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Al-Qadim: Land of Fate (5e conversion)
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 6672673" data-attributes="member: 6533"><p>Well, <a href="https://drive.google.com/file/d/0B3GljMGeakoWaXNMakFMZjNMeWM/view?usp=sharing" target="_blank">here's the booklet</a> I've put together explaining to any interested players in my group how to play an Askar.</p><p></p><p>Some context:</p><p>1. I am stealing from Dungeon World here. The idea is that on the first day of play there will a table covered in pathbooks - one for each of the kits I'm converting - players will then each choose one or two that interest them and make characters (and back-up characters) accordingly.</p><p>2. I am using the following optional rules:</p><ul> <li data-xf-list-type="ul">Honor - from the DMG - but modified to fuel stunts as well as its normal functions</li> <li data-xf-list-type="ul">Station - from Al-Qadim - but modified to help honor fuel stunts</li> <li data-xf-list-type="ul">Dehydration and Heat - instead of the rules in Al Qadim I've modified the long rest rules so that you only get a long rest if you can truly 'beat the heat' this means materials, shade, AND water</li> <li data-xf-list-type="ul">One Unique Thing - from 13th Age - it's one thing you get to write about your character that is only true of you in the land of fate. If you say, "I'm the only right-handed dude" then that's true. A curse (one no one but you notices) has rendered all men sinsiter in Zhakara.</li> <li data-xf-list-type="ul">Evil Eye & Imploring Fate - Al Qadim - more or less as written</li> <li data-xf-list-type="ul">Icons & Factions - from 13th Age & Princes of the Apocalypse - but modified for Al Qadim</li> <li data-xf-list-type="ul"></li> </ul><p>3. I'm missing some things in my Al Qadim library, so I had to makedo when it comes to geography - I did really want to emphasize the more military unique weapons from the Al Qadim handbook.</p><p>4. I'm not satisfied with the formatting either, but it's good enough for draft review. It was built using Scrivener and then Gdocs.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 6672673, member: 6533"] Well, [URL="https://drive.google.com/file/d/0B3GljMGeakoWaXNMakFMZjNMeWM/view?usp=sharing"]here's the booklet[/URL] I've put together explaining to any interested players in my group how to play an Askar. Some context: 1. I am stealing from Dungeon World here. The idea is that on the first day of play there will a table covered in pathbooks - one for each of the kits I'm converting - players will then each choose one or two that interest them and make characters (and back-up characters) accordingly. 2. I am using the following optional rules: [LIST] [*]Honor - from the DMG - but modified to fuel stunts as well as its normal functions [*]Station - from Al-Qadim - but modified to help honor fuel stunts [*]Dehydration and Heat - instead of the rules in Al Qadim I've modified the long rest rules so that you only get a long rest if you can truly 'beat the heat' this means materials, shade, AND water [*]One Unique Thing - from 13th Age - it's one thing you get to write about your character that is only true of you in the land of fate. If you say, "I'm the only right-handed dude" then that's true. A curse (one no one but you notices) has rendered all men sinsiter in Zhakara. [*]Evil Eye & Imploring Fate - Al Qadim - more or less as written [*]Icons & Factions - from 13th Age & Princes of the Apocalypse - but modified for Al Qadim [*] [/LIST] 3. I'm missing some things in my Al Qadim library, so I had to makedo when it comes to geography - I did really want to emphasize the more military unique weapons from the Al Qadim handbook. 4. I'm not satisfied with the formatting either, but it's good enough for draft review. It was built using Scrivener and then Gdocs. [/QUOTE]
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