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Airwalkrr's Shackled City OOC (D&D 3.5)
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<blockquote data-quote="airwalkrr" data-source="post: 4491430" data-attributes="member: 12460"><p>Shackled City is an adventure path published by Paizo, but what it is doesn't matter. You don't really have to know what it is to play it, other than the fact that it is D&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The game starts at level 1.</p><p></p><p>As for the relative power level of 28 points, that probably depends on the type of games you are used to playing. There is a standard distribution for encounter challenges presented in the DMG. Roughly half of the challenges a party faces are equal to their level, roughly 30% are lower than the party level, and thus fairly easy, and roughly 20% are higher than the party level, and thus fairly difficult. 25 points is typically sufficient to deal with the challenges provided by a standard campaign like this. However, Shackled City skews the percentages slightly more in favor of more challenging encounters, but not drastically so. 28 points should be sufficient to deal with the challenges presented by this tougher campaign. Now if you are used to using more than that then clearly you are used to even tougher campaigns than usual and it won't seem as big of a power leap. If that's the case, Shackled City might be easier than the campaigns you are used to.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4491430, member: 12460"] Shackled City is an adventure path published by Paizo, but what it is doesn't matter. You don't really have to know what it is to play it, other than the fact that it is D&D. :) The game starts at level 1. As for the relative power level of 28 points, that probably depends on the type of games you are used to playing. There is a standard distribution for encounter challenges presented in the DMG. Roughly half of the challenges a party faces are equal to their level, roughly 30% are lower than the party level, and thus fairly easy, and roughly 20% are higher than the party level, and thus fairly difficult. 25 points is typically sufficient to deal with the challenges provided by a standard campaign like this. However, Shackled City skews the percentages slightly more in favor of more challenging encounters, but not drastically so. 28 points should be sufficient to deal with the challenges presented by this tougher campaign. Now if you are used to using more than that then clearly you are used to even tougher campaigns than usual and it won't seem as big of a power leap. If that's the case, Shackled City might be easier than the campaigns you are used to. [/QUOTE]
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