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Airwalkrr's Expedition to Castle Ravenloft RG
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 5729909" data-attributes="member: 24609"><p><strong>Floch</strong></p><p></p><p>Chaotic Good Caliban Male Barbarian 1 / Fighter 5</p><p></p><p>Strength 16 (+3)</p><p>Dexterity 13 (+1)</p><p>Constitution 16 (+3)</p><p>Intelligence 7 (-2)</p><p>Wisdom 10 (+0)</p><p>Charisma 6 (-2)</p><p></p><p>HP: 59 (12+5d10[5,4,4,9,10]+15)</p><p>Speed: 30 feet [barbarian] </p><p>Armor Class: 22 = 10 +1 [dexterity] +9 [Armor] +2 [Buckler]</p><p>Touch AC: 11</p><p>Flat-footed: 21</p><p></p><p>Initiative modifier: +5 = +1 [dexterity] +4 [Feat]</p><p>Fortitude save: +12 = 6 [base] +3 [constitution] +2 [great fortitude] +1 [Cloak]</p><p>Reflex save: +3 = 1 [base] +1 [dexterity] +1 [Cloak]</p><p>Will save: +2 = 1 [base] +1 [Cloak]</p><p>Fear check: +1/+5 = +1 [will save] +4 [Rage]</p><p>Horror check: -1/+3 = +1 [will save] -2 [innocent] +4 [Rage]</p><p>Madness check: +1/+5 = +1 [will save] +4 [Rage]</p><p>Attack (handheld): +9/+4 = 6 [base] +3 [strength]</p><p>Attack (GreatSword): +10/+5 </p><p>Attack (missile): +7/+2 = 6 [base] +1 [dexterity] </p><p>Grapple check: +9/+4 = 6 [base] +3 [strength] </p><p></p><p>[sblock=Feats]</p><p>Improved Initiative.</p><p>Great Fortitude </p><p>Power Attack </p><p>Cleave </p><p>Great Cleave </p><p>Weapon Focus (Great Sword)</p><p>[/sblock]</p><p>[sblock=Class and Race traits]</p><p>Caliban</p><p>• +2 strength / -2 intelligence / -2 charisma (already included)</p><p>• Darkvision (see 60 feet in pitch-dark)</p><p></p><p>Barbarian</p><p>• Fast Movement (already included)</p><p>• Illiteracy (2 skill points to learn to read)</p><p>• Rage 1/day - +4 to Str. +4 Con, +2 on Will, –2 to AC, +4 bonus to Fear, Horror, and Madness </p><p>[/sblock]</p><p>[sblock=Skills]</p><p><em> Skill Name (Key Ability) Skill Modifier = Ability Modifier + Ranks + Misc. Modifier </em></p><p>Climb Str* 6 = +3 +3</p><p>Hide Dex* 1 = +1</p><p>Jump Str* 5/9 = +3 +2 +4 [speed 40 w/o armor] </p><p>Listen Wis 1 = +0 +1</p><p>Move Silently Dex* 1 = +1 </p><p>Search Int -2 = -2</p><p>Spot Wis 0 = +0 </p><p>Survival Wis 3 = +0 +3</p><p>Swim Str 7 = +3 +4</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>Greatsword +1 (2350gp)</p><p>Full plate +1 (2650gp)</p><p>Buckler +1 (1315)</p><p>Cloak of resistance +1 (1000gp)</p><p>Potions: </p><p>3 CLW</p><p>1 hide from undead</p><p>1 Remove fear. </p><p>2 enlarge person </p><p>2 bulls Str. </p><p>3 CMW </p><p>1 Heroism </p><p>2 Shield of Faith </p><p></p><p>Wealth: 35 gold coins</p><p>[/sblock]</p><p></p><p>Floch was raised as a barbarian mutant with a group of nomads. When they reached Barovia some few years back he was abandoned and a blacksmith took him under his custody as a servant.</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 5729909, member: 24609"] [b]Floch[/b] Chaotic Good Caliban Male Barbarian 1 / Fighter 5 Strength 16 (+3) Dexterity 13 (+1) Constitution 16 (+3) Intelligence 7 (-2) Wisdom 10 (+0) Charisma 6 (-2) HP: 59 (12+5d10[5,4,4,9,10]+15) Speed: 30 feet [barbarian] Armor Class: 22 = 10 +1 [dexterity] +9 [Armor] +2 [Buckler] Touch AC: 11 Flat-footed: 21 Initiative modifier: +5 = +1 [dexterity] +4 [Feat] Fortitude save: +12 = 6 [base] +3 [constitution] +2 [great fortitude] +1 [Cloak] Reflex save: +3 = 1 [base] +1 [dexterity] +1 [Cloak] Will save: +2 = 1 [base] +1 [Cloak] Fear check: +1/+5 = +1 [will save] +4 [Rage] Horror check: -1/+3 = +1 [will save] -2 [innocent] +4 [Rage] Madness check: +1/+5 = +1 [will save] +4 [Rage] Attack (handheld): +9/+4 = 6 [base] +3 [strength] Attack (GreatSword): +10/+5 Attack (missile): +7/+2 = 6 [base] +1 [dexterity] Grapple check: +9/+4 = 6 [base] +3 [strength] [sblock=Feats] Improved Initiative. Great Fortitude Power Attack Cleave Great Cleave Weapon Focus (Great Sword) [/sblock] [sblock=Class and Race traits] Caliban • +2 strength / -2 intelligence / -2 charisma (already included) • Darkvision (see 60 feet in pitch-dark) Barbarian • Fast Movement (already included) • Illiteracy (2 skill points to learn to read) • Rage 1/day - +4 to Str. +4 Con, +2 on Will, –2 to AC, +4 bonus to Fear, Horror, and Madness [/sblock] [sblock=Skills] [i] Skill Name (Key Ability) Skill Modifier = Ability Modifier + Ranks + Misc. Modifier [/i] Climb Str* 6 = +3 +3 Hide Dex* 1 = +1 Jump Str* 5/9 = +3 +2 +4 [speed 40 w/o armor] Listen Wis 1 = +0 +1 Move Silently Dex* 1 = +1 Search Int -2 = -2 Spot Wis 0 = +0 Survival Wis 3 = +0 +3 Swim Str 7 = +3 +4 [/sblock] [sblock=Equipment] Greatsword +1 (2350gp) Full plate +1 (2650gp) Buckler +1 (1315) Cloak of resistance +1 (1000gp) Potions: 3 CLW 1 hide from undead 1 Remove fear. 2 enlarge person 2 bulls Str. 3 CMW 1 Heroism 2 Shield of Faith Wealth: 35 gold coins [/sblock] Floch was raised as a barbarian mutant with a group of nomads. When they reached Barovia some few years back he was abandoned and a blacksmith took him under his custody as a servant. [/QUOTE]
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