Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
airwalkrr's Rise of the Runelords (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 6231033" data-attributes="member: 12460"><p>A sharp retort, like the crack of distant thunder, slices through the excited crowd as the sun's setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations, including Talashia's and Benin's, quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman's scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices.</p><p></p><p><span style="color: #FF0000">"Goblins chew and goblins bite,</span></p><p><span style="color: #FF0000">Goblins cut and goblins fight,</span></p><p><span style="color: #FF0000">Stab the dog and cut the horse,</span></p><p><span style="color: #FF0000">Goblins eat and take by force!</span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000">Goblins race and goblins jump,</span></p><p><span style="color: #FF0000">Goblins slash and goblins bump,</span></p><p><span style="color: #FF0000">Burn the skin and mash the head,</span></p><p><span style="color: #FF0000">Goblins here and you be dead!</span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000">Chase the baby, catch the pup,</span></p><p><span style="color: #FF0000">Bonk the head to shut it up,</span></p><p><span style="color: #FF0000">Bones be cracked and flesh be stewed,</span></p><p><span style="color: #FF0000">We be goblins, you be food!"</span></p><p></p><p>Goblins have attacked Sandpoint in the middle of their sacred festival! Townsfolk are screaming and panicked. Some flee, only to turn and find more goblins in their way. Others are paralyzed with fear. Dogs bark, chickens cluck, pigs oink, sheep bleat, and cats hiss. The town is under attack!</p><p></p><p>It looks like Turch Sterglus' poor luck continues, as he has found himself directly in the path of ravenous goblins jumping out of a nearby wagon!</p><p></p><p>[sblock=Perception DC 12]You see that the shape that raced by and killed the dog now hides at the wagon's edge-a single goblin, licking the blood from its dogslicer as it looks excitedly at the crowd, seeking out a new target.[/sblock]</p><p>[ooc]<strong>COMBAT!</strong></p><p>Ditzie Link: <a href="http://beta.ditzie.com/48118/52a6c36c3000c" target="_blank">http://beta.ditzie.com/48118/52a6c36c3000c</a></p><p>A brief refresher on ditzie. Look for the last post with an update to the map. It will include a link to the latest ditzie map. Move your character token and the token of any companions/familiars whenever you take your turn, then hit Enter. This will save the page and change the URL. Copy and paste the new URL at the end of your post for your actions. If you are not moving during your turn, then there is no need to change the map. Simply note you are not moving.</p><p></p><ul> <li data-xf-list-type="ul">PC initiatives have been averaged along with the monsters and already rolled. PCs take their turns together. When the PCs' turn is up, post your actions as soon as you are ready. After all PCs have acted, I will describe the actions of the NPCs and monsters.</li> <li data-xf-list-type="ul">Townsfolk and other animals (like livestock) go at the end of the round, but most them are paralyzed with fear. You can encourage a group of townsfolk in a 2x2 area to move on your turn with a DC 10 Diplomacy check as a full-round action, although they are hesitant and afraid and will only move 3 squares in any direction. For each 5 full points by which you exceed the DC, you may include townsfolk in one adjacent 2x2 area (e.g. if you roll a 25, you may move townsfolk within a 4x4 area). Animals can be moved in similar fashion with a DC 10 Handle Animal or Animal Empathy check.</li> <li data-xf-list-type="ul">You may freely move through squares occupied by townsfolk (but not animals, which must be moved via Handle Animal or bull-rushed; assume DC 11), though you may not end your turn in a townsfolk square.</li> <li data-xf-list-type="ul">While most of the townsfolk are generic, a few are individuals you have already interacted with. If you feel like exploring, hover over the names of the townsfolk, or look for unique icons to see who is who. (Although I didn't give him a unique token, Benin is the townsfolk adjacent to Talashia.)</li> <li data-xf-list-type="ul">Hopefully the goblins and the PCs are distinct enough on the map from the townsfolk. If not, hover over the icon and diztie will display the name. I spent a lot of time trying to make this look pretty, yet functional. I hope you enjoy it!