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<blockquote data-quote="megamania" data-source="post: 4548618" data-attributes="member: 9255"><p>[sblock=GUS WESTNER]</p><p>GUS WESTNER</p><p>INIT+1 SP30 AC 12 (TO10 FT12 ) AL CN CR 1 HD (1d8) 8 </p><p>Med Human Cleric (1) SAVES F+2 R+0 W+4 S10 D11 C10 I14 W14 C14</p><p>ATTACKS / DAM </p><p>Heavy mace 1d8 +0 melee 20x2 </p><p>FULL ROUND </p><p>Long Sword 1d8 +0 melee 19-20x2 crit</p><p>BASE ATT / GRAPPLE: +0 / +0 </p><p>ARMOR 12(+2 L Arm)</p><p>SPEC ATT nada</p><p>SPEC QUA</p><p>Action Points: 5 </p><p>Aura (EX): Chaotic Aura</p><p>Spells : DC 12+ Spell Level</p><p>0 Guidance</p><p>0 Light</p><p>0 Mending</p><p>1 ENTROPIC SHIELD 20% mischance to hit from ranged weapons</p><p>1 Divine Favor</p><p>LUCK 1/day reroll one roll before DM declares result</p><p>KNOWLEDGE Add All Knowledge skills to Class skills (DM House Rule- Cast Spell- Ancient Knowledge allowed as a cleric spell… +5 to any one Know Roll made)</p><p>Turn Undead (SU): 5 times a day </p><p>FACE / REACH 5 / 5</p><p>SKILLS (4x4)+4 =20</p><p>Conc +2. Heal +4, Know: Arc +4, Know: His +8, Knowl: Rel 4. Know: Planes +3, Lang x2 ,List +3, Search +3, Spellcraft +3 , Swim +1 </p><p>FEATS </p><p>Action Boost: roll d8 instead of d6 for Action Point</p><p>Skill Focus: Know: History </p><p>TREASURE 5d4x10 /2 = 100gold roughly 35 gold remain</p><p>Mace, Heavy (15g)</p><p>Leather Armor (10g)</p><p>Wand: Divine Favor * (10 charges remain) </p><p>Focus: to caste Ancient Knowledge *</p><p>Backpack (2g)</p><p>Candles x4 (4c)</p><p>Chalk 2 pcs (2c)</p><p>Oil x2 pints (2s)</p><p>Rations, Trail x3 (15s)</p><p>Ink 1oz (8g)</p><p>“spellbook” (15g) used as a journal </p><p>Traveler Outfit (1g)</p><p>Id Papers (real no less!) (2g)</p><p>Lantern, Hooded (7g)</p><p>Holy Symbol, Wood* (1g) 9Focus given to him by female adventurer)</p><p>LANGUAGE Common, Elven and Goblin </p><p>HOOK “Curiosity killed the cat but I’m no cat. I’m Gus Westner!”</p><p>BOOK / PAGE PHB, Eberon Camp, Magic of Eb </p><p>NOTES 3.5 </p><p>[/sblock]</p><p></p><p>[sblock=PAST HISTORY REAL AND MADE UP]</p><p>Gus Westner is not your average nerd and hates to be referred to as. He is above average (or at least abnormal) to other folks that read a lot. He loves to learn and write. He hopes that he can join an adventuring group to learn from and write about. Maybe even the Korranberg Chronicles will print an ongoing article of his adventures! That would be awesome!</p><p></p><p>Gus thinks highly of himself and is generally very positive. He feels that his “superior” knowledge of things makes him better equiped than a fighter with a sword (he has much to learn). </p><p></p><p>Gus’ parents run a merchant shop in Clifftop. This shop caters to the adventurers that come through Sharn daily. It was here that Gus first heard of stories of adventures in Sharn, Below Sharn and outside the city. At a young age he began to read stories about adventurers either in books or on the pages of the Korranberg Chronicles. This is how his hunger for learning began.</p><p></p><p>One adventurer, a young woman that Gus was quite smitten by, was a follower of Ollandra. The matron goddess of luck and at worst cases- over indulgence was his first interaction with religion. Studying further, he found he liked her but also the god of knowledge and law- Aureon. Deciding to follow the Host he took up beliefs that combined the two. His thirst for knowledge along with his desire for being something more than…. Well than himself. Knowledge and Luck became his focus.</p><p></p><p>His mother always said he very lucky. His father would always say it is the prepared man that is lucky. </p><p></p><p>Saving for years, his parents raised money to get him into Morgrave University. Here he learned details of history and he began to understand history and how useful it can be. Remembering the adventurers that came into his parent’s shop, he remembered their money also. How rich could he become with his careful and skilled use of history and luck? Indeed…. Very rich.</p><p></p><p>He is now a senior in Morgrave University. He needs to decide on a subject for his final paper. One that requires field research. Taking his cue from the adventurers he met most of his young life, he heads to the local tavern with his gear…….</p><p></p><p>[/sblock]</p><p></p><p>[sblock=DM BONUS STUFF]</p><p></p><p>I like the improvements you've made to your background. You've tied your character to the setting and given me a good idea what his personality is like. For your bonus equipment, you may choose one wand with 10 charges of any 1st-level spell that you are able to cast. In addition, you may prepare the spells ancient knowledge and detect dragonmark as cleric spells. You also receive a focus for casting ancient knowledge, a keepsake from your lover.