Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Airwalkrr's Shackled City Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oni" data-source="post: 4495725" data-attributes="member: 380"><p><strong><span style="font-size: 15px">Keth Shinsplitter</span></strong></p><p> </p><p><img src="http://img.photobucket.com/albums/v159/Grinning-Oni/Kethsmall.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Stats]</p><p> Name: Keth Shinsplitter </p><p>Class: Druid 1</p><p>Race: Halfling</p><p>Alignment: TN</p><p></p><p>Speed: 20ft.</p><p></p><p>Str: 11 (+0) (Light Load: 28lb or less, Med. Load: 29-57lb, Heavy Load: 58-86lb)</p><p>Dex: 15 (+2)</p><p>Con: 14 (+2)</p><p>Int: 12 (+1)</p><p>Wis: 15 (+2)</p><p>Chr: 10 (+0)</p><p></p><p>Fort: +2+2+1=+5</p><p>Ref: +0+2+1+2=+5</p><p>Will: +2+2+1=+5 (+2 morale bonus against fear) </p><p></p><p></p><p>BAB: +0</p><p>Melee: +0+1=+1</p><p>Ranged: +0+2+1(+1 w/ thrown weapons/slings)=+3(+4)</p><p>Grapple: +0-4=-4</p><p></p><p>Dagger: 1d3 19-20/x2 Range Increment: 10ft Piercing or Slashing</p><p>Club: 1d4 x2 Range Increment: 10ft Bludgeoning</p><p>Sling 1d3 x2 Range Increment: 50ft Bludgeoning</p><p> (use rocks instead of slings bullets 1d2 damage at -1 to hit)</p><p></p><p>Init: +2</p><p></p><p>AC: 10+2+1+2+1=16 </p><p>Touch: 10+2+1=13</p><p>Flat-Footed: 10+1+2+1=14</p><p>Armour Check Penalty: -1 when using shield. </p><p></p><p>HP: 10/10</p><p></p><p>Abilities: </p><p> Wild Empathy: Diplomacy for animals 1d20+druid level+chr.</p><p></p><p>Feats:</p><p> Lightning Reflexes</p><p></p><p>Skills: </p><p> Concentration: +4+2=+6 </p><p> Handle Animal: +3=+3 </p><p> Knowledge (Nature): +3+1+2=+6</p><p> Listen: +4+2+2=+8</p><p> Spot: +3+2=+5</p><p> Survival: +3+2+2=+7</p><p> Hide: +0(no ranks)+2+4=+6</p><p> Move Silently: +0(no ranks)+2+2=+4 </p><p> Climb: +0(no ranks)+2=+2</p><p> Jump: +0(no ranks)+2=+2</p><p></p><p>Languages: </p><p> Common</p><p> Orc</p><p> Druidic</p><p> </p><p></p><p>Spell Save DC: </p><p> 0th: 12</p><p> 1st: 13</p><p></p><p>Spells per Day:</p><p> 0th: 3 </p><p> 1st: 1+1 </p><p></p><p>Inventory: </p><p>4gp 6sp 9cp</p><p>2x Scroll of Cure Light Wounds</p><p>Potion of Enlarge Person</p><p>Wand of Lesser Vigor (10 charges, caster level 1st, grants fast healing 1 for 10 rounds)</p><p>Dagger</p><p>Club</p><p>Sling</p><p>20x Sling Bullets</p><p>Leather Armour</p><p>Light Wooden Shield</p><p>Backpack</p><p>Belt Pouch</p><p>Fishhook</p><p>Flint and Steel</p><p>Candle</p><p>Waterskin</p><p>Holly and Mistletoe (Divine Focus)</p><p>Spell Component Pouch</p><p>Explorer's Outfit</p><p></p><p>Animal Companion: Fang</p><p></p><p>WOLF</p><p>Medium Animal</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +2</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Bite +3 melee (1d6+1)</p><p>Full Attack: Bite +3 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Trip</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +5, Will +1</p><p>Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*</p><p>Feats: TrackB, Weapon Focus (bite)</p><p></p><p>Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.</p><p></p><p>Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p>Link: Druid may handle their animal companion as a free action, or push it as a move action. +4 circumstance bonus on all wild empathy checks and handle animal checks made regarding animal companion</p><p></p><p>Share Spells: At the druid's option, they may have any spell they cast upon themselves also affect their animal companion. The animal companion must be within 5ft of them at the time </p><p></p><p>of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5ft away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on themselves. A druid and their animal companion can share spells even if the spells normally do not affect creatures of the companion's type (animal)</p><p></p><p>Tricks: </p><p>2xAttack (will attack all creatures)</p><p>Down</p><p>Fetch</p><p>Heel</p><p>Seek</p><p>Track</p><p>[/sblock]</p><p> </p><p>[sblock=Character History]</p><p>Karst Woodwrath could smell the acrid scent of smoke mixed with the usual