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Airwalkrr's Maure Castle 3.5 OOC
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<blockquote data-quote="airwalkrr" data-source="post: 5541973" data-attributes="member: 12460"><p>[MENTION=23484]Kobold Stew[/MENTION], this is just my opinion but ranger/paladin doesn't seem like it has a lot of synergy; every ability score except for Int (and to a lesser extent Wis) is important to your character in one way or another so you'll really have to spread your points (unless you choose to roll). It might be an interesting option though. So I may consider allowing you to take feats like Extra Smiting and Improved Favored Enemy just to keep your some of your character's abilities relevant.</p><p></p><p>Regarding favored enemy, I suggest gnolls, outsiders (evil or chaotic), constructs, or humans. Any other choices probably wouldn't be very useful.</p><p></p><p>Some other observations: if you are planning on a Dex-based built, Improved Trip is going to fail most of the time since it is based on Str. It might be worthwhile to go Str-based and make Dex more of a secondary score. It would make it harder to qualify for higher-level TWF feats, but Dex-based builds that lack ways to add extra damage can be underpowered. They generally only work well for rogues or other types that get bonus damage from a source other than Str.</p><p></p><p>For all players, I will use a variant that condenses Knowledge skills a bit.</p><p>-Knowledge (arcana) includes Knowledge (the planes) relating to elementals, elemental planes, the astral plane, ethereal plane, and plane of shadow</p><p>-Knowledge (dungeoneering) includes Knowledge (architecture and engineering)</p><p>-Knowledge (local) includes Knowledge (history) and Knowledge (nobility and royalty)</p><p>-Knowledge (nature) includes Knowledge (geography)</p><p>-Knowledge (religion) includes Knowledge (the planes) relating to outsiders and the outer planes</p><p></p><p>So to boil it down, there are only four Knowledge skills, arcana, dungeoneering, local, nature, and religion. If a subskill shows up your class list, you can also assume your character has the primary skill as a class skill as well. E.g. clerics get Knowledge (local) since they have Knowledge (history).</p><p></p><p>I will post this to the OP.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5541973, member: 12460"] [MENTION=23484]Kobold Stew[/MENTION], this is just my opinion but ranger/paladin doesn't seem like it has a lot of synergy; every ability score except for Int (and to a lesser extent Wis) is important to your character in one way or another so you'll really have to spread your points (unless you choose to roll). It might be an interesting option though. So I may consider allowing you to take feats like Extra Smiting and Improved Favored Enemy just to keep your some of your character's abilities relevant. Regarding favored enemy, I suggest gnolls, outsiders (evil or chaotic), constructs, or humans. Any other choices probably wouldn't be very useful. Some other observations: if you are planning on a Dex-based built, Improved Trip is going to fail most of the time since it is based on Str. It might be worthwhile to go Str-based and make Dex more of a secondary score. It would make it harder to qualify for higher-level TWF feats, but Dex-based builds that lack ways to add extra damage can be underpowered. They generally only work well for rogues or other types that get bonus damage from a source other than Str. For all players, I will use a variant that condenses Knowledge skills a bit. -Knowledge (arcana) includes Knowledge (the planes) relating to elementals, elemental planes, the astral plane, ethereal plane, and plane of shadow -Knowledge (dungeoneering) includes Knowledge (architecture and engineering) -Knowledge (local) includes Knowledge (history) and Knowledge (nobility and royalty) -Knowledge (nature) includes Knowledge (geography) -Knowledge (religion) includes Knowledge (the planes) relating to outsiders and the outer planes So to boil it down, there are only four Knowledge skills, arcana, dungeoneering, local, nature, and religion. If a subskill shows up your class list, you can also assume your character has the primary skill as a class skill as well. E.g. clerics get Knowledge (local) since they have Knowledge (history). I will post this to the OP. [/QUOTE]
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