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Airwalkrr's The Temple of Elemental Evil (3.5) Rogue's Gallery
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<blockquote data-quote="Brachna" data-source="post: 3871770" data-attributes="member: 55475"><p>Ability Scores: <a href="http://invisiblecastle.com/find.py?id=1351445" target="_blank">17, 15, 12, 11, 11, 9 </a></p><p></p><p>[sblock=character sheet]</p><p>Drynethael (Dryneth) Midurien</p><p>Male Elf</p><p>Lawful Neutral</p><p>Duskblade 1</p><p></p><p>Age 142</p><p>Height 5' 1"</p><p>Weight 94 lbs.</p><p>Hair Blonde</p><p>Eyes Blue</p><p></p><p>Init +4</p><p>AC 18 (Base 10, +3 Class Defense Bonus (Using Column B - overrides +3 Armor), +1 Shield, +4 Dex*)</p><p>Damage Conversion: 3</p><p>HP 8 (1d8)</p><p>BAB +1</p><p>Move 30'*</p><p>Armor Check Penalty -2</p><p></p><p>*See Encumbrance for speed and AC while traveling without mule</p><p></p><p>STR 11 +0 mod</p><p>DEX 19 (17 + 2 Racial) +4 mod</p><p>CON 10 (12 - 2 Racial) +0 mod</p><p>INT 15 +2 mod</p><p>WIS 11 +0 mod</p><p>CHA 9 -1 mod</p><p></p><p>FORT +2</p><p>REF +4</p><p>WILL +2 </p><p></p><p>Racial Abilities:</p><p></p><p>Immunity to Sleep Effects; +2 vs. Enchantment Effects; Low Light Vision; +2 Racial Bonus to Listen, Search, and Spot checks; always gets a Search check near a secret door</p><p></p><p>Class Abilities:</p><p></p><p>Weapon Group (Basic Weapons), Weapon Group (Bows), Weapon Group (Light Blades), Weapon Group (Heavy Blades), Weapon Group (Maces and Clubs), Weapon Group (Spears and Lances), Proficient with all Armors and Shields (except Tower), Spells (listed later), Arcane Attunement, Armored Mage (Light)</p><p></p><p>Feats:</p><p></p><p>Weapon Finesse</p><p></p><p>Spells Known: 0 level - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue</p><p>1st level - Lesser Deflect, True Strike</p><p>Arcane Attunement - Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic</p><p></p><p>Spells/Day: 0 level - 3/day</p><p>1st level - 3/day</p><p>Arcane Attunement - Combined Total of 5/day</p><p></p><p>Languages: Common, Elven, Draconic, Sylvan (Realized I left languages off the original sheet)</p><p></p><p>Skills: (only noted skills with ranks or special racial modifiers)</p><p></p><p>Concentration +4 (4 ranks, +0 Con modifier)</p><p>Knowledge (Arcana) +4 (2 ranks, +2 Int modifier) </p><p>Knowledge (History) +4 (2 ranks, +2 Int modifier)</p><p>Listen +2 (0 ranks, 0 Wis modifier, +2 Racial modifier)</p><p>Ride +6 (2 ranks, +4 Dex modifier)</p><p>Search +4 (0 ranks, +2 Int modifier, +2 Racial modifier)</p><p>Sense Motive +2 (2 ranks, +0 Wis modifier)</p><p>Spellcraft +6 (4 ranks, +2 Int modifier)</p><p>Spot +2 (0 ranks, +0 Wis modifier, +2 Racial modifier)</p><p></p><p>Weapons:</p><p></p><p>Rapier (20gp) Attack +5 (+4 with shield) Dmg 1d6 18-20/x2 Type (P) Wgt. 2 lbs.</p><p>(in scabard on the right side of his belt - wields it left handed)</p><p>Shortbow (30 gp) Attack +5 Dmg 1d6 /x3 Range Inc. 60 ft. Type (P) Wgt. 2 lbs.</p><p>Quiver with 20 arrows (1 gp) Wgt. 3 lbs.</p><p>(slung over shoulder)</p><p>Dagger (2gp) Attack +5 (+4 with shield) Dmg 1d4 19-20/x2 Type (P or S) Wgt. 1 lbs.</p><p>(tucked into left boot)</p><p></p><p>Armor:</p><p></p><p>Studded Leather Armor (25gp) Bonus +3 Max Dex +5 Check -1 Wgt. 20 lbs.</p><p>Shield, Light wooden (3gp) Bonus +1 Max Dex - Check -1 Wgt. 5 lbs.</p><p>(Usually worn on right arm)</p><p></p><p>Equipment: </p><p></p><p>150gp starting money</p><p></p><p>Traveler's Outfit </p><p>(Black and Grey Shirt and Breeches with Deep Purple Cloak)</p><p>Spell Component Pouch (5gp) 2 lbs.</p><p>1 Belt Pouch (1gp) 1/2 lb.</p><p></p><p>Satchel (Backpack) (2gp) 2 lbs.</p><p>(In backpack - currently on mule)</p><p> Bedroll (1sp) 5 lbs.</p><p> Flint and Steel (1gp)</p><p> 1 Day Trail Rations (5sp) 1 lb.</p><p> Whetstone (2cp) 1 lb.</p><p> Waterskin (1gp) 1 lb.</p><p> 2 Torches (2cp) 2 lbs.