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Airwalkrr's Shackled City OOC (D&D 3.5)
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<blockquote data-quote="Deuce Traveler" data-source="post: 4512049" data-attributes="member: 34958"><p>With Rhun looking to play a rogue the party will be pretty balanced. Here's a character idea for now, though.</p><p></p><p>Harry Tanglefeet</p><p>[sblock]</p><p>Male Halfling, Lightfoot</p><p>Rogue, Level 1; Small Humanoid ; hit points: 6</p><p>Initiative + 4; Speed 20; Armor Class 16 (Flatfooted: 13 Touch: 14)</p><p>Attacks: +1 base melee, +5 base ranged</p><p>Melee: +1 ( 1d4, Sword, short )</p><p>Ranged: +6 ( 1d3, Dart ); +6 ( 1d3, Sling )</p><p>SQ: Halfling traits (Ex); Reflex: +2 Bonus on Saves vs. Fear</p><p>+1 attack bonus with thrown weapons</p><p>Alignment Chaotic Neutral</p><p>Saves: Fortitude + 1, Reflex + 7, Will + 1</p><p></p><p>STR 10</p><p>DEX 18</p><p>CON 10</p><p>INT 14</p><p>WIS 10</p><p>CHA 12</p><p></p><p>Skills: </p><p>Appraise + 3 (1 rank)</p><p>Balance + 5 (1 ranks)</p><p>Bluff + 3 (2 ranks)</p><p>Climb +2 (racial)</p><p>Disable Device +5 (3 ranks)</p><p>Escape Artist + 3 (2 ranks)</p><p>Forgery + 4 (2 ranks)</p><p>Gather Information + 3 (1 rank)</p><p>Hide + 8 (4 ranks)</p><p>Jump +2 (2 racial)</p><p>Listen + 4 (2 ranks, 2 racial)</p><p>Move Silently + 10 (4 ranks, 2 racial)</p><p>Open Lock + 8 (4 ranks)</p><p>Search + 4 (2 ranks)</p><p>Sleight of Hand +6 (2 ranks)</p><p>Spot + 2 (2 ranks)</p><p>Swim +2 (2 ranks)</p><p>Tumble + 8 (4 ranks)</p><p>Use Magic Device + 3 (1 rank)</p><p>Use Rope + 5 (1 rank) </p><p></p><p>Feats: Dodge.</p><p></p><p>Weapons: Sword, short (1 lb); Sling (0 lb); 12x Dart (3 lb)</p><p></p><p>Armor: Leather (7.5 lb)</p><p></p><p>Goods: Backpack (.5 lb) ; Bedroll (1.25 lb); Caltrops (2 lbs); Waterskin (full)(1 lb); Flint and steel; 2x Sunrods (2 lbs); Mirror, small steel (0.5); Whetstone (1 lb); Thieves' tools (1 lb); Traveler's outfit (1.25); Long Smoking Pipe (1); Tobacco Pouch (2); 3x Rations, trail (per day) (0.75 lbs); Vial, ink or potion (.1 lbs); 3x Paper (sheet) (0 lbs); 2x Smokesticks (1 lb)</p><p></p><p>Weight: 26.85 lbs</p><p>Load: Medium</p><p></p><p>1 gp, 3sp</p><p></p><p>Languages: Common, Halfling, Elf, Orc</p><p></p><p>Description: </p><p>Harry is a halfling of three feet, 2 inches of height. He has bright red, curly hair and a scattering of freckles on his ruddy cheeks. His clothes are that of a simple workman, good for the road or fields, but plain. He has a bad habit of slipping off his shoes, putting his hairy feet on a bar table, and leaning back to smoke at his pipe.</p><p></p><p>Background:</p><p>Harry Tanglefeet is a halfling rogue that has recently arrived a few weeks ago to Cauldron. He left his last haunt after the law started cracking down on the guild he was apart of. His guildmaster was imprisoned, so Harry decided to get out before the inevitable power struggle broke out, especially since he had rubbed some important figures the wrong way. He heard that Cauldron had a corruption problem, which sounded perfect for a guildless rogue looking to strike out on his own. He has no love for order and rules, but seems to get along fine with a few close friends he regularly hangs out with. Currently, Harry stays at some of the less reputable taverns. The Tipped Tankard Tavern is one such perfect place, since the tavern keeper isn't a good cook. This means less people to notice the new-in-town halfling. In exchange for free room and board, Harry sets snares for rabbit stew and gives the chef friendly advice on which vegetables would spicen up his meals better.</p><p>He's short on money since he also has a tendency to throw his cash at around. He prefers human women with nice, slender legs. The taller the better, and he has been looking over the local houses of ill repute for some action, but since he's near broke he really hasn't been able to talk a madame down to a price he can afford. This has caused him to gripe constantly to those interested while he pines over his drink.</p><p>So far no work has turned up, and Harry is beginning to feel the pinch. Every morning and mid-afternoon he leaves the Tipped Tankard Tavern to set snares out in the woods and to check on old ones. He always walks to and from the same route, which takes him past the shops. Stopping to tie a shoe, or to talk to a local gives him the chance to stake out various places. He has heard about the cash at Maavu's Imports and wants to try his luck in there, but he's looking to hit up a cheaper trinket store first and see what the town's typical security is like first.