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Airwalkrr's The Temple of Elemental Evil (3.5) Rogue's Gallery
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<blockquote data-quote="Voda Vosa" data-source="post: 3873330" data-attributes="member: 51271"><p>[sblock= Character sheet][code] Name: Mulnock Dilngbor</p><p>Class: Spellthief</p><p>Race: Gnome</p><p>Size: small</p><p>Gender: Male</p><p>Alignment: True Neutral </p><p></p><p></p><p>Str: 11 +1 (0p.) Level: 1 XP: 0</p><p>Dex: 17 +3 (10p.) BAB: +0 HP: 9</p><p>Con: 14 +2 (6p.) Grapple: +1 Dmg Red: </p><p>Int: 14 +2 (6p.) Speed: 20' Spell Res: 0</p><p>Wis: 5 -3 (2p.) Init: +3 Spell Save: +1</p><p>Cha: 12 +1 (6p.) ACP: -2 Spell Fail: 20%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +4 +0 +3 +1 +0 +0 18</p><p>Touch: 14 Flatfooted: 15</p><p></p><p> Base Mod Misc Total</p><p>Fort: 0 +2 +2</p><p>Ref: 0 +3 +3</p><p>Will: 2 -3 -1</p><p></p><p>Weapon Attack Damage Critical</p><p>Kukri +4 1d3+1 18-20x2</p><p>Shortbow +4 1d6 20x3</p><p></p><p>Languages: Dwarven, Common, Gnome, Elven.</p><p></p><p>Abilities: </p><p>Class: Trapfinding, Sneak attack +1d6, Armor proficiencey (Light), weapon proficiencey (simple), Steal spell(1), </p><p>Gnome: Low-light vision, +2 save vs illusion, +1 dc vs illusion spells cast, Weapon familiarity, Spell like abilities (Speak with animals, ghost sounds, prestidigitation, dancing lights), +1 attack against kobolds an goblinoids, +2 listen & craft (alchemy), +4 dodge AC bonus vs giants</p><p></p><p>Feats: Weapon proficience martial, weapon finess</p><p></p><p>Skill Points: 32 Max Ranks: 4</p><p>Skills Ranks Mod Misc Total</p><p>Escape artist 4 +3 +8</p><p>Sleith of hand 4 +3 +8</p><p>Tumble 4 +3 +8</p><p>Hide 4 +3 +2 +11</p><p>Move silently 4 +3 +8</p><p>Bluff 4 +3 +8</p><p>Use magic device 4 +3 +8</p><p></p><p></p><p>Equipment: Cost Weight</p><p>Chain shirt armor 100 gp 20lb </p><p>Kukri 8gp 3lb</p><p>Shortbow 30gp 2lb</p><p>Flint and steel 1gp -</p><p>Backpack 2gp 2lb </p><p>Sack x4 4sp 2lb </p><p>Bedroll 1sp 5lb </p><p>Arrows (40) 2gp 6lb</p><p>Ration, Trail(1 day) 5sp 1lb </p><p>Travelers Outfit </p><p>Shortsword 10gp</p><p></p><p> </p><p>Money: 7gp</p><p> </p><p></p><p></p><p></p><p>Age: 135</p><p>Height: 3'11"</p><p>Weight: 45 lb.[/code][/sblock]</p><p></p><p>[sblock=Background]Mulnock Dilngbor, is one of the many sons of the Dilngbor family. His father Drumock Dilngbor, is the "Locks and related devices expert" of town, and he always have a story to tell, most of them, from when he was recruited to save the village from the horrifying evil worshipers! Drumock was in charge of unlocking entrances and doors, finding traps and the sort. Dilngbors have been known for their talents with locks, traps and many mechanical devices, that their thin fingers can get. Most of his brothers are locksmiths too, or trap finders. But Drumock, Drumock was always the black sheep of the family. Deciding he wouldn't became a locksmith, he travel to become a powerful mage. Or so he said.</p><p>After many traveling, and some real life lessons, Mulnock learned to do things the easy way. Instead of learning and studding for years or decades, he developed an innate talent to steal the arcane energies from the spellcasters. In Mulnock words, "Arcane gestures? magical components? Giv' me!"</p><p>A few years from the start of his journey, he heard of evil, rising in his homeland, this was the opportunity to show his parents, that he was as capable as his father, and made them proud.