</p><p></p><p>1 Pack Mule with tack and harness</p><p></p><p>Total Encumbrance: 47.5 lbs. with satchel/backpack, 35.5 lbs. without satchel (during combat)</p><p></p><p>Medium Encumbrance while Traveling (with backpack) Max Dex +3, Speed 20 feet</p><p>Light Encumbrance during Combat (without backpack)</p><p></p><p>Upkeep: Common (45gp) - 1st Month included</p><p></p><p>Remaining Wealth:</p><p></p><p>0 gp 3 sp 6 cp</p><p></p><p>XP: 375</p><p>[/sblock]</p><p></p><p>Sorry for the length of the original background, Airwalkrr. I guess I didn't realize how much I had typed out. I'll try to condense it some here:</p><p></p><p>[sblock=background]</p><p>Drynethael Midurien was born and raised in the elven community of Celene. His mother was a retired ranger, and his father a retired wizard. Both were well respected in the community and wealthy from their many adventuring exploits.</p><p></p><p>He was tutored by his parents, leading a relatively sheltered life in his early formative decades. His father tried to press him to study magic, and he did half-heartedly, but his true passion was practicing swordplay in the woods with his mother. He would often neglect his magical studies to practice with his sword or spend time learning the ways of fighting from his mother. So that was how it went with Drynethael for many years.</p><p></p><p>One day, while out in the woods practicing with his mother, the pair of elves were ambushed by a band of human bandits. A great fight ensued, and Drynethael and his mother slew a great many of them, but, just as the bandits were starting to rout, Drynethael saw a hidden sniper aim his crossbow at his (Drynethael's)mother. The sniper was too far away to attack with his sword and he didn't have time to draw his bow, so he tried casting a spell to stop the human. Unfortunately, his inattentiveness with his father's arcane studies showed itself, as the magic failed him during this crucial time. He was unable to do anything but watch as the bandit's crossbow bolt slew his mother. He struck down the remainder of the bandits, and afterwards wept as his mother died in his arms.</p><p></p><p>When Drynethael told his father what had happened, the old elf flew into a rage. He blamed Drynethael for his wife's death and, after settling the inheritance of his wife's belongings, kicked Drynethael out of his house, effectively disowning him.</p><p></p><p>Drynethael brooded for a long while, but finally enlisted with the Knights of the Hart. He threw himself into his studies there wholeheartedly, balancing his martial training with arcane studies in an attempt to both honor his mother's memory and respect his father's wishes that he study magic. Thus, Drynethael became a Duskblade for the Knights. It was about this time that rumors of a great evil trying to resurface in Hommslett found their way to Celene. Drynethael was only too eager to volunteer to investigate, ready to make his mother's spirit proud of him and to redeem himself in his father's eyes...[/sblock]</p><p></p><p>I realize it's probably still a little wordy, but I tried to cut it down a little, while still containing the gist of his background. I hope that's better. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Finally, his appearance:</p><p></p><p>[sblock=appearance]</p><p>With shoulder length blonde hair, piercing blue eyes, and a slender frame, Drynethael Midurien looks very much like a stereotypical elf. However, his demeanor is almost always businesslike and aloof - sometimes even arrogant - and the mirthful laughter typical among his kin is all but absent. </p><p></p><p>Drynethael wears the traditional colors of the Duskblade, exemplifying the dual nature of his training. His clothing boasts the colors of the sky just after sunset. His finely woven tunic and breeches sport various shades of grey, while his studded leather had been dyed black. The metal studs in his armor have been polished to a fine shine, appearing as stars against the black background. His cloak is a deep rich purple, the color of the western sky just after sunset. At his right hip he carries a rapier, while at his left is a quiver of arrows resting next to a belt pouch with strange runes traced into its leatherwork. A finely made elven bow is slung across his shoulders. A small wooden shield, traced with the leafy filligree typical among elven craftsmen, is strapped to his right hand, which helps support a leather satchel that Drynethael carries slung over his right shoulder.[/sblock]</p><p></p><p>EDITED character sheet because "Fey" is not a language (Replaced with Sylvan). That'll teach me to select languages without a book in front of me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT 1/02/08: Added Damage Conversion and Class Defense Bonus Optional Rules into character sheet</p><p></p><p>EDIT 1/11/08: Updated Character Sheet to include current XP and pack mule purchase</p><p></p><p>EDIT 1/20/08: Updated Character Sheet to update XP total</p></blockquote><p></p>
