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AL VS LFR of 4th and why I'm so disappointed
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<blockquote data-quote="aarduini" data-source="post: 6811039" data-attributes="member: 61920"><p>I intentionally picked the good aspects of LFR and the bad aspects of AL. I'm trying to show what it is about AL that frustrates me and give an example how my experience with this aspect of organize play was better with LFR. </p><p></p><p></p><p></p><p></p><p></p><p>I was with LFR from the start and remember the cards. Yes, the quality did start to wane. The main point I wanted to make was that there were more regions and more diversified stories. I admit i may have been too harsh about the quality of the mods and the frequency. </p><p></p><p></p><p></p><p></p><p>I hope your right about this. </p><p></p><p></p><p></p><p>The restrictions are too broad and too heavy handed. We already have broken concepts like the Archery fighting style with Sharpshooter, and while broken they aren't game breaking. 5e characters don't have the ability to become too broken like they did in 4e. Also, there are restrictions like prohibiting wings, yet they give 1-4 level characters boots of flying. People say they aren't the same, but in an AL game they might as well be. </p><p></p><p></p><p></p><p>I disagree with you about the potential brokeness of my-realms, but I do agree that they won't appear as long as DM guild is here. Which is a shame. </p><p></p><p></p><p></p><p>From what I hear from people who went to GenCon, the guys running the epics weren't all that organized. The burden of the quality experience of the battle interactive should rest of the Con organizers. If they do a good job, their cons will be popular. If not, they won't. That's the American way. The ideal that it takes selected individuals to put together teams to run these mods is ridiculous. By hijacking these mods to those the admins deem worthy you are removing the experiencing (for good or bad) from over 99% of the players. Anyway I look at that, its bad for the hobby.</p></blockquote><p></p><p></p><p></p><p>I'm not quoting a make believe version of LFR. You can't make that claim for the same reasons you say i'm exaggerating. It was different for each individual. Al is overcompensating in a big way IMO. 5e doesn't have the same characteristics of 4e that made it broke. The restrictions are doing more damage than good IMO. The go to thought should be how to make it happen, not take it away just in case.</p><p>[/QUOTE]</p>
[QUOTE="aarduini, post: 6811039, member: 61920"] I intentionally picked the good aspects of LFR and the bad aspects of AL. I'm trying to show what it is about AL that frustrates me and give an example how my experience with this aspect of organize play was better with LFR. I was with LFR from the start and remember the cards. Yes, the quality did start to wane. The main point I wanted to make was that there were more regions and more diversified stories. I admit i may have been too harsh about the quality of the mods and the frequency. I hope your right about this. The restrictions are too broad and too heavy handed. We already have broken concepts like the Archery fighting style with Sharpshooter, and while broken they aren't game breaking. 5e characters don't have the ability to become too broken like they did in 4e. Also, there are restrictions like prohibiting wings, yet they give 1-4 level characters boots of flying. People say they aren't the same, but in an AL game they might as well be. I disagree with you about the potential brokeness of my-realms, but I do agree that they won't appear as long as DM guild is here. Which is a shame. From what I hear from people who went to GenCon, the guys running the epics weren't all that organized. The burden of the quality experience of the battle interactive should rest of the Con organizers. If they do a good job, their cons will be popular. If not, they won't. That's the American way. The ideal that it takes selected individuals to put together teams to run these mods is ridiculous. By hijacking these mods to those the admins deem worthy you are removing the experiencing (for good or bad) from over 99% of the players. Anyway I look at that, its bad for the hobby. [/QUOTE] I'm not quoting a make believe version of LFR. You can't make that claim for the same reasons you say i'm exaggerating. It was different for each individual. Al is overcompensating in a big way IMO. 5e doesn't have the same characteristics of 4e that made it broke. The restrictions are doing more damage than good IMO. The go to thought should be how to make it happen, not take it away just in case. [/QUOTE]
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