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<blockquote data-quote="Kobold Stew" data-source="post: 5542207" data-attributes="member: 23484"><p>Thanks for the feedback. I'm not an optimizer, and I am often just thinking of a story for the character. In this case, it was trying to do something with HW 6 (for the dimension door) that would be playable and fun.</p><p></p><p>I appreciate the point about MAD -- I thought I could overcome some of that with weapon finesse, but maybe I've missed something. As I said, I had originally thought of this as a ranged character. </p><p></p><p>I don't think the special feats will be that useful given the few levels I have -- smite is only +3 in any case, 1/day. </p><p></p><p>You're right about tripping -- I thought maybe that finesse would apply, thinking of a whip in the off hand. But probably not viable. Two rapiers, then?</p><p></p><p>WIth the knowledge consolidation that you describe and no need for Combat expertise and tripping, Intelligence could drop (with skill point adjustments), and cha could go higher (for the bonus to saves), or con (hit points).</p><p></p><p>[sblock="Here's what I've got so far:"]</p><p></p><p>Name: Courage Bloodstone</p><p>Class: Ranger/Paladin/Horizon Walker</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Female</p><p>Alignment: Lawful Good </p><p></p><p>Level: 3/3/6 XP: 66,000</p><p>BAB: +12/+7/+2</p><p> Initial(Cost) Race Level Misc Total Bonus</p><p>Str: 10 (2p.) 10 0 </p><p>Dex: 16 (10p.) +3 19 +4</p><p>Con: 14 (6p.) +0 14 +2</p><p>Int: 14 (6p.) 14 +2</p><p>Wis: 10 (2p.) 10 0 </p><p>Cha: 14 (6p.) 14 +2</p><p></p><p></p><p>Languages: Common, Draconic, Goblin, Giant, Gnoll, Undercommon (3pts in langs).</p><p></p><p>Abilities: </p><p>Paladin: Aura of Good (moderate), detect evil at will, smite evil 1/day (+3 damage vs. evil), divine grace (see saving throws), lay on hands (3 x cha bonus/day), Aura of Courage (immune to fear; allies get +4 on saves vs. fear), Divine health. </p><p></p><p>Ranger: Wild Empathy (+2 synergy), Favored enemy: Gnoll <strong>or whatever</strong></p><p></p><p>Horizon Walker: +1 insight on attack and damage vs. creatures in Desert, Forest, Hills, Plains, Underground, and shifting plane; darkvision 60’; immune to fatigue; dimension door 1 per 1-4 rounds</p><p></p><p>Feats: Track (ranger), Endurance (ranger), Two weapon fighting (ranger), Weapon finesse (human), and.... </p><p></p><p>Skills</p><p></p><p><strong>this'll change now with the knowledge changes; attribute bonuses still to be added</strong></p><p>Kn (Geography) 8 +2 </p><p>Kn (Dungeoneering) 5 +2</p><p>Kn (Nature) 5 +2 (+2 syn)</p><p>Spot 11 +4competence</p><p>Listen 15 +4competence</p><p>Survival 15 (+2syn often) +2 when following tracks</p><p>Hide 15 +4competence</p><p>Handle Animal 5</p><p>Tumble (cc) 5</p><p>Search 5</p><p>Sense motive: 8</p><p>Kn (Religion) 1</p><p>Kn (Nobility) 1</p><p>Balance 5 +2syn</p><p>Ride 0 +2syn</p><p>Jump 0 +2syn[/sblock]</p><p></p><p></p><p>If this just isn't going to fit, I could start on something else.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 5542207, member: 23484"] Thanks for the feedback. I'm not an optimizer, and I am often just thinking of a story for the character. In this case, it was trying to do something with HW 6 (for the dimension door) that would be playable and fun. I appreciate the point about MAD -- I thought I could overcome some of that with weapon finesse, but maybe I've missed something. As I said, I had originally thought of this as a ranged character. I don't think the special feats will be that useful given the few levels I have -- smite is only +3 in any case, 1/day. You're right about tripping -- I thought maybe that finesse would apply, thinking of a whip in the off hand. But probably not viable. Two rapiers, then? WIth the knowledge consolidation that you describe and no need for Combat expertise and tripping, Intelligence could drop (with skill point adjustments), and cha could go higher (for the bonus to saves), or con (hit points). [sblock="Here's what I've got so far:"] Name: Courage Bloodstone Class: Ranger/Paladin/Horizon Walker Race: Human Size: Medium Gender: Female Alignment: Lawful Good Level: 3/3/6 XP: 66,000 BAB: +12/+7/+2 Initial(Cost) Race Level Misc Total Bonus Str: 10 (2p.) 10 0 Dex: 16 (10p.) +3 19 +4 Con: 14 (6p.) +0 14 +2 Int: 14 (6p.) 14 +2 Wis: 10 (2p.) 10 0 Cha: 14 (6p.) 14 +2 Languages: Common, Draconic, Goblin, Giant, Gnoll, Undercommon (3pts in langs). Abilities: Paladin: Aura of Good (moderate), detect evil at will, smite evil 1/day (+3 damage vs. evil), divine grace (see saving throws), lay on hands (3 x cha bonus/day), Aura of Courage (immune to fear; allies get +4 on saves vs. fear), Divine health. Ranger: Wild Empathy (+2 synergy), Favored enemy: Gnoll [b]or whatever[/b] Horizon Walker: +1 insight on attack and damage vs. creatures in Desert, Forest, Hills, Plains, Underground, and shifting plane; darkvision 60’; immune to fatigue; dimension door 1 per 1-4 rounds Feats: Track (ranger), Endurance (ranger), Two weapon fighting (ranger), Weapon finesse (human), and.... Skills [b]this'll change now with the knowledge changes; attribute bonuses still to be added[/b] Kn (Geography) 8 +2 Kn (Dungeoneering) 5 +2 Kn (Nature) 5 +2 (+2 syn) Spot 11 +4competence Listen 15 +4competence Survival 15 (+2syn often) +2 when following tracks Hide 15 +4competence Handle Animal 5 Tumble (cc) 5 Search 5 Sense motive: 8 Kn (Religion) 1 Kn (Nobility) 1 Balance 5 +2syn Ride 0 +2syn Jump 0 +2syn[/sblock] If this just isn't going to fit, I could start on something else. Thanks. [/QUOTE]
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