</p><p>Mulnock changed his itinerary, next stop, Hommlet.-[/sblock]</p><p></p><p>[sblock=Apparence] Mulnock is a short gnome, with black hair, and a curled mustache, and a pointy beard. He has big black eyes, and is always asking questions. Anything wakes his curiosity. His lettle hands are always moving.[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 3873330, member: 51271"] [sblock= Character sheet][code] Name: Mulnock Dilngbor Class: Spellthief Race: Gnome Size: small Gender: Male Alignment: True Neutral Str: 11 +1 (0p.) Level: 1 XP: 0 Dex: 17 +3 (10p.) BAB: +0 HP: 9 Con: 14 +2 (6p.) Grapple: +1 Dmg Red: Int: 14 +2 (6p.) Speed: 20' Spell Res: 0 Wis: 5 -3 (2p.) Init: +3 Spell Save: +1 Cha: 12 +1 (6p.) ACP: -2 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +3 +1 +0 +0 18 Touch: 14 Flatfooted: 15 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +3 +3 Will: 2 -3 -1 Weapon Attack Damage Critical Kukri +4 1d3+1 18-20x2 Shortbow +4 1d6 20x3 Languages: Dwarven, Common, Gnome, Elven. Abilities: Class: Trapfinding, Sneak attack +1d6, Armor proficiencey (Light), weapon proficiencey (simple), Steal spell(1), Gnome: Low-light vision, +2 save vs illusion, +1 dc vs illusion spells cast, Weapon familiarity, Spell like abilities (Speak with animals, ghost sounds, prestidigitation, dancing lights), +1 attack against kobolds an goblinoids, +2 listen & craft (alchemy), +4 dodge AC bonus vs giants Feats: Weapon proficience martial, weapon finess Skill Points: 32 Max Ranks: 4 Skills Ranks Mod Misc Total Escape artist 4 +3 +8 Sleith of hand 4 +3 +8 Tumble 4 +3 +8 Hide 4 +3 +2 +11 Move silently 4 +3 +8 Bluff 4 +3 +8 Use magic device 4 +3 +8 Equipment: Cost Weight Chain shirt armor 100 gp 20lb Kukri 8gp 3lb Shortbow 30gp 2lb Flint and steel 1gp - Backpack 2gp 2lb Sack x4 4sp 2lb Bedroll 1sp 5lb Arrows (40) 2gp 6lb Ration, Trail(1 day) 5sp 1lb Travelers Outfit Shortsword 10gp Money: 7gp Age: 135 Height: 3'11" Weight: 45 lb.[/code][/sblock] [sblock=Background]Mulnock Dilngbor, is one of the many sons of the Dilngbor family. His father Drumock Dilngbor, is the "Locks and related devices expert" of town, and he always have a story to tell, most of them, from when he was recruited to save the village from the horrifying evil worshipers! Drumock was in charge of unlocking entrances and doors, finding traps and the sort. Dilngbors have been known for their talents with locks, traps and many mechanical devices, that their thin fingers can get. Most of his brothers are locksmiths too, or trap finders. But Drumock, Drumock was always the black sheep of the family. Deciding he wouldn't became a locksmith, he travel to become a powerful mage. Or so he said. After many traveling, and some real life lessons, Mulnock learned to do things the easy way. Instead of learning and studding for years or decades, he developed an innate talent to steal the arcane energies from the spellcasters. In Mulnock words, "Arcane gestures? magical components? Giv' me!" A few years from the start of his journey, he heard of evil, rising in his homeland, this was the opportunity to show his parents, that he was as capable as his father, and made them proud. Mulnock changed his itinerary, next stop, Hommlet.-[/sblock] [sblock=Apparence] Mulnock is a short gnome, with black hair, and a curled mustache, and a pointy beard. He has big black eyes, and is always asking questions. Anything wakes his curiosity. His lettle hands are always moving.[/sblock] [/QUOTE]
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