smells of the night time. There was too much, this was no campfire. The ragged looking half-orc slipped through the trees wondering what new threat had come to this forest. As the smoke hung heavier in the air Karst realized the likely source was the homestead that had gone up here some year or so back. His pace quickened until he came to the clearing where the tiny home stood. The wood and sod dwelling was a damp smokey blaze, but it didn't appear there was any danger of it spreading to the forest. Something laying in the grass caught his eye, peering from the concealment of the treeline he didn't see any movement in the dancing light of the fire. Creeping forward he realized what it was, a body of a halfling man, well half of it anyway the bottom lay some 10 feet away. If he had to guess, whatever did this had come from the Demonskar. Karst had made his home in the region west of Redgorge for some years now, a self-appointed guardian against the denizens of the Demonskar, he had seen their handywork before. </p><p></p><p>A sudden plaintive wail broke the night air, the druid's head snapped up and his body tensed. It took him a second to place the sound, it wasn't any forest creature he knew, no it was...a crying baby. Forgetting caution he ran to the other side of the burning building. Some ways off he could see another body, it was obvious even from here that she wasn't anymore alive than her mate was. Once more the cry broke the night, it was coming from the treeline. It didn't take him long to locate the hollowed out stump where there lay a tiny halfling baby. The mother must have had a chance to hid the child before she herself had been caught. Life in death a child in a tree, Karst knew this to be a sign from the old spirits that inhabited this forest. Taking the infant in arm he bore him away from horror and flame into the comforting darkness of the forest. </p><p></p><p>---------------------------------------------------------------------</p><p></p><p>The halfling's name was Keth Shinsplitter, an example of the dangers of being named by a half-orc with a sense of humor. Usually old Karst just called him Cub though. The ageing half-orc had taught him everything he knew. Though the tough old druid had a gentle streak if you looked hard enough, the lessons had often been harsh. He knew it was all necessary, one day he would replace Karst in his duties. Still it was hard to imagine that it would be anytime soon the way the old bastard acted sometimes, but lately the Karst had seem troubled. </p><p></p><p>It was over a dinner of an herby stew when Cub decided he would ask what weighed so heavily on his master's mind. Karst was the one that spoke first however, "I've been trying to avoid it, but it's time for your final lesson." Keth laid his spoon down and looked at him questioningly. </p><p></p><p>"You've been a good son to me," Karst went on, "even if your not my own blood. I want you to know that." A small seed of panic began to grow in the halfling, the old druid never talked this way. "Seems like only yesterday I brought you back here with me and now...now you must leave."</p><p></p><p>Keth was the picture of confusion, "huh? But..."</p><p></p><p>Bang! The bowls rattled on the table as Karst's gnarled fist slammed down, "There are no buts Cub, you will leave tomorrow" he roared. Then he suddenly seemed to deflate, the weight of years settling across his features. "I've taught you all I can of the old ways, you have survived your initiation. But you are not ready. Your final lesson you must learn yourself. You will go into the settled lands there you will learn much of what you must guard and guard against. It is not enough to understand the cry of the wolf or the fury of the storm, you must understand people too. </p><p></p><p>There were a hundred things Keth wanted to say, but he knew they were all selfish so he said instead what was hardest. "I will honor the wisdom of my teacher and my father, tomorrow I leave with the coming of the sun."