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Al-Qadim: Land of Fate (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6373271" data-attributes="member: 20323"><p><strong>Uote</strong></p><p></p><p></p><p>Ah Aqisan, there was a fun NPC! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Abdul & co. remains one of my favorite games yet!</p><p></p><p></p><p>Yes, True20 was definitely more flexible! I went for a stricter conversion here of the 2nd edition sha'ir. </p><p></p><p>I am tempted to add an Eldritch Invocation which allows a character to summon a named/known genie but without any binding magic...this would let a 2nd level character summon a CR 11 genie, true, but the genie has no obligation to do anything for the sha'ir, cannot be magically oath bound, and will act according to its nature, That would work well for Abdul I think!</p><p></p><p><em>EDIT: I added Genie Overtures to the list of Eldritch Invocations.</em></p><p></p><p> The deities of Zakhara's Enlightened Faith seem to conceptually cover many domains but not Death and War. I'm always hesitant to limit player options during character creation, but I'll take a second look at my AL-QADIM books.</p><p></p><p></p><p>Yes, some sort of roll is needed. Probably Wisdom (Insight) or (Perception) vs. the spellcaster's spell ability.</p><p></p><p></p><p>That's a good idea!</p><p></p><p></p><p>I have been wondering about those two sub-classes. There really is no precedent for the Eldritch Knight, but the Arcane Trickster does resemble the Jackal/Spellthief from the <u>Complete Sha'ir's Handbook</u> IIRC. I don't have that book, but I think the gist was a "poor street rogue steals the spells he needs from rich wizards"; actually makes me think there could be some fun combining it with the sorcerer's Wild Magic table to represent mis-casting. Hmm, might be a fun idea there!</p><p></p><p></p><p>I think I got the "year and a day" stipulation from some old 2e monstrous appendix, but I'll need to double check. Tasked genies had more limited terms of service than true genies, but were also less powerful...perhaps I can make that Eldritch Invocation available earlier for the sha'ir...I'll need to start converting monsters before I know for sure.</p><p></p><p></p><p>I deliberately didn't include bonus spell list because 'spell fetching' replaces it. Bonus spell lists for warlock patrons add 10 spells known over the course of a warlock's career. The 'spell fetching' ability lets the sha'ir add up to 11 spells known (Charisma modifier (max +5) + Proficiency bonus (max +6), and on top of that the sha'ir gets<em> summon familiar </em>and <em>conjure elemental</em> for free. The Sha'ir's advantage is that he or she gets to choose what those bonus spells known are and can switch them up given time.</p><p></p><p>Does that seem balanced?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6373271, member: 20323"] [b]Uote[/b] Ah Aqisan, there was a fun NPC! :) Abdul & co. remains one of my favorite games yet! Yes, True20 was definitely more flexible! I went for a stricter conversion here of the 2nd edition sha'ir. I am tempted to add an Eldritch Invocation which allows a character to summon a named/known genie but without any binding magic...this would let a 2nd level character summon a CR 11 genie, true, but the genie has no obligation to do anything for the sha'ir, cannot be magically oath bound, and will act according to its nature, That would work well for Abdul I think! [i]EDIT: I added Genie Overtures to the list of Eldritch Invocations.[/i] The deities of Zakhara's Enlightened Faith seem to conceptually cover many domains but not Death and War. I'm always hesitant to limit player options during character creation, but I'll take a second look at my AL-QADIM books. Yes, some sort of roll is needed. Probably Wisdom (Insight) or (Perception) vs. the spellcaster's spell ability. That's a good idea! I have been wondering about those two sub-classes. There really is no precedent for the Eldritch Knight, but the Arcane Trickster does resemble the Jackal/Spellthief from the [u]Complete Sha'ir's Handbook[/u] IIRC. I don't have that book, but I think the gist was a "poor street rogue steals the spells he needs from rich wizards"; actually makes me think there could be some fun combining it with the sorcerer's Wild Magic table to represent mis-casting. Hmm, might be a fun idea there! I think I got the "year and a day" stipulation from some old 2e monstrous appendix, but I'll need to double check. Tasked genies had more limited terms of service than true genies, but were also less powerful...perhaps I can make that Eldritch Invocation available earlier for the sha'ir...I'll need to start converting monsters before I know for sure. I deliberately didn't include bonus spell list because 'spell fetching' replaces it. Bonus spell lists for warlock patrons add 10 spells known over the course of a warlock's career. The 'spell fetching' ability lets the sha'ir add up to 11 spells known (Charisma modifier (max +5) + Proficiency bonus (max +6), and on top of that the sha'ir gets[i] summon familiar [/i]and [i]conjure elemental[/i] for free. The Sha'ir's advantage is that he or she gets to choose what those bonus spells known are and can switch them up given time. Does that seem balanced? [/QUOTE]
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