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Airwalkrr's Maure Castle 3.5 OOC
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<blockquote data-quote="Zerith" data-source="post: 5514808" data-attributes="member: 99953"><p>He has a reach weapon though, he just can't use his shield with it<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>[I might make it animated though, his AC is already topnotch, at lest I hop it is...]</p><p>Also, his AoO's don't get hurt from CE, and that he can't actively hit things well at all on his 2th and 3th attack while using CE; oh well. I've actually maintained and enhanced his movement so he can move about freely; it means it's easier to move him about the battle field because he gains little by using a full attack: 40' move and attack; I think he can just tank AoOs so he dos not need to bother with a 5' steep with most creeps I should think</p><p></p><p> Also, DPR is not his goal, he is a road block; the multi AoO is so that whenever he tacks hold of a choke point he holds it, most hallways aren't going to be more then 15' wide, and if you start in his threat area any area he threatens is difficult terrain if he dos not like you. that is unless most hallways are made to accept two normal dragons walking abreast or a great wyvern.... but that is just getting silly. so, giving him a lot of AoOs is not about getting in damage, its about making sure he can stop anything from running by him even if they move in with numbers with stand still: other wise after just one activates his AoO a swarm of Goblins, or the like, can just walk by willy nilly. he is still limited to 4 AoS as is, but it's a hell of a lot better than just 1.</p><p>Further we will generally be fighting in confined spaces: even if he can only block half of a room; that means the mobs are either bunching up to get AoEed to death, or they are coming in single file to get killed one after another if they avoid him while going towards the mage <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p>As for dropping CE and keeping Active shield defense: if I'm going to be trading to hit chance for armor I think getting two more AC out of it is a good use of a feat: I'm already using a feat that adds just 1AC to shield armor, if I'm going to use a feat that give just one AC I'd be daft not to use one that basically gives me 2AC as well: it also lets me choose how much to toss into the AC: maybe I just need a 1 more AC to make them miss on any thing but a 20; why lower CTH by 4 when I only need to do it by 1? I don't have to max it out every turn. So it's either giving me more AC or more chance to hit while using full Def, even both if I only do move 3 hit chance about :3</p><p>__</p><p></p><p>Endurance is needed for Steadfast Determination and (even with out no auto-fail fort checks) this skill is worth 2 and a half feats in and of itself to him: is WIS modifier is a 0; his CON is +5. Who needs the +2 from iron will when they can get a +5, or higher, and never have to buff their WIS ever?</p><p>Also, his armor his Mitheral; this means endurance lets him sleep in it. one of the ideas I'm using for him is; he is the watchman, he needs to sleep only 2 hours a day for a full nights rest, and dose not need to wast time taking off or pouting on his armor, nor eating; and given that plate needs someone to help him done the blasted stuff, that is all very handy :3</p><p></p><p>also, he had only a few other options for bonus feats, aside from Great Fortitude and Endurance the only two I'm interested in are quick-draw(drop lance, equip shield, draw sword, and then attack) or Weapon Focus Lance: I'll drop active shield Def and CE and then get short haft, and something to give the lance a bit more punch/punch (as well as making the shield animated to use it with the lance, I would also drop most of his other gear save the greatsword and likely pick up a bigger hammer to maintain his ability to change damage type as needed)</p><p></p><p>the other feats are mount related; and while he could grab Iron will, a 13 Will save is good enough I think :3</p><p>__</p><p></p><p>BTW; you can see his WIP in the bottom of my above post, I think you missed at edit :3</p><p></p><p>Also, is there some kind of magical hovering saddle that lets he be 'riding' while not placing him on a horse or other large animal? I still want to use the lance one handed while in a space too confined for a horse to navigate :/</p><p>(don't care if he is flying about on it, I just want a small or tinnier sized mount a human can rid about normally so he can use the lance one handed and still ride it comfortably were normal sized characters are the max size without penalties >_<)</p></blockquote><p></p>
[QUOTE="Zerith, post: 5514808, member: 99953"] He has a reach weapon though, he just can't use his shield with it:p [I might make it animated though, his AC is already topnotch, at lest I hop it is...] Also, his AoO's don't get hurt from CE, and that he can't actively hit things well at all on his 2th and 3th attack while using CE; oh well. I've actually maintained and enhanced his movement so he can move about freely; it means it's easier to move him about the battle field because he gains little by using a full attack: 40' move and attack; I think he can just tank AoOs so he dos not need to bother with a 5' steep with most creeps I should think Also, DPR is not his goal, he is a road block; the multi AoO is so that whenever he tacks hold of a choke point he holds it, most hallways aren't going to be more then 15' wide, and if you start in his threat area any area he threatens is difficult terrain if he dos not like you. that is unless most hallways are made to accept two normal dragons walking abreast or a great wyvern.... but that is just getting silly. so, giving him a lot of AoOs is not about getting in damage, its about making sure he can stop anything from running by him even if they move in with numbers with stand still: other wise after just one activates his AoO a swarm of Goblins, or the like, can just walk by willy nilly. he is still limited to 4 AoS as is, but it's a hell of a lot better than just 1. Further we will generally be fighting in confined spaces: even if he can only block half of a room; that means the mobs are either bunching up to get AoEed to death, or they are coming in single file to get killed one after another if they avoid him while going towards the mage :D As for dropping CE and keeping Active shield defense: if I'm going to be trading to hit chance for armor I think getting two more AC out of it is a good use of a feat: I'm already using a feat that adds just 1AC to shield armor, if I'm going to use a feat that give just one AC I'd be daft not to use one that basically gives me 2AC as well: it also lets me choose how much to toss into the AC: maybe I just need a 1 more AC to make them miss on any thing but a 20; why lower CTH by 4 when I only need to do it by 1? I don't have to max it out every turn. So it's either giving me more AC or more chance to hit while using full Def, even both if I only do move 3 hit chance about :3 __ Endurance is needed for Steadfast Determination and (even with out no auto-fail fort checks) this skill is worth 2 and a half feats in and of itself to him: is WIS modifier is a 0; his CON is +5. Who needs the +2 from iron will when they can get a +5, or higher, and never have to buff their WIS ever? Also, his armor his Mitheral; this means endurance lets him sleep in it. one of the ideas I'm using for him is; he is the watchman, he needs to sleep only 2 hours a day for a full nights rest, and dose not need to wast time taking off or pouting on his armor, nor eating; and given that plate needs someone to help him done the blasted stuff, that is all very handy :3 also, he had only a few other options for bonus feats, aside from Great Fortitude and Endurance the only two I'm interested in are quick-draw(drop lance, equip shield, draw sword, and then attack) or Weapon Focus Lance: I'll drop active shield Def and CE and then get short haft, and something to give the lance a bit more punch/punch (as well as making the shield animated to use it with the lance, I would also drop most of his other gear save the greatsword and likely pick up a bigger hammer to maintain his ability to change damage type as needed) the other feats are mount related; and while he could grab Iron will, a 13 Will save is good enough I think :3 __ BTW; you can see his WIP in the bottom of my above post, I think you missed at edit :3 Also, is there some kind of magical hovering saddle that lets he be 'riding' while not placing him on a horse or other large animal? I still want to use the lance one handed while in a space too confined for a horse to navigate :/ (don't care if he is flying about on it, I just want a small or tinnier sized mount a human can rid about normally so he can use the lance one handed and still ride it comfortably were normal sized characters are the max size without penalties >_<) [/QUOTE]
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