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<blockquote data-quote="airwalkrr" data-source="post: 4532699" data-attributes="member: 12460"><p>You make your way outside the questionably safe city walls of Narovan and out onto the great highway south. Though you know you should be relatively safe during daylight, you worry about talk of werewolves, and the danger of knowing orcs are nearby means even they might be prowling about.</p><p></p><p>After several hours of travel, twilight sets in, and dark overtakes the sky. Brilliant stars shine through the clear night and a rich full moon casts its gentle glow upon you. Kleb lights a torch to guide the way, as he seems to be the only person to have brought one. Great loud howls pierce the night as you quicken your pace, hoping that the nearest roadside in is going to show itself around just the next bend. The last two hours of your journey are particularly grueling, and Kylest seems to be growing weary from the long hours of marching. Kleb is forced to light a second torch when the first burns out and the howls seems to be growing closer. Passing through small glades of trees is the worst, for the treetops obscure even the star and moon light and you are forced to rely ever more on the limited illumination of Kleb's torch. You consider stopping along one of the paths that lead off the highway at one point, hoping it might lead to a farmhouse where you can seek shelter for the night. But these paths are difficult to follow, even with torchlight to guide you, and the last thing you want is to get lost outside.</p><p></p><p>Finally your greatest wish is granted, as off in the distance a warm inviting glow catches your sight. It is the most welcome sight you have seen in weeks, and you gather your failing energy to there as quickly as possible. When you arrive, you see a roadside inn, complete with stable. A sign out front proclaims it to be Safety's Rest. A more fitting name you could never imagine.</p><p></p><p>Inside the Safety's Rest is a counter with a wall behind it holding a number of keys. A man with shaggy brown hair and week-old stubble stands behind the counter, leaning on it with his elbows. He straightens up when you arrive and gives a toothy smile. <span style="color: RoyalBlue">"Welcome to the Safety's Rest! Will you be staying the night?"</span></p><p></p><p>Off to the side you can see a taproom which is barely half-full with patrons of various sorts. To the other side is a stairway that leads up next to a long hallway with several doors.</p><p></p><p>[sblock=OOC]Kylest takes 4 points of damage from the forced march. Not that I'm sure it matters as I haven't heard from hafrogman in a while. I will continue NPCing him for now.[/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4532699, member: 12460"] You make your way outside the questionably safe city walls of Narovan and out onto the great highway south. Though you know you should be relatively safe during daylight, you worry about talk of werewolves, and the danger of knowing orcs are nearby means even they might be prowling about. After several hours of travel, twilight sets in, and dark overtakes the sky. Brilliant stars shine through the clear night and a rich full moon casts its gentle glow upon you. Kleb lights a torch to guide the way, as he seems to be the only person to have brought one. Great loud howls pierce the night as you quicken your pace, hoping that the nearest roadside in is going to show itself around just the next bend. The last two hours of your journey are particularly grueling, and Kylest seems to be growing weary from the long hours of marching. Kleb is forced to light a second torch when the first burns out and the howls seems to be growing closer. Passing through small glades of trees is the worst, for the treetops obscure even the star and moon light and you are forced to rely ever more on the limited illumination of Kleb's torch. You consider stopping along one of the paths that lead off the highway at one point, hoping it might lead to a farmhouse where you can seek shelter for the night. But these paths are difficult to follow, even with torchlight to guide you, and the last thing you want is to get lost outside. Finally your greatest wish is granted, as off in the distance a warm inviting glow catches your sight. It is the most welcome sight you have seen in weeks, and you gather your failing energy to there as quickly as possible. When you arrive, you see a roadside inn, complete with stable. A sign out front proclaims it to be Safety's Rest. A more fitting name you could never imagine. Inside the Safety's Rest is a counter with a wall behind it holding a number of keys. A man with shaggy brown hair and week-old stubble stands behind the counter, leaning on it with his elbows. He straightens up when you arrive and gives a toothy smile. [COLOR="RoyalBlue"]"Welcome to the Safety's Rest! Will you be staying the night?"[/COLOR] Off to the side you can see a taproom which is barely half-full with patrons of various sorts. To the other side is a stairway that leads up next to a long hallway with several doors. [sblock=OOC]Kylest takes 4 points of damage from the forced march. Not that I'm sure it matters as I haven't heard from hafrogman in a while. I will continue NPCing him for now.[/sblock] [/QUOTE]
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