</p><p></p><p>A proud smile spread across Old Karst's face. He was not one to dwell on emotional things and already his mood was lightening, "Besides maybe this way you can find a mate and make more midgets, bwa ha ha ha."</p><p></p><p>Keth scooped up a potato from his stew bowl and flung it at the old half-orc, pegging him in head, which only caused him to laugh harder. "Can't you stay serious even at a time like this you old bastard!"</p><p></p><p>------------------------------------------------------------------------</p><p></p><p>Keth had set off the next morning just as promised, first to Redgorge and then on from there. Old Karth didn't seem to have and shortage of advice as he tried to leave that morning. The halfling had a few coins that Karth had evidently squirrled away somewhere and even more warnings to watch his money, evidently it was like blood to wolves in the city. The last thing he heard as he set off to the east with his faithful wolf-friend Fang was Karst's final salute, "Never forget, you are Keth, son of Karth!"</p><p></p><p>The old druid watched the pair disappear into the trees, his form bent as though suddenly crushed under the weight of years, only the trees hearing his final farewell, "Be careful, this may be your cruelest lesson yet, young son."</p><p>[/sblock]</p><p> </p><p>[sblock=Appearance]Keth stands about 3'1" tall with dark disheveled hair. His skin is well tanned and his build lean and musculer from all the years of living halfwild off the land. His most memorable feature is a missing left eye, and a body crisscrossed with scars, a reminder that the old ways are often savage. He dresses in homemade leather armour, buckskins and furs. Around his waist is a belt made of rough rope, a shiny dark wooden cudgel shoved through it and an old, well worn bone handled knife and a few pouches hanging from it. A roughly woven mottled green cloak protects him from the weather. A roughly hewn wooden shield is slung across his back along with a patched leather backpack. He smells wood, damp earth, and sweat.</p><p></p><p>Age: 25</p><p>Height: 3'1"</p><p>Weight: 35lb</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Personality]In short, rough and crude. Social graces were not on Old Karth's training schedule. He does like a good joke, if they don't try to be too clever. He has a fierce pride in his adopted heritage. He knows sometimes the ends do justify the means, and that there are times when violence is the answer. And years of patrolling the forest around the Demonskar at this master's side have squashed any sense of fighting fair, and a deep loathing of the unnatural. He feels a certain embarrassment that he knows almost nothing about his own people. People of any level of refinement make him feel ackward and life outside the forest sometimes baffles him, but he carries on best he can because it is Karst's wish he do so.[/sblock]</p></blockquote><p></p>
[QUOTE="Oni, post: 4495725, member: 380"] [B][SIZE=4]Keth Shinsplitter[/SIZE][/B] [IMG]http://img.photobucket.com/albums/v159/Grinning-Oni/Kethsmall.jpg[/IMG] [sblock=Stats] Name: Keth Shinsplitter Class: Druid 1 Race: Halfling Alignment: TN Speed: 20ft. Str: 11 (+0) (Light Load: 28lb or less, Med. Load: 29-57lb, Heavy Load: 58-86lb) Dex: 15 (+2) Con: 14 (+2) Int: 12 (+1) Wis: 15 (+2) Chr: 10 (+0) Fort: +2+2+1=+5 Ref: +0+2+1+2=+5 Will: +2+2+1=+5 (+2 morale bonus against fear) BAB: +0 Melee: +0+1=+1 Ranged: +0+2+1(+1 w/ thrown weapons/slings)=+3(+4) Grapple: +0-4=-4 Dagger: 1d3 19-20/x2 Range Increment: 10ft Piercing or Slashing Club: 1d4 x2 Range Increment: 10ft Bludgeoning Sling 1d3 x2 Range Increment: 50ft Bludgeoning (use rocks instead of slings bullets 1d2 damage at -1 to hit) Init: +2 AC: 10+2+1+2+1=16 Touch: 10+2+1=13 Flat-Footed: 10+1+2+1=14 Armour Check Penalty: -1 when using shield. HP: 10/10 Abilities: Wild Empathy: Diplomacy for animals 1d20+druid level+chr. Feats: Lightning Reflexes Skills: Concentration: +4+2=+6 Handle Animal: +3=+3 Knowledge (Nature): +3+1+2=+6 Listen: +4+2+2=+8 Spot: +3+2=+5 Survival: +3+2+2=+7 Hide: +0(no ranks)+2+4=+6 Move Silently: +0(no ranks)+2+2=+4 Climb: +0(no