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AL VS LFR of 4th and why I'm so disappointed
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<blockquote data-quote="Cascade" data-source="post: 6811045" data-attributes="member: 12879"><p>I somewhat agree with the OP on this one, but not in regard to LFR.</p><p>I started back in the Living City Days (i.e. cert collection phases).</p><p>I think Living Greyhawk for the first 2 years was incredible (maybe just me). But it later simply got out of control...many adventures were still written well, their scope expanded exponentially and wasn't fun.</p><p>LFR started well but quickly grew into Living rules-craft (not as bad as PFS) with monthly updates and rule changes that stressed any regular player. I joined the D&D Insider just to try and keep up with rules but later just gave up.</p><p></p><p>I feel that season 1 for AL was fairly decent. It was good on introductions, stuck to a mostly focused story line. I had many enjoyable play experiences.</p><p></p><p>Season 2 was / has been a disappointment. The stories seem fragmented...maybe 4 different bad guy factions were too much. It simply lacked. Even the interactive was meh.</p><p></p><p>Season 3 has been better but unless you run the hard back book and know the novels, it's hard to put everything together. We'll see how the second half goes.</p><p></p><p></p><p>On exclusivity, which I think the OP is "really" focused on, is simply relative.</p><p>Some players can play weekly or even daily in the right city / store area. That is a measure of exclusiveness. </p><p>Others only get the occasion convention because there simply aren't local participating game stores.</p><p>Some have the luxury of travel and unlimited finances and get everything.</p><p></p><p>and this has nothing to do with the campaign rules.</p><p></p><p>I like to see different stuff. I like to see other people with different stuff. I love regionalism and support variety. </p><p></p><p>Ultimately, living campaign players that love the system want validation. They want to show the world that they are playing in something bigger than just their area (city or even home). It's hard at times to listen to players talk about home games and everything they did because there is little validation; i.e. was it really hard, who oversaw it, how long, how fast, etc. Living campaigns provide that allure of a controlled MMO style environment where you can see exactly what was accomplished and know how it was done. I think the cert system lends to that validation as well as the exclusive content that is bantered around. </p><p></p><p>I can appreciate the OPs concerns; he can't get everything but that is the story of the world. </p><p>I struggle to play everything I can, but that is always limited by some outside force...a wife, 2 kids, work,....however even if I miss something, at least I know there is always more. and still more, is better, provided its done well.</p></blockquote><p></p>
[QUOTE="Cascade, post: 6811045, member: 12879"] I somewhat agree with the OP on this one, but not in regard to LFR. I started back in the Living City Days (i.e. cert collection phases). I think Living Greyhawk for the first 2 years was incredible (maybe just me). But it later simply got out of control...many adventures were still written well, their scope expanded exponentially and wasn't fun. LFR started well but quickly grew into Living rules-craft (not as bad as PFS) with monthly updates and rule changes that stressed any regular player. I joined the D&D Insider just to try and keep up with rules but later just gave up. I feel that season 1 for AL was fairly decent. It was good on introductions, stuck to a mostly focused story line. I had many enjoyable play experiences. Season 2 was / has been a disappointment. The stories seem fragmented...maybe 4 different bad guy factions were too much. It simply lacked. Even the interactive was meh. Season 3 has been better but unless you run the hard back book and know the novels, it's hard to put everything together. We'll see how the second half goes. On exclusivity, which I think the OP is "really" focused on, is simply relative. Some players can play weekly or even daily in the right city / store area. That is a measure of exclusiveness. Others only get the occasion convention because there simply aren't local participating game stores. Some have the luxury of travel and unlimited finances and get everything. and this has nothing to do with the campaign rules. I like to see different stuff. I like to see other people with different stuff. I love regionalism and support variety. Ultimately, living campaign players that love the system want validation. They want to show the world that they are playing in something bigger than just their area (city or even home). It's hard at times to listen to players talk about home games and everything they did because there is little validation; i.e. was it really hard, who oversaw it, how long, how fast, etc. Living campaigns provide that allure of a controlled MMO style environment where you can see exactly what was accomplished and know how it was done. I think the cert system lends to that validation as well as the exclusive content that is bantered around. I can appreciate the OPs concerns; he can't get everything but that is the story of the world. I struggle to play everything I can, but that is always limited by some outside force...a wife, 2 kids, work,....however even if I miss something, at least I know there is always more. and still more, is better, provided its done well. [/QUOTE]
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