bonuses to aid another, it's far too weak as written. I've house ruled that if the aiding person rolls >10 they get +2 and +1 for every increment of 5 over that..
modified Aid Another said:In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack, or is treated as if flanking the opponent (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
When the option to provide a flanking bonus is chosen, you cannot also provide a normal flanking bonus to another ally until your next turn. All other rules on flanking apply as normal.
You can also use this standard action to help a friend in other ways, such as when he is affected by a hypnotism spell or a sleep spell, or to assist another character’s skill check