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Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity
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<blockquote data-quote="gamerprinter" data-source="post: 8659016" data-attributes="member: 50895"><p>Well if it's any help at all, I recently created a 3D map of a kasbah, as an experiment. I've already created the topdown 3D image, and I've started cutting out the interiors - meaning I'm showing interior floor plans of each structure, and furnishing each enough that each building will serve as various detailed locations like: roti (flat bread) bakery and mill, drinking establishment (relaxed prohibitions or pre-Islam setting), brothel, restaurant, street vendors, spice merchants, rug merchants, coppersmith, incense merchant, jewelers/gem cutters, physician, etc. I'm doing a ground floor level, 2nd floor (all structures are at least 2 story), 3rd floor for tallest structures, 4th/towers level. Since I just made the 3D illustration, and though I've started cutting out the floors - I've just started, so nothing to post on that yet...</p><p></p><p>Weird how I just happened to be doing this right when you're showing interest in Al Qadim - which I've never played in, but was always aware of it's existence.</p><p></p><p>The second image shows the normal view perspective, and plugged in some pre-built models included the software, noting no Arab style people, so that's an orc, but I did have a camel, and the software comes with a library of plants - both types of palms are date palms of two varieties, I modeled the structures only.</p><p></p><p>[ATTACH=full]250591[/ATTACH][ATTACH=full]250593[/ATTACH]</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8659016, member: 50895"] Well if it's any help at all, I recently created a 3D map of a kasbah, as an experiment. I've already created the topdown 3D image, and I've started cutting out the interiors - meaning I'm showing interior floor plans of each structure, and furnishing each enough that each building will serve as various detailed locations like: roti (flat bread) bakery and mill, drinking establishment (relaxed prohibitions or pre-Islam setting), brothel, restaurant, street vendors, spice merchants, rug merchants, coppersmith, incense merchant, jewelers/gem cutters, physician, etc. I'm doing a ground floor level, 2nd floor (all structures are at least 2 story), 3rd floor for tallest structures, 4th/towers level. Since I just made the 3D illustration, and though I've started cutting out the floors - I've just started, so nothing to post on that yet... Weird how I just happened to be doing this right when you're showing interest in Al Qadim - which I've never played in, but was always aware of it's existence. The second image shows the normal view perspective, and plugged in some pre-built models included the software, noting no Arab style people, so that's an orc, but I did have a camel, and the software comes with a library of plants - both types of palms are date palms of two varieties, I modeled the structures only. [ATTACH type="full" alt="kasbah01.jpg"]250591[/ATTACH][ATTACH type="full" alt="orc-gate.jpg"]250593[/ATTACH] [/QUOTE]
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Community
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Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity
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