ranks)+2=+2 Jump: +0(no ranks)+2=+2 Languages: Common Orc Druidic Spell Save DC: 0th: 12 1st: 13 Spells per Day: 0th: 3 1st: 1+1 Inventory: 4gp 6sp 9cp 2x Scroll of Cure Light Wounds Potion of Enlarge Person Wand of Lesser Vigor (10 charges, caster level 1st, grants fast healing 1 for 10 rounds) Dagger Club Sling 20x Sling Bullets Leather Armour Light Wooden Shield Backpack Belt Pouch Fishhook Flint and Steel Candle Waterskin Holly and Mistletoe (Divine Focus) Spell Component Pouch Explorer's Outfit Animal Companion: Fang WOLF Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Link: Druid may handle their animal companion as a free action, or push it as a move action. +4 circumstance bonus on all wild empathy checks and handle animal checks made regarding animal companion Share Spells: At the druid's option, they may have any spell they cast upon themselves also affect their animal companion. The animal companion must be within 5ft of them at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5ft away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on themselves. A druid and their animal companion can share spells even if the spells normally do not affect creatures of the companion's type (animal) Tricks: 2xAttack (will attack all creatures) Down Fetch Heel Seek Track [/sblock] [sblock=Character History] Karst Woodwrath could smell the acrid scent of smoke mixed with the usual smells of the night time. There was too much, this was no campfire. The ragged looking half-orc slipped through the trees wondering what new threat had come to this forest. As the smoke hung heavier in the air Karst realized the likely source was the homestead that had gone up here some year or so back. His pace quickened until he came to the clearing where the tiny home stood. The wood and sod dwelling was a damp smokey blaze, but it didn't appear there was any danger of it spreading to the forest. Something laying in the grass caught his eye, peering from the concealment of the treeline he didn't see any movement in the dancing light of the fire. Creeping forward he realized what it was, a body of a halfling man, well half of it anyway the bottom lay some 10 feet away. If he had to guess, whatever did this had come from the Demonskar. Karst had made his home in the region west of Redgorge for some years now, a self-appointed guardian against the denizens of the Demonskar, he had seen their handywork before. A sudden plaintive wail broke the night air, the druid's head snapped up and his body tensed. It took him a second to place the sound, it wasn't any forest creature he knew, no it was...a crying baby. Forgetting caution he ran to the other side of the burning building. Some ways off he could see another body, it was obvious even from here that she wasn't anymore alive than her mate was. Once more the cry broke the night, it was coming from the treeline. It didn't take him long to locate the hollowed out stump where there lay a tiny halfling baby. The mother must have had a chance to hid the child before she herself had been caught. Life in death a child in a tree, Karst knew this to be a sign from the old spirits that inhabited this forest. Taking the infant in arm he bore him away from horror and flame into the comforting darkness of the forest. --------------------------------------------------------------------- The halfling's name was Keth Shinsplitter, an example of the dangers of being named by a half-orc with a sense of humor. Usually old Karst just called him Cub though. The ageing half-orc had taught him everything he knew. Though the tough old druid had a gentle streak if you looked hard enough, the lessons had often been harsh. He knew it was all necessary, one day he would replace Karst in his duties. Still it was hard to imagine that it would be anytime soon the way the old bastard acted sometimes, but lately the Karst had seem troubled. It was over a dinner of an herby stew when Cub decided he would ask what weighed so heavily on his master's mind. Karst was the one that spoke first however, "I've been trying to