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Airwalkrr's 4e Game OOC - Suspended Indefinitely
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<blockquote data-quote="Walking Dad" data-source="post: 5469715" data-attributes="member: 59043"><p>VV, I'm fine with connected backgrounds.</p><p></p><p></p><p></p><p>Here is a rough sheet. Bad online connection.</p><p></p><p>Will post background, feat and power specifics after the weekend.</p><p></p><p>level 1</p><p>Human, Wizard</p><p>Arcane Implement Mastery: Staff of Defense</p><p>Human Power Selection: Bonus At-Will Power</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 13, Int 18, Wis 14, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 13, Int 16, Wis 14, Cha 8.</p><p></p><p></p><p>AC: 17 Fort: 13 Reflex: 15 Will: 15</p><p>HP: 24 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Diplomacy +4, Arcana +9, History +9, Insight +7, Religion +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Bluff -1, Dungeoneering +2, Endurance +2, Heal +2, Intimidate -1, Nature +2, Perception +2, Stealth +1, Streetwise -1, Thievery +1, Athletics</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Human: Unarmored Agility</p><p>Level 1: Staff Expertise</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Magic Missle</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard at-will 1: Stone Blood</p><p>Wizard encounter 1: Leaden Transmutation</p><p>Wizard daily 1: Slimy Transmutation</p><p>Wizard daily 1 Spellbook: Flaming Sphere</p><p></p><p>ITEMS</p><p>Spellbook, Adventurer's Kit, Cloth Armor (Basic Clothing), Accurate staff, Potion of Healing (heroic tier), 14gp</p><p>RITUALS</p><p>Comrades' Succor, Simbul's Conversion, Tenser's Floating Disk</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5469715, member: 59043"] VV, I'm fine with connected backgrounds. Here is a rough sheet. Bad online connection. Will post background, feat and power specifics after the weekend. level 1 Human, Wizard Arcane Implement Mastery: Staff of Defense Human Power Selection: Bonus At-Will Power FINAL ABILITY SCORES Str 10, Con 14, Dex 13, Int 18, Wis 14, Cha 8. STARTING ABILITY SCORES Str 10, Con 14, Dex 13, Int 16, Wis 14, Cha 8. AC: 17 Fort: 13 Reflex: 15 Will: 15 HP: 24 Surges: 8 Surge Value: 6 TRAINED SKILLS Diplomacy +4, Arcana +9, History +9, Insight +7, Religion +9 UNTRAINED SKILLS Acrobatics +1, Bluff -1, Dungeoneering +2, Endurance +2, Heal +2, Intimidate -1, Nature +2, Perception +2, Stealth +1, Streetwise -1, Thievery +1, Athletics FEATS Wizard: Ritual Caster Human: Unarmored Agility Level 1: Staff Expertise POWERS Bonus At-Will Power: Magic Missle Wizard at-will 1: Thunderwave Wizard at-will 1: Stone Blood Wizard encounter 1: Leaden Transmutation Wizard daily 1: Slimy Transmutation Wizard daily 1 Spellbook: Flaming Sphere ITEMS Spellbook, Adventurer's Kit, Cloth Armor (Basic Clothing), Accurate staff, Potion of Healing (heroic tier), 14gp RITUALS Comrades' Succor, Simbul's Conversion, Tenser's Floating Disk [/QUOTE]
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Airwalkrr's 4e Game OOC - Suspended Indefinitely
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