</li> </ul><p></p><p><strong>Initiative</strong></p><p>19 - PCs</p><p>15 - Goblins</p><p>0 - Townsfolk</p><p></p><p><strong>HP & Conditions</strong></p><p>(X/Y, where X = damage taken and Y = hp total)</p><p>Goblin 1 - 0/?</p><p>Goblin 2 - 0/?</p><p>Goblin 3 - 0/?</p><p>Devion - 0/12</p><p>Duko - 0/9</p><p>-Lax - 0/9</p><p>Marcus - 0/9</p><p>Talashia - 0/7</p><p>Vandalin - 0/9</p><p>Vhir - 0/13[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6231033, member: 12460"] A sharp retort, like the crack of distant thunder, slices through the excited crowd as the sun's setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations, including Talashia's and Benin's, quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman's scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices. [COLOR="#FF0000"]"Goblins chew and goblins bite, Goblins cut and goblins fight, Stab the dog and cut the horse, Goblins eat and take by force! Goblins race and goblins jump, Goblins slash and goblins bump, Burn the skin and mash the head, Goblins here and you be dead! Chase the baby, catch the pup, Bonk the head to shut it up, Bones be cracked and flesh be stewed, We be goblins, you be food!"[/COLOR] Goblins have attacked Sandpoint in the middle of their sacred festival! Townsfolk are screaming and panicked. Some flee, only to turn and find more goblins in their way. Others are paralyzed with fear. Dogs bark, chickens cluck, pigs oink, sheep bleat, and cats hiss. The town is under attack! It looks like Turch Sterglus' poor luck continues, as he has found himself directly in the path of ravenous goblins jumping out of a nearby wagon! [sblock=Perception DC 12]You see that the shape that raced by and killed the dog now hides at the wagon's edge-a single goblin, licking the blood from its dogslicer as it looks excitedly at the crowd, seeking out a new target.[/sblock] [ooc][B]COMBAT![/B] Ditzie Link: [url]http://beta.ditzie.com/48118/52a6c36c3000c[/url] A brief refresher on ditzie. Look for the last post with an update to the map. It will include a link to the latest ditzie map. Move your character token and the token of any companions/familiars whenever you take your turn, then hit Enter. This will save the page and change the URL. Copy and paste the new URL at the end of your post for your actions. If you are not moving during your turn, then there is no need to change the map. Simply note you are not moving. [list] [*]PC initiatives have been averaged along with the monsters and already rolled. PCs take their turns together. When the PCs' turn is up, post your actions as soon as you are ready. After all PCs have acted, I will describe the actions of the NPCs and monsters. [*]Townsfolk and other animals (like livestock) go at the end of the round, but most them are paralyzed with fear. You can encourage a group of townsfolk in a 2x2 area to move on your turn with a DC 10 Diplomacy check as a full-round action, although they are hesitant and afraid and will only move 3 squares in any direction. For each 5 full points by which you exceed the DC, you may include townsfolk in one adjacent 2x2 area (e.g. if you roll a 25, you may move townsfolk within a 4x4 area). Animals can be moved in similar fashion with a DC 10 Handle Animal or Animal Empathy check. [*]You may freely move through squares occupied by townsfolk (but not animals, which must be moved via Handle Animal or bull-rushed; assume DC 11), though you may not end your turn in a townsfolk square. [*]While most of the townsfolk are generic, a few are individuals you have already interacted with. If you feel like exploring, hover over the names of the townsfolk, or look for unique icons to see who is who. (Although I didn't give him a unique token, Benin is the townsfolk adjacent to Talashia.) [*]Hopefully the goblins and the PCs are distinct enough on the map from the townsfolk. If not, hover over the icon and diztie will display the name. I spent a lot of time trying to make this look pretty, yet functional. I hope you enjoy it! [/list] [B]Initiative[/B] 19 - PCs 15 - Goblins 0 - Townsfolk [B]HP & Conditions[/B] (X/Y, where X = damage taken and Y = hp total) Goblin 1 - 0/? Goblin 2 - 0/? Goblin 3 - 0/? Devion - 0/12 Duko - 0/9 -Lax - 0/9 Marcus - 0/9 Talashia - 0/7 Vandalin - 0/9 Vhir - 0/13[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
airwalkrr's Rise of the Runelords (IC)
Top