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Airwalkrr's 4e Game OOC - Suspended Indefinitely
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<blockquote data-quote="Voda Vosa" data-source="post: 5468744" data-attributes="member: 51271"><p>AWR: Well, although we didn't finish any game, I always have fun in your adventures, so here's my mostly PH1 human fighter.</p><p>WD: We could link our characters, brothers? Allies? rejoined friends from childhood? </p><p></p><p>Perton "Quickhands" Apeldan</p><p>Human, Fighter</p><p>Build: Great Weapon Fighter</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: Two-handed Weapon Talent</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18 [Human bonus], Con 16, Dex 12, Int 10, Wis 12, Cha 8.</p><p></p><p>STARTING ABILITY SCORES [22 Point buy system]</p><p>Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 17[+1 dex,+6 armor] Fort: 17 Reflex: 12 Will: 12</p><p>HP: 31 Surges: 12 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +4, Heal +6, Athletics +9, Endurance +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Nature +1, Perception +1, Religion, Stealth +1, Streetwise -1, Thievery +1</p><p></p><p>FEATS</p><p>Human: Human Perseverance</p><p>Level 1: Power Attack</p><p></p><p>[sblock=POWERS]</p><p>Bonus At-Will Power: Cleave </p><p>[sblock=Description] </p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier (+4) damage, and </p><p>an enemy adjacent to you other than the target </p><p>takes damage equal to your Strength modifier </p><p>(+4).</p><p>Halberd: +7 attack, 1d10+4 damage</p><p>Greataxe: +7 attack, 1d12+4 damage</p><p>[/sblock]</p><p>Fighter at-will 1: Weapon Master's Strike [Dragon Mg 382]</p><p>[sblock=Description] </p><p>Effect: Before making this attack, you may sheathe a weapon </p><p>and draw a different one as a free action.</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier (+4) damage. In addition, the </p><p>target takes an additional effect based on the weapon you wield.</p><p>Axe: The target takes extra damage equal to your Constitution </p><p>modifier (+3).</p><p>Mace: You slide the target 1 square.</p><p>Heavy Blade: Until the end of your next turn, you gain a +1 </p><p>power bonus to AC against the target's attacks.</p><p>Spear or Polearm: Until the end of your next turn, the target </p><p>provokes opportunity attacks from you when it shifts.</p><p>Halberd: +7 attack, 1d10+4 (as polearm) or +7 damage</p><p>Greataxe: +7 attack, 1d12+7 damage</p><p>[/sblock]</p><p>Fighter at-will 1: Brash Strike [MARTIAL POWER]</p><p>[sblock=Description] </p><p>Attack: Strength +2 vs. AC</p><p>Hit: 1[W] + Strength modifier (+4) damage.</p><p>Increase damage to 2[W] + Strength modifier </p><p>(+4) at 21st level.</p><p>Weapon: If you're wielding an axe, a </p><p>hammer, or a mace, the attack deals extra </p><p>damage equal to your Constitution modifier (+3).</p><p>Effect: You grant combat advantage to the </p><p>target until the start of your next turn.</p><p>Halberd: +9 attack, 1d10+7 damage</p><p>Greataxe: +9 attack, 1d12+7 damage</p><p>[/sblock]</p><p>Fighter encounter 1: Lunging Strike [MARTIAL POWER]</p><p>[sblock=Description] Reach +1</p><p>Attack: Strength -1 vs. AC</p><p>Hit: 2[W] + Strength modifier (+4) damage.</p><p>Halberd: +6 attack, 2d10+4 damage [/sblock]</p><p>Fighter daily 1: Knee Breaker [MARTIAL POWER]</p><p>[sblock=Description] Attack: Strength vs. AC</p><p>Hit: 2[W] + Strength modifier (+4) damage, and the </p><p>target is slowed (save ends). If the target is already </p><p>slowed, it is instead immobilized (save ends).</p><p>Weapon: If you're wielding an axe, a hammer, or </p><p>a mace, the attack deals extra damage equal to your </p><p>Constitution modifier (+3).</p><p>Miss: Half damage, and the target is not slowed or </p><p>immobilized.</p><p>Halberd: +7 attack, 2d10+7 damage</p><p>Greataxe: +7 attack, 2d12+7 damage [/sblock][/sblock]</p><p></p><p>ITEMS</p><p>Greataxe (30 gp), Halberd (25 gp), Scale Armor (45 gp): 100gp spent</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5468744, member: 51271"] AWR: Well, although we didn't finish any game, I always have fun in your adventures, so here's my mostly PH1 human fighter. WD: We could link our characters, brothers? Allies? rejoined friends from childhood? Perton "Quickhands" Apeldan Human, Fighter Build: Great Weapon Fighter Fighter: Combat Superiority Fighter Talents: Two-handed Weapon Talent FINAL ABILITY SCORES Str 18 [Human bonus], Con 16, Dex 12, Int 10, Wis 12, Cha 8. STARTING ABILITY SCORES [22 Point buy system] Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8. AC: 17[+1 dex,+6 armor] Fort: 17 Reflex: 12 Will: 12 HP: 31 Surges: 12 Surge Value: 7 TRAINED SKILLS Intimidate +4, Heal +6, Athletics +9, Endurance +8 UNTRAINED SKILLS Acrobatics +1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Nature +1, Perception +1, Religion, Stealth +1, Streetwise -1, Thievery +1 FEATS Human: Human Perseverance Level 1: Power Attack [sblock=POWERS] Bonus At-Will Power: Cleave [sblock=Description] Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier (+4). Halberd: +7 attack, 1d10+4 damage Greataxe: +7 attack, 1d12+4 damage [/sblock] Fighter at-will 1: Weapon Master's Strike [Dragon Mg 382] [sblock=Description] Effect: Before making this attack, you may sheathe a weapon and draw a different one as a free action. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. In addition, the target takes an additional effect based on the weapon you wield. Axe: The target takes extra damage equal to your Constitution modifier (+3). Mace: You slide the target 1 square. Heavy Blade: Until the end of your next turn, you gain a +1 power bonus to AC against the target's attacks. Spear or Polearm: Until the end of your next turn, the target provokes opportunity attacks from you when it shifts. Halberd: +7 attack, 1d10+4 (as polearm) or +7 damage Greataxe: +7 attack, 1d12+7 damage [/sblock] Fighter at-will 1: Brash Strike [MARTIAL POWER] [sblock=Description] Attack: Strength +2 vs. AC Hit: 1[W] + Strength modifier (+4) damage. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+3). Effect: You grant combat advantage to the target until the start of your next turn. Halberd: +9 attack, 1d10+7 damage Greataxe: +9 attack, 1d12+7 damage [/sblock] Fighter encounter 1: Lunging Strike [MARTIAL POWER] [sblock=Description] Reach +1 Attack: Strength -1 vs. AC Hit: 2[W] + Strength modifier (+4) damage. Halberd: +6 attack, 2d10+4 damage [/sblock] Fighter daily 1: Knee Breaker [MARTIAL POWER] [sblock=Description] Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+3). Miss: Half damage, and the target is not slowed or immobilized. Halberd: +7 attack, 2d10+7 damage Greataxe: +7 attack, 2d12+7 damage [/sblock][/sblock] ITEMS Greataxe (30 gp), Halberd (25 gp), Scale Armor (45 gp): 100gp spent [/QUOTE]
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