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="megamania, post: 4548618, member: 9255"] [sblock=GUS WESTNER] GUS WESTNER INIT+1 SP30 AC 12 (TO10 FT12 ) AL CN CR 1 HD (1d8) 8 Med Human Cleric (1) SAVES F+2 R+0 W+4 S10 D11 C10 I14 W14 C14 ATTACKS / DAM Heavy mace 1d8 +0 melee 20x2 FULL ROUND Long Sword 1d8 +0 melee 19-20x2 crit BASE ATT / GRAPPLE: +0 / +0 ARMOR 12(+2 L Arm) SPEC ATT nada SPEC QUA Action Points: 5 Aura (EX): Chaotic Aura Spells : DC 12+ Spell Level 0 Guidance 0 Light 0 Mending 1 ENTROPIC SHIELD 20% mischance to hit from ranged weapons 1 Divine Favor LUCK 1/day reroll one roll before DM declares result KNOWLEDGE Add All Knowledge skills to Class skills (DM House Rule- Cast Spell- Ancient Knowledge allowed as a cleric spell… +5 to any one Know Roll made) Turn Undead (SU): 5 times a day FACE / REACH 5 / 5 SKILLS (4x4)+4 =20 Conc +2. Heal +4, Know: Arc +4, Know: His +8, Knowl: Rel 4. Know: Planes +3, Lang x2 ,List +3, Search +3, Spellcraft +3 , Swim +1 FEATS Action Boost: roll d8 instead of d6 for Action Point Skill Focus: Know: History TREASURE 5d4x10 /2 = 100gold roughly 35 gold remain Mace, Heavy (15g) Leather Armor (10g) Wand: Divine Favor * (10 charges remain) Focus: to caste Ancient Knowledge * Backpack (2g) Candles x4 (4c) Chalk 2 pcs (2c) Oil x2 pints (2s) Rations, Trail x3 (15s) Ink 1oz (8g) “spellbook” (15g) used as a journal Traveler Outfit (1g) Id Papers (real no less!) (2g) Lantern, Hooded (7g) Holy Symbol, Wood* (1g) 9Focus given to him by female adventurer) LANGUAGE Common, Elven and Goblin HOOK “Curiosity killed the cat but I’m no cat. I’m Gus Westner!” BOOK / PAGE PHB, Eberon Camp, Magic of Eb NOTES 3.5 [/sblock] [sblock=PAST HISTORY REAL AND MADE UP] Gus Westner is not your average nerd and hates to be referred to as. He is above average (or at least abnormal) to other folks that read a lot. He loves to learn and write. He hopes that he can join an adventuring group to learn from and write about. Maybe even the Korranberg Chronicles will print an ongoing article of his adventures! That would be awesome! Gus thinks highly of himself and is generally very positive. He feels that his “superior” knowledge of things makes him better equiped than a fighter with a sword (he has much to learn). Gus’ parents run a merchant shop in Clifftop. This shop caters to the adventurers that come through Sharn daily. It was here that Gus first heard of stories of adventures in Sharn, Below Sharn and outside the city. At a young age he began to read stories about adventurers either in books or on the pages of the Korranberg Chronicles. This is how his hunger for learning began. One adventurer, a young woman that Gus was quite smitten by, was a follower of Ollandra. The matron goddess of luck and at worst cases- over indulgence was his first interaction with religion. Studying further, he found he liked her but also the god of knowledge and law- Aureon. Deciding to follow the Host he took up beliefs that combined the two. His thirst for knowledge along with his desire for being something more than…. Well than himself. Knowledge and Luck became his focus. His mother always said he very lucky. His father would always say it is the prepared man that is lucky. Saving for years, his parents raised money to get him into Morgrave University. Here he learned details of history and he began to understand history and how useful it can be. Remembering the adventurers that came into his parent’s shop, he remembered their money also. How rich could he become with his careful and skilled use of history and luck? Indeed…. Very rich. He is now a senior in Morgrave University. He needs to decide on a subject for his final paper. One that requires field research. Taking his cue from the adventurers he met most of his young life, he heads to the local tavern with his gear……. [/sblock] [sblock=DM BONUS STUFF] I like the improvements you've made to your background. You've tied your character to the setting and given me a good idea what his personality is like. For your bonus equipment, you may choose one wand with 10 charges of any 1st-level spell that you are able to cast. In addition, you may prepare the spells ancient knowledge and detect dragonmark as cleric spells. You also receive a focus for casting ancient knowledge, a keepsake from your lover. [/sblock] [/QUOTE]
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