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<blockquote data-quote="Quickleaf" data-source="post: 7303474" data-attributes="member: 20323"><p>[GM]<strong>Stealth checks:</strong> Let's do this! I'll say you can cover 440 feet quickly (i.e. closing to 160 feet away from the whirlwind/genie, just outside longbow range) due to it being night & the genie's attention focused on Salahuddin. At that point you'll both need to decide how close you're trying to sneak & each make a Stealth check, with a DC according to how close you want to get...</p><p></p><ul> <li data-xf-list-type="ul">DC 12 to get within longbow range (150 feet)</li> <li data-xf-list-type="ul">DC 14 to get within shortbow range (80 feet).</li> <li data-xf-list-type="ul">DC 16 to get within sling range (30 feet).</li> <li data-xf-list-type="ul">DC 18 to get within melee range. Though if you move into melee range, you have only one round before the genie will be alerted to your presence – so only get into melee if you're wanting to make a preemptive strike or something like that.</li> </ul><p></p><p>If you fail, you only make it to the range increment one less than you intended (e.g. if, while attempting to close to melee, you roll a total 17, you'd only make it to 30 feet away); at that point you have one round before the genie notices you...unless actions are taken to prevent it from doing so.</p><p></p><p>If you fail by 5+, you only make it to the range increment two less than you intended (e.g. if, while attempting to close to melee, you roll a total 13, you'd only make it to 80 feet away); and you must choose a complication:</p><ul> <li data-xf-list-type="ul">The genie notices you immediately!</li> <li data-xf-list-type="ul">A small pack of the strange hyena-like creatures you scouted have crept up on you and attack!</li> <li data-xf-list-type="ul">You are caught up in a dustdevil!</li> <li data-xf-list-type="ul">The ground gives way beneath you as you trigger a sinkhole!</li> </ul><p></p><p>If you succeed, you reach your desired range increment and can stay hidden there, but advancing closer will reveal you.</p><p></p><p>If you succeed by 5+, you may choose one perk:</p><ul> <li data-xf-list-type="ul">When closing to melee, you may opt to stay within melee without being noticed, using the whirling sands and uneven terrain to stay hidden.</li> <li data-xf-list-type="ul">Once you've held your position for a bit, you may stealth forward even closer given a suitable distraction for the genie (you can close one range increment, e.g. from 30-feet to melee without any check, but if you want to close two or more range increments then you need to make another Stealth check).</li> <li data-xf-list-type="ul">You precisely position yourself so that you have cover or some other tactical advantage that makes sense in the present context.</li> <li data-xf-list-type="ul">You are alerted to any hidden threats lurking in the whirling sands.</li> </ul><p></p><p>----------</p><p></p><p><strong>Movement and Speed:</strong> Yep [MENTION=6855204]tglassy[/MENTION], 90-feet per round for Harun is correct. Dash provides an instance of "extra movement", distinct rules language from <em>haste</em> for example which, "doubles your speed." </p><p></p><p>Amina actually moves 110-feet per round (55+55), if I'm reading her sheet right. </p><p></p><p>Assuming [MENTION=4936]Shayuri[/MENTION] Amina is moving full tilt, not worrying about keeping pace with Harun...</p><p></p><p>It takes Amina 4 rounds (24 seconds) to close those 440 feet, then she'll make a Stealth check (now 160-feet from the genie/whirlwind). If that succeeds and then it takes her about another 3 rounds (18 seconds) to close into melee range with the whirlwind/genie...assuming that's what you want to do.</p><p></p><p>It takes Harun 5 rounds (30 seconds) to close those 440 feet, then he'll make a Stealth check (now 160-feet from the genie/whirlwind), and then it takes him about another 4 rounds (24 seconds) to close into melee range with the whirlwind/genie...assuming that's what you want to do.[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7303474, member: 20323"] [GM][B]Stealth checks:[/B] Let's do this! I'll say you can cover 440 feet quickly (i.e. closing to 160 feet away from the whirlwind/genie, just outside longbow range) due to it being night & the genie's attention focused on Salahuddin. At that point you'll both need to decide how close you're trying to sneak & each make a Stealth check, with a DC according to how close you want to get... [list][*]DC 12 to get within longbow range (150 feet) [*]DC 14 to get within shortbow range (80 feet). [*]DC 16 to get within sling range (30 feet). [*]DC 18 to get within melee range. Though if you move into melee range, you have only one round before the genie will be alerted to your presence – so only get into melee if you're wanting to make a preemptive strike or something like that.[/list] If you fail, you only make it to the range increment one less than you intended (e.g. if, while attempting to close to melee, you roll a total 17, you'd only make it to 30 feet away); at that point you have one round before the genie notices you...unless actions are taken to prevent it from doing so. If you fail by 5+, you only make it to the range increment two less than you intended (e.g. if, while attempting to close to melee, you roll a total 13, you'd only make it to 80 feet away); and you must choose a complication: [list][*]The genie notices you immediately! [*]A small pack of the strange hyena-like creatures you scouted have crept up on you and attack! [*]You are caught up in a dustdevil! [*]The ground gives way beneath you as you trigger a sinkhole![/list] If you succeed, you reach your desired range increment and can stay hidden there, but advancing closer will reveal you. If you succeed by 5+, you may choose one perk: [list][*]When closing to melee, you may opt to stay within melee without being noticed, using the whirling sands and uneven terrain to stay hidden. [*]Once you've held your position for a bit, you may stealth forward even closer given a suitable distraction for the genie (you can close one range increment, e.g. from 30-feet to melee without any check, but if you want to close two or more range increments then you need to make another Stealth check). [*]You precisely position yourself so that you have cover or some other tactical advantage that makes sense in the present context. [*]You are alerted to any hidden threats lurking in the whirling sands.[/list] ---------- [B]Movement and Speed:[/B] Yep [MENTION=6855204]tglassy[/MENTION], 90-feet per round for Harun is correct. Dash provides an instance of "extra movement", distinct rules language from [I]haste[/I] for example which, "doubles your speed." Amina actually moves 110-feet per round (55+55), if I'm reading her sheet right. Assuming [MENTION=4936]Shayuri[/MENTION] Amina is moving full tilt, not worrying about keeping pace with Harun... It takes Amina 4 rounds (24 seconds) to close those 440 feet, then she'll make a Stealth check (now 160-feet from the genie/whirlwind). If that succeeds and then it takes her about another 3 rounds (18 seconds) to close into melee range with the whirlwind/genie...assuming that's what you want to do. It takes Harun 5 rounds (30 seconds) to close those 440 feet, then he'll make a Stealth check (now 160-feet from the genie/whirlwind), and then it takes him about another 4 rounds (24 seconds) to close into melee range with the whirlwind/genie...assuming that's what you want to do.[/GM] [/QUOTE]
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