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Al Qarin - Characters, NPCs, Questions, Comments, and Explanations
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<blockquote data-quote="Galeman" data-source="post: 1297735" data-attributes="member: 13003"><p>Shayla</p><p></p><p>Half-Elf Sorceress <strong><span style="font-size: 26px"><span style="color: Magenta">5</span></span></strong></p><p>Ht: 5'2" Wt: 115</p><p>Hair: Auburn</p><p>Eyes: Green</p><p>Age: 20</p><p></p><p>HP: 23</p><p>AC: 15 (base 10 + dex 3 + armor 2 + shield 0)</p><p>BAB: +2</p><p>Init: +3</p><p></p><p>Fort: +2 (base 1 + con 1)</p><p>Refl: +4 (base 1 + dex 3)</p><p>Will: +7 (base 4 + wis 3)</p><p></p><p>Str: 10 0</p><p>Dex: 16 +3</p><p>Con: 12 +1</p><p>Int: 15 +2</p><p>Wis: 17 +3</p><p>Cha: 18 +4</p><p></p><p>Feats/Abilities</p><p></p><p>Point Blank Shot (1st)</p><p>Eschew Materials (bonus) -> see my house rules</p><p>Precise Shot (3rd)</p><p>Alertness (Familiar)</p><p>Silent Spell (5th) -> see house rules</p><p>Summon Familiar</p><p>Low Light Vision</p><p>+2 Vs. Enchantment</p><p>Immune to Sleep</p><p></p><p>Skills</p><p></p><p>Alchemy +6, Bluff +8 (House rule), Concentration +9, Diplomacy +6, Gather Information +6, Knowledge Arcana +6, Listen +7, Sense Motive +5, Spellcraft +7, Spot +7</p><p></p><p>Weapon To Hit Dmg</p><p></p><p>+1 Bone Dagger +3/+6 1d4 +1</p><p>L. Xbow ++5 1d8</p><p></p><p>Equipment</p><p></p><p>Bedroll</p><p>Blanket</p><p>Pillow</p><p>Flask</p><p>Backpack</p><p>Noble's Cloting + Jewelry</p><p>Tindertwig</p><p>Traveller's Outfit</p><p>Mithral Robe (+2 AC +8 Max Dex 5% Arcane Failure)</p><p>2 Alchemist's Fires</p><p>Sultanas 434</p><p>Sheiks 27</p><p>Viziers 25</p><p></p><p>Magick Items</p><p></p><p>Hewaard's Handy Haversack (carries most of the groups standard adventuring gear and rations)</p><p>Diamond Earrings - Cast Disguise Sefl 3/day</p><p>Scroll - Mount x 2 (3rd level)</p><p>Scroll - Mage Armor, Shield (3rd)</p><p>Scroll - Invisibility x2 (4th)</p><p>Scroll - Rope Trick, See Invisibility x 2 (4th)</p><p>+1 Bone Dagger</p><p></p><p>Spells</p><p></p><p>0th</p><p></p><p>Ray of Frost</p><p>Daze</p><p>Mage Hand</p><p>Detect Magick</p><p>Disrupt Undead</p><p></p><p>1st</p><p></p><p>Charm Person</p><p>Obscuring Mist</p><p>Magick Missle</p><p>Protection from Evil/Good - house rule</p><p></p><p>2nd</p><p></p><p>Scorching Ray</p><p>Mirror Image</p><p></p><p>Familiar</p><p></p><p>Emerald (Emma) Cat, Hp 9, Init +2, Spd 30, AC 17, Fort +2, Refl +4, Will +1</p><p>Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7; Low-light, Scent; Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3; Deliver Touch Spells, Speak with Master, Improved Evasion, Share Spells, Empathic Link</p></blockquote><p></p>
[QUOTE="Galeman, post: 1297735, member: 13003"] Shayla Half-Elf Sorceress [B][SIZE=7][COLOR=Magenta]5[/COLOR][/SIZE][/B] Ht: 5'2" Wt: 115 Hair: Auburn Eyes: Green Age: 20 HP: 23 AC: 15 (base 10 + dex 3 + armor 2 + shield 0) BAB: +2 Init: +3 Fort: +2 (base 1 + con 1) Refl: +4 (base 1 + dex 3) Will: +7 (base 4 + wis 3) Str: 10 0 Dex: 16 +3 Con: 12 +1 Int: 15 +2 Wis: 17 +3 Cha: 18 +4 Feats/Abilities Point Blank Shot (1st) Eschew Materials (bonus) -> see my house rules Precise Shot (3rd) Alertness (Familiar) Silent Spell (5th) -> see house rules Summon Familiar Low Light Vision +2 Vs. Enchantment Immune to Sleep Skills Alchemy +6, Bluff +8 (House rule), Concentration +9, Diplomacy +6, Gather Information +6, Knowledge Arcana +6, Listen +7, Sense Motive +5, Spellcraft +7, Spot +7 Weapon To Hit Dmg +1 Bone Dagger +3/+6 1d4 +1 L. Xbow ++5 1d8 Equipment Bedroll Blanket Pillow Flask Backpack Noble's Cloting + Jewelry Tindertwig Traveller's Outfit Mithral Robe (+2 AC +8 Max Dex 5% Arcane Failure) 2 Alchemist's Fires Sultanas 434 Sheiks 27 Viziers 25 Magick Items Hewaard's Handy Haversack (carries most of the groups standard adventuring gear and rations) Diamond Earrings - Cast Disguise Sefl 3/day Scroll - Mount x 2 (3rd level) Scroll - Mage Armor, Shield (3rd) Scroll - Invisibility x2 (4th) Scroll - Rope Trick, See Invisibility x 2 (4th) +1 Bone Dagger Spells 0th Ray of Frost Daze Mage Hand Detect Magick Disrupt Undead 1st Charm Person Obscuring Mist Magick Missle Protection from Evil/Good - house rule 2nd Scorching Ray Mirror Image Familiar Emerald (Emma) Cat, Hp 9, Init +2, Spd 30, AC 17, Fort +2, Refl +4, Will +1 Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7; Low-light, Scent; Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3; Deliver Touch Spells, Speak with Master, Improved Evasion, Share Spells, Empathic Link [/QUOTE]
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