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Al-Qadim: Land of Fate (5e conversion)
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 6604142" data-attributes="member: 6533"><p> <ol> <li data-xf-list-type="ol">Askar (Citizen-Bravo) - a shield held without understanding is weightless, a sword held without a neighbor is bladeless</li> <li data-xf-list-type="ol">Corsair (Captain-Lord) - to swim is to survive - if you are fish - but to balance a ship beneath you and trouble behind? that is to thrive</li> <li data-xf-list-type="ol">Desert Rider (Freeman-Champion) - the race is not won by the strongest, smartest, or wealthiest but by those who know a brother in the wind</li> <li data-xf-list-type="ol">Faris (Sworn-Paragon) - It is not enough simply to duel for the honor of the people, one must live it</li> <li data-xf-list-type="ol">Mamluk - Should your chain not stretch from your first memory to your last breath to the throne, then your discipline is naught but weak links</li> <li data-xf-list-type="ol">Mercenary-Barbarian - a good watch-dog must not be fooled by city smells and smiles, known ferocity is also helpful</li> <li data-xf-list-type="ol">Sha'ir - Emissary of the Elemental Compacts</li> <li data-xf-list-type="ol">Academagician - Astrology, numerology, alchemy, oneiromancy... all are but fronds of the same leaf</li> <li data-xf-list-type="ol">Clockwork Mage - It is not that cogs, springs, and pendulums require a sorceror, it's that they demand one</li> <li data-xf-list-type="ol">Ghul Lord - Necromantic mystics fueled by the negative plans and the asceticism of the flesh</li> <li data-xf-list-type="ol">Mageweaver - Wizards for whom art is THE art</li> <li data-xf-list-type="ol">Mystic of Nog - An ancient order built on mastery of physical magic</li> <li data-xf-list-type="ol">Barber-Sage - Is there a dispute in the bazaar or suq? Then his is the final word.</li> <li data-xf-list-type="ol">Beggar-Prince - A prince AMONG beggars, or a PRINCE among beggars? Best to forget the question.</li> <li data-xf-list-type="ol">Holy Slayer - a purveyor of dreaded certitude to those in doubt</li> <li data-xf-list-type="ol">Ma'trud or Jackal - brigand, spell thief, brute - the outcaste must wear many hats</li> <li data-xf-list-type="ol">Merchant-Rogue - the Business of Zakhara is Adventure, and vice versa</li> <li data-xf-list-type="ol">Rawun - an inviolate, invaluable, and immaculate repository of tales and wisdom, or so they had better say</li> <li data-xf-list-type="ol">Tomb-Robber - the secrets of the past will be no less ancient for being less secret</li> <li data-xf-list-type="ol">Pragmatist - Should you find the loregiver blocking your path, try to help her along</li> <li data-xf-list-type="ol">Hakima - If the lawgiver turns off the path, 'ware, for the path itself is illusion</li> <li data-xf-list-type="ol">Ethocist - If you see the lawgiver on the road, see to the road.</li> <li data-xf-list-type="ol">Kahin - if the lawgiver drops her staff, plant it. She has not given you a stick, she has shown you a view.</li> <li data-xf-list-type="ol">Mystic - Stay fleet, should you see the lawgiver on the road, you must rush ahead to prepare her coming.</li> <li data-xf-list-type="ol">Knight-Errant - A wandering, wondering guest may be less lost than one who never leaves home.</li> <li data-xf-list-type="ol">Hidden Dragon - The wyrms of the north have their own business, even if it next door.</li> <li data-xf-list-type="ol">Jann - A lowly genie for whom service, nay heroism, has been chosen not compelled.</li> <li data-xf-list-type="ol">Emmisary-Spy - we know that you know that we know, we have so much in common!</li> <li data-xf-list-type="ol">Vizier - a mortal <u>may</u> be only a mortal...</li> <li data-xf-list-type="ol"></li> </ol></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 6604142, member: 6533"] [LIST=1] [*]Askar (Citizen-Bravo) - a shield held without understanding is weightless, a sword held without a neighbor is bladeless [*]Corsair (Captain-Lord) - to swim is to survive - if you are fish - but to balance a ship beneath you and trouble behind? that is to thrive [*]Desert Rider (Freeman-Champion) - the race is not won by the strongest, smartest, or wealthiest but by those who know a brother in the wind [*]Faris (Sworn-Paragon) - It is not enough simply to duel for the honor of the people, one must live it [*]Mamluk - Should your chain not stretch from your first memory to your last breath to the throne, then your discipline is naught but weak links [*]Mercenary-Barbarian - a good watch-dog must not be fooled by city smells and smiles, known ferocity is also helpful [*]Sha'ir - Emissary of the Elemental Compacts [*]Academagician - Astrology, numerology, alchemy, oneiromancy... all are but fronds of the same leaf [*]Clockwork Mage - It is not that cogs, springs, and pendulums require a sorceror, it's that they demand one [*]Ghul Lord - Necromantic mystics fueled by the negative plans and the asceticism of the flesh [*]Mageweaver - Wizards for whom art is THE art [*]Mystic of Nog - An ancient order built on mastery of physical magic [*]Barber-Sage - Is there a dispute in the bazaar or suq? Then his is the final word. [*]Beggar-Prince - A prince AMONG beggars, or a PRINCE among beggars? Best to forget the question. [*]Holy Slayer - a purveyor of dreaded certitude to those in doubt [*]Ma'trud or Jackal - brigand, spell thief, brute - the outcaste must wear many hats [*]Merchant-Rogue - the Business of Zakhara is Adventure, and vice versa [*]Rawun - an inviolate, invaluable, and immaculate repository of tales and wisdom, or so they had better say [*]Tomb-Robber - the secrets of the past will be no less ancient for being less secret [*]Pragmatist - Should you find the loregiver blocking your path, try to help her along [*]Hakima - If the lawgiver turns off the path, 'ware, for the path itself is illusion [*]Ethocist - If you see the lawgiver on the road, see to the road. [*]Kahin - if the lawgiver drops her staff, plant it. She has not given you a stick, she has shown you a view. [*]Mystic - Stay fleet, should you see the lawgiver on the road, you must rush ahead to prepare her coming. [*]Knight-Errant - A wandering, wondering guest may be less lost than one who never leaves home. [*]Hidden Dragon - The wyrms of the north have their own business, even if it next door. [*]Jann - A lowly genie for whom service, nay heroism, has been chosen not compelled. [*]Emmisary-Spy - we know that you know that we know, we have so much in common! [*]Vizier - a mortal [U]may[/U] be only a mortal... [*] [/LIST] [/QUOTE]
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