[QUOTE="Brachna, post: 3871770, member: 55475"] Ability Scores: [URL=http://invisiblecastle.com/find.py?id=1351445]17, 15, 12, 11, 11, 9 [/URL] [sblock=character sheet] Drynethael (Dryneth) Midurien Male Elf Lawful Neutral Duskblade 1 Age 142 Height 5' 1" Weight 94 lbs. Hair Blonde Eyes Blue Init +4 AC 18 (Base 10, +3 Class Defense Bonus (Using Column B - overrides +3 Armor), +1 Shield, +4 Dex*) Damage Conversion: 3 HP 8 (1d8) BAB +1 Move 30'* Armor Check Penalty -2 *See Encumbrance for speed and AC while traveling without mule STR 11 +0 mod DEX 19 (17 + 2 Racial) +4 mod CON 10 (12 - 2 Racial) +0 mod INT 15 +2 mod WIS 11 +0 mod CHA 9 -1 mod FORT +2 REF +4 WILL +2 Racial Abilities: Immunity to Sleep Effects; +2 vs. Enchantment Effects; Low Light Vision; +2 Racial Bonus to Listen, Search, and Spot checks; always gets a Search check near a secret door Class Abilities: Weapon Group (Basic Weapons), Weapon Group (Bows), Weapon Group (Light Blades), Weapon Group (Heavy Blades), Weapon Group (Maces and Clubs), Weapon Group (Spears and Lances), Proficient with all Armors and Shields (except Tower), Spells (listed later), Arcane Attunement, Armored Mage (Light) Feats: Weapon Finesse Spells Known: 0 level - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue 1st level - Lesser Deflect, True Strike Arcane Attunement - Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic Spells/Day: 0 level - 3/day 1st level - 3/day Arcane Attunement - Combined Total of 5/day Languages: Common, Elven, Draconic, Sylvan (Realized I left languages off the original sheet) Skills: (only noted skills with ranks or special racial modifiers) Concentration +4 (4 ranks, +0 Con modifier) Knowledge (Arcana) +4 (2 ranks, +2 Int modifier) Knowledge (History) +4 (2 ranks, +2 Int modifier) Listen +2 (0 ranks, 0 Wis modifier, +2 Racial modifier) Ride +6 (2 ranks, +4 Dex modifier) Search +4 (0 ranks, +2 Int modifier, +2 Racial modifier) Sense Motive +2 (2 ranks, +0 Wis modifier) Spellcraft +6 (4 ranks, +2 Int modifier) Spot +2 (0 ranks, +0 Wis modifier, +2 Racial modifier) Weapons: Rapier (20gp) Attack +5 (+4 with shield) Dmg 1d6 18-20/x2 Type (P) Wgt. 2 lbs. (in scabard on the right side of his belt - wields it left handed) Shortbow (30 gp) Attack +5 Dmg 1d6 /x3 Range Inc. 60 ft. Type (P) Wgt. 2 lbs. Quiver with 20 arrows (1 gp) Wgt. 3 lbs. (slung over shoulder) Dagger (2gp) Attack +5 (+4 with shield) Dmg 1d4 19-20/x2 Type (P or S) Wgt. 1 lbs. (tucked into left boot) Armor: Studded Leather Armor (25gp) Bonus +3 Max Dex +5 Check -1 Wgt. 20 lbs. Shield, Light wooden (3gp) Bonus +1 Max Dex - Check -1 Wgt. 5 lbs. (Usually worn on right arm) Equipment: 150gp starting money Traveler's Outfit (Black and Grey Shirt and Breeches with Deep Purple Cloak) Spell Component Pouch (5gp) 2 lbs. 1 Belt Pouch (1gp) 1/2 lb. Satchel (Backpack) (2gp) 2 lbs. (In backpack - currently on mule) Bedroll (1sp) 5 lbs. Flint and Steel (1gp) 1 Day Trail Rations (5sp) 1 lb. Whetstone (2cp) 1 lb. Waterskin (1gp) 1 lb. 2 Torches (2cp) 2 lbs. 1 Pack Mule with tack and harness Total Encumbrance: 47.5 lbs. with satchel/backpack, 35.5 lbs. without satchel (during combat) Medium Encumbrance while Traveling (with backpack) Max Dex +3, Speed 20 feet Light Encumbrance during Combat (without backpack) Upkeep: Common (45gp) - 1st Month included Remaining Wealth: 0 gp 3 sp 6 cp XP: 375 [/sblock] Sorry for the length of the original background, Airwalkrr. I guess I didn't realize how much I had typed out. I'll try to condense it some here: [sblock=background] Drynethael