</p><p>He's a bit nervous about stealing in a town with aggressive guilds, but boredom and the desire to see some tail is beginning to take over. If he doesn't hear about a good way to make coin soon he may just take his chances.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 4512049, member: 34958"] With Rhun looking to play a rogue the party will be pretty balanced. Here's a character idea for now, though. Harry Tanglefeet [sblock] Male Halfling, Lightfoot Rogue, Level 1; Small Humanoid ; hit points: 6 Initiative + 4; Speed 20; Armor Class 16 (Flatfooted: 13 Touch: 14) Attacks: +1 base melee, +5 base ranged Melee: +1 ( 1d4, Sword, short ) Ranged: +6 ( 1d3, Dart ); +6 ( 1d3, Sling ) SQ: Halfling traits (Ex); Reflex: +2 Bonus on Saves vs. Fear +1 attack bonus with thrown weapons Alignment Chaotic Neutral Saves: Fortitude + 1, Reflex + 7, Will + 1 STR 10 DEX 18 CON 10 INT 14 WIS 10 CHA 12 Skills: Appraise + 3 (1 rank) Balance + 5 (1 ranks) Bluff + 3 (2 ranks) Climb +2 (racial) Disable Device +5 (3 ranks) Escape Artist + 3 (2 ranks) Forgery + 4 (2 ranks) Gather Information + 3 (1 rank) Hide + 8 (4 ranks) Jump +2 (2 racial) Listen + 4 (2 ranks, 2 racial) Move Silently + 10 (4 ranks, 2 racial) Open Lock + 8 (4 ranks) Search + 4 (2 ranks) Sleight of Hand +6 (2 ranks) Spot + 2 (2 ranks) Swim +2 (2 ranks) Tumble + 8 (4 ranks) Use Magic Device + 3 (1 rank) Use Rope + 5 (1 rank) Feats: Dodge. Weapons: Sword, short (1 lb); Sling (0 lb); 12x Dart (3 lb) Armor: Leather (7.5 lb) Goods: Backpack (.5 lb) ; Bedroll (1.25 lb); Caltrops (2 lbs); Waterskin (full)(1 lb); Flint and steel; 2x Sunrods (2 lbs); Mirror, small steel (0.5); Whetstone (1 lb); Thieves' tools (1 lb); Traveler's outfit (1.25); Long Smoking Pipe (1); Tobacco Pouch (2); 3x Rations, trail (per day) (0.75 lbs); Vial, ink or potion (.1 lbs); 3x Paper (sheet) (0 lbs); 2x Smokesticks (1 lb) Weight: 26.85 lbs Load: Medium 1 gp, 3sp Languages: Common, Halfling, Elf, Orc Description: Harry is a halfling of three feet, 2 inches of height. He has bright red, curly hair and a scattering of freckles on his ruddy cheeks. His clothes are that of a simple workman, good for the road or fields, but plain. He has a bad habit of slipping off his shoes, putting his hairy feet on a bar table, and leaning back to smoke at his pipe. Background: Harry Tanglefeet is a halfling rogue that has recently arrived a few weeks ago to Cauldron. He left his last haunt after the law started cracking down on the guild he was apart of. His guildmaster was imprisoned, so Harry decided to get out before the inevitable power struggle broke out, especially since he had rubbed some important figures the wrong way. He heard that Cauldron had a corruption problem, which sounded perfect for a guildless rogue looking to strike out on his own. He has no love for order and rules, but seems to get along fine with a few close friends he regularly hangs out with. Currently, Harry stays at some of the less reputable taverns. The Tipped Tankard Tavern is one such perfect place, since the tavern keeper isn't a good cook. This means less people to notice the new-in-town halfling. In exchange for free room and board, Harry sets snares for rabbit stew and gives the chef friendly advice on which vegetables would spicen up his meals better. He's short on money since he also has a tendency to throw his cash at around. He prefers human women with nice, slender legs. The taller the better, and he has been looking over the local houses of ill repute for some action, but since he's near broke he really hasn't been able to talk a madame down to a price he can afford. This has caused him to gripe constantly to those interested while he pines over his drink. So far no work has turned up, and Harry is beginning to feel the pinch. Every morning and mid-afternoon he leaves the Tipped Tankard Tavern to set snares out in the woods and to check on old ones. He always walks to and from the same route, which takes him past the shops. Stopping to tie a shoe, or to talk to a local gives him the chance to stake out various places. He has heard about the cash at Maavu's Imports and wants to try his luck in there, but he's looking to hit up a cheaper trinket store first and see what the town's typical security is like first. He's a bit nervous about stealing in a town with aggressive guilds, but boredom and the desire to see some tail is beginning to take over. If he doesn't hear about a good way to make coin soon he may just take his chances. [/sblock] [/QUOTE]
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