avoid it, but it's time for your final lesson." Keth laid his spoon down and looked at him questioningly. "You've been a good son to me," Karst went on, "even if your not my own blood. I want you to know that." A small seed of panic began to grow in the halfling, the old druid never talked this way. "Seems like only yesterday I brought you back here with me and now...now you must leave." Keth was the picture of confusion, "huh? But..." Bang! The bowls rattled on the table as Karst's gnarled fist slammed down, "There are no buts Cub, you will leave tomorrow" he roared. Then he suddenly seemed to deflate, the weight of years settling across his features. "I've taught you all I can of the old ways, you have survived your initiation. But you are not ready. Your final lesson you must learn yourself. You will go into the settled lands there you will learn much of what you must guard and guard against. It is not enough to understand the cry of the wolf or the fury of the storm, you must understand people too. There were a hundred things Keth wanted to say, but he knew they were all selfish so he said instead what was hardest. "I will honor the wisdom of my teacher and my father, tomorrow I leave with the coming of the sun." A proud smile spread across Old Karst's face. He was not one to dwell on emotional things and already his mood was lightening, "Besides maybe this way you can find a mate and make more midgets, bwa ha ha ha." Keth scooped up a potato from his stew bowl and flung it at the old half-orc, pegging him in head, which only caused him to laugh harder. "Can't you stay serious even at a time like this you old bastard!" ------------------------------------------------------------------------ Keth had set off the next morning just as promised, first to Redgorge and then on from there. Old Karth didn't seem to have and shortage of advice as he tried to leave that morning. The halfling had a few coins that Karth had evidently squirrled away somewhere and even more warnings to watch his money, evidently it was like blood to wolves in the city. The last thing he heard as he set off to the east with his faithful wolf-friend Fang was Karst's final salute, "Never forget, you are Keth, son of Karth!" The old druid watched the pair disappear into the trees, his form bent as though suddenly crushed under the weight of years, only the trees hearing his final farewell, "Be careful, this may be your cruelest lesson yet, young son." [/sblock] [sblock=Appearance]Keth stands about 3'1" tall with dark disheveled hair. His skin is well tanned and his build lean and musculer from all the years of living halfwild off the land. His most memorable feature is a missing left eye, and a body crisscrossed with scars, a reminder that the old ways are often savage. He dresses in homemade leather armour, buckskins and furs. Around his waist is a belt made of rough rope, a shiny dark wooden cudgel shoved through it and an old, well worn bone handled knife and a few pouches hanging from it. A roughly woven mottled green cloak protects him from the weather. A roughly hewn wooden shield is slung across his back along with a patched leather backpack. He smells wood, damp earth, and sweat. Age: 25 Height: 3'1" Weight: 35lb [/sblock] [sblock=Personality]In short, rough and crude. Social graces were not on Old Karth's training schedule. He does like a good joke, if they don't try to be too clever. He has a fierce pride in his adopted heritage. He knows sometimes the ends do justify the means, and that there are times when violence is the answer. And years of patrolling the forest around the Demonskar at this master's side have squashed any sense of fighting fair, and a deep loathing of the unnatural. He feels a certain embarrassment that he knows almost nothing about his own people. People of any level of refinement make him feel ackward and life outside the forest sometimes baffles him, but he carries on best he can because it is Karst's wish he do so.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Airwalkrr's Shackled City Rogue's Gallery
Top