Midurien was born and raised in the elven community of Celene. His mother was a retired ranger, and his father a retired wizard. Both were well respected in the community and wealthy from their many adventuring exploits. He was tutored by his parents, leading a relatively sheltered life in his early formative decades. His father tried to press him to study magic, and he did half-heartedly, but his true passion was practicing swordplay in the woods with his mother. He would often neglect his magical studies to practice with his sword or spend time learning the ways of fighting from his mother. So that was how it went with Drynethael for many years. One day, while out in the woods practicing with his mother, the pair of elves were ambushed by a band of human bandits. A great fight ensued, and Drynethael and his mother slew a great many of them, but, just as the bandits were starting to rout, Drynethael saw a hidden sniper aim his crossbow at his (Drynethael's)mother. The sniper was too far away to attack with his sword and he didn't have time to draw his bow, so he tried casting a spell to stop the human. Unfortunately, his inattentiveness with his father's arcane studies showed itself, as the magic failed him during this crucial time. He was unable to do anything but watch as the bandit's crossbow bolt slew his mother. He struck down the remainder of the bandits, and afterwards wept as his mother died in his arms. When Drynethael told his father what had happened, the old elf flew into a rage. He blamed Drynethael for his wife's death and, after settling the inheritance of his wife's belongings, kicked Drynethael out of his house, effectively disowning him. Drynethael brooded for a long while, but finally enlisted with the Knights of the Hart. He threw himself into his studies there wholeheartedly, balancing his martial training with arcane studies in an attempt to both honor his mother's memory and respect his father's wishes that he study magic. Thus, Drynethael became a Duskblade for the Knights. It was about this time that rumors of a great evil trying to resurface in Hommslett found their way to Celene. Drynethael was only too eager to volunteer to investigate, ready to make his mother's spirit proud of him and to redeem himself in his father's eyes...[/sblock] I realize it's probably still a little wordy, but I tried to cut it down a little, while still containing the gist of his background. I hope that's better. :) Finally, his appearance: [sblock=appearance] With shoulder length blonde hair, piercing blue eyes, and a slender frame, Drynethael Midurien looks very much like a stereotypical elf. However, his demeanor is almost always businesslike and aloof - sometimes even arrogant - and the mirthful laughter typical among his kin is all but absent. Drynethael wears the traditional colors of the Duskblade, exemplifying the dual nature of his training. His clothing boasts the colors of the sky just after sunset. His finely woven tunic and breeches sport various shades of grey, while his studded leather had been dyed black. The metal studs in his armor have been polished to a fine shine, appearing as stars against the black background. His cloak is a deep rich purple, the color of the western sky just after sunset. At his right hip he carries a rapier, while at his left is a quiver of arrows resting next to a belt pouch with strange runes traced into its leatherwork. A finely made elven bow is slung across his shoulders. A small wooden shield, traced with the leafy filligree typical among elven craftsmen, is strapped to his right hand, which helps support a leather satchel that Drynethael carries slung over his right shoulder.[/sblock] EDITED character sheet because "Fey" is not a language (Replaced with Sylvan). That'll teach me to select languages without a book in front of me. :) EDIT 1/02/08: Added Damage Conversion and Class Defense Bonus Optional Rules into character sheet EDIT 1/11/08: Updated Character Sheet to include current XP and pack mule purchase EDIT 1/20/08: Updated Character Sheet to update XP total [/QUOTE]
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