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Al-Qadim: Land of Fate (5e conversion)
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 6817558" data-attributes="member: 6533"><p>Thanks, it's very exciting to be a part of this.</p><p></p><p></p><p></p><p>Oh, I got a LOT:</p><p>From the DMG -</p><ol> <li data-xf-list-type="ol">Flavors of Fantasy: Scimitar and Sorcery; Swashbuckling</li> <li data-xf-list-type="ol">Ability Options: Skill Variants: Background Proficiency (let's us shoo in some of the specific AQ skills)</li> <li data-xf-list-type="ol">Hero Points</li> <li data-xf-list-type="ol">New Ability Scores: Honor</li> <li data-xf-list-type="ol">Adventuring Options: Rest Variants: Desert Climate</li> <li data-xf-list-type="ol"></li> </ol><p>From AQ:</p><ol> <li data-xf-list-type="ol">Honor, Family, Purity, Hospitality, Piety as Personal Characteristics</li> <li data-xf-list-type="ol">Station in Life</li> <li data-xf-list-type="ol">Calling Upon Fate</li> <li data-xf-list-type="ol">The Evil Eye</li> <li data-xf-list-type="ol">Bizarre Economics of the Suq</li> <li data-xf-list-type="ol"></li> </ol><p></p><p>I've certainly been dabbling in more, but I think these are all fairly easy to spin off of the core products. We could certainly get, for instance, into some of the options presented by the Unearthed Arcana posts.</p><p></p><p></p><p></p><p>I certainly ran into that, too. What made me persist with Backgrounds though is two things:</p><p>1. I REALLY liked the way AQ used Kits to push the setting specific character options right up front and put them all on the same level - without making all new classes or having to flip between books while deciding things - you do eventually, but you decide Askar vs Sha'ir first and then pick up the PHB you don't go "Ok, for Fighter I do PHB and then look at Askar backgrounds and for Sha'ir I do PHB then AQ for classes and then AQ or PHB for backgrounds.</p><p>2. I think the AQ kits kind of invalidate backgrounds. Like AQ was clearly using kits as backgrounds prior to backgrounds. A lot of products were, but my point is that that set-up creates some inherent dissonance between picking Mageweaver as an Archetype and having something other than Mageweaver as your background.</p><p></p><p>To solve that I did this:</p><p>1. Have everyone start at 4th level</p><p>2. Build archetypes where necessary and make them background dependent. So include language, where necessary, along the lines of, 'to pick the Sha'ir archetype you must have either the Sha'ir background; possess a gen familiar; OR have access to a bound genie.'</p><p>3. Reduce each kit to a Background.</p><p></p><p>So you COULD create a Mageweaver who does not have the specific Mageweaver archetype (someone who lost their powers say or who worked with them for years but never displayed the 'true' mystical talent) but not vice-versa - at least not without DM permission. Aladdin, for instance, clearly starts out with the Tomb-Robber background and then picked up the Sha'ir Archetype through multi-classing into Warlock after gaining access to a bound genie.</p><p></p><p>AND you would NOT need to justify every possible archetype for every possible class because some backgrounds are open to many archetypes, even if others are less so by theme, and the Backgrounds carry all of the 'setting appropriateness' including 'not appropriate to this setting and that's cool.' </p><p></p><p>I do not think this is necessarily a general solution, but I DO think that having all the kits listed at the background level is a neat option and presents us with some organizational benefits.</p><p></p><p>Also, crafting a background for every kit IS easier than doing an archetype for every kit - and when I was doing a solo-conversion that was a real consideration.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 6817558, member: 6533"] Thanks, it's very exciting to be a part of this. Oh, I got a LOT: From the DMG - [LIST=1] [*]Flavors of Fantasy: Scimitar and Sorcery; Swashbuckling [*]Ability Options: Skill Variants: Background Proficiency (let's us shoo in some of the specific AQ skills) [*]Hero Points [*]New Ability Scores: Honor [*]Adventuring Options: Rest Variants: Desert Climate [*] [/LIST] From AQ: [LIST=1] [*]Honor, Family, Purity, Hospitality, Piety as Personal Characteristics [*]Station in Life [*]Calling Upon Fate [*]The Evil Eye [*]Bizarre Economics of the Suq [*] [/LIST] I've certainly been dabbling in more, but I think these are all fairly easy to spin off of the core products. We could certainly get, for instance, into some of the options presented by the Unearthed Arcana posts. I certainly ran into that, too. What made me persist with Backgrounds though is two things: 1. I REALLY liked the way AQ used Kits to push the setting specific character options right up front and put them all on the same level - without making all new classes or having to flip between books while deciding things - you do eventually, but you decide Askar vs Sha'ir first and then pick up the PHB you don't go "Ok, for Fighter I do PHB and then look at Askar backgrounds and for Sha'ir I do PHB then AQ for classes and then AQ or PHB for backgrounds. 2. I think the AQ kits kind of invalidate backgrounds. Like AQ was clearly using kits as backgrounds prior to backgrounds. A lot of products were, but my point is that that set-up creates some inherent dissonance between picking Mageweaver as an Archetype and having something other than Mageweaver as your background. To solve that I did this: 1. Have everyone start at 4th level 2. Build archetypes where necessary and make them background dependent. So include language, where necessary, along the lines of, 'to pick the Sha'ir archetype you must have either the Sha'ir background; possess a gen familiar; OR have access to a bound genie.' 3. Reduce each kit to a Background. So you COULD create a Mageweaver who does not have the specific Mageweaver archetype (someone who lost their powers say or who worked with them for years but never displayed the 'true' mystical talent) but not vice-versa - at least not without DM permission. Aladdin, for instance, clearly starts out with the Tomb-Robber background and then picked up the Sha'ir Archetype through multi-classing into Warlock after gaining access to a bound genie. AND you would NOT need to justify every possible archetype for every possible class because some backgrounds are open to many archetypes, even if others are less so by theme, and the Backgrounds carry all of the 'setting appropriateness' including 'not appropriate to this setting and that's cool.' I do not think this is necessarily a general solution, but I DO think that having all the kits listed at the background level is a neat option and presents us with some organizational benefits. Also, crafting a background for every kit IS easier than doing an archetype for every kit - and when I was doing a solo-conversion that was a real consideration. [/QUOTE]
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