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AL VS LFR of 4th and why I'm so disappointed
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<blockquote data-quote="Steve_MND" data-source="post: 6812088" data-attributes="member: 6801314"><p>With all due respect Aarduini, and in all seriousness: have you actually <em>run </em>an Epic before, be it Living Greyhawk, AL, etc.? Because they are in fact very much <em>not </em>simple to run. The <em>entire point</em> of an Epic scenario is that it is intended to be a <em>large-scale</em> adventure, with numerous table operating at the same time and all influencing and playing off of each other. You cannot get that kind of interplay with just a small handful of tables running, so the minimum requirements are there for a reason.</p><p></p><p></p><p></p><p>I can understand that feeling, but, well, look at it this way instead: The AL gets, say 14 mods per year. Would you like it to be only the 14 (or however many) mods per year -- because that's as much as WotC will allow/support -- or would you prefer to have those 14 or so mods per year, and the Admins also get to run a few of their own creations where and when they can get around, thereby opening up additional gameplay opportunities for folks that are able to attend? Would you deny the fun of others that might be able to make it to a con or location just because you yourself cannot?</p><p></p><p>They've asked for feedback on whether those sorts of admin-only modules should be opened up to the general public, and if so, when, so there isn't any sort of set-in-stone decree of keeping them permanently exclusive forever and ever or anything. They have also said that the admin-only mods are something of a test run, to see how well the idea would work before possibly expanding the idea to additional 'non-centralized' avenues for additional gameplay -- including, possibly down the road, such things as another iteration of your greatly-lauded myRealms concept.</p><p></p><p>Also, keep in mind, many of these ideas were set in motion before the DMGuild was announced/established. Things may well change with that new item thrown into the mix, but we'll have to see in time.</p><p></p><p>I personally would love to see something along the lines of a myRealms setup in AL. But AL has also learned a lot of harsh lessons from earlier campaigns, and what worked in them, and -- more importantly -- what didn't work in them, and what started to work for them, but ultimately collapse once a certain point was reached. They are erring on the side of caution when it comes to allowing stuff (be that character options or material) into the campaign, and while it may be frustrating to some (including me in spots), if ultimately it helps preserve the long-term health of the campaign by curtailing some short-term 'impulse' decisions, I'm okay with that.</p><p></p><p></p><p></p><p>The fact that you think that such blanket categories would be sufficient to curtail potential problems is a bit worrisome. Heck, there are some seemingly-minor items that have <em>already </em>been introduced into the campaign through official mods that have been proven to be disruptive in spots, much less with any sort of categorical ala-carte system.</p><p></p><p>Not saying it couldn't be done, carefully, just that it certainly wouldn't be that simple.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6812088, member: 6801314"] With all due respect Aarduini, and in all seriousness: have you actually [I]run [/I]an Epic before, be it Living Greyhawk, AL, etc.? Because they are in fact very much [I]not [/I]simple to run. The [I]entire point[/I] of an Epic scenario is that it is intended to be a [I]large-scale[/I] adventure, with numerous table operating at the same time and all influencing and playing off of each other. You cannot get that kind of interplay with just a small handful of tables running, so the minimum requirements are there for a reason. I can understand that feeling, but, well, look at it this way instead: The AL gets, say 14 mods per year. Would you like it to be only the 14 (or however many) mods per year -- because that's as much as WotC will allow/support -- or would you prefer to have those 14 or so mods per year, and the Admins also get to run a few of their own creations where and when they can get around, thereby opening up additional gameplay opportunities for folks that are able to attend? Would you deny the fun of others that might be able to make it to a con or location just because you yourself cannot? They've asked for feedback on whether those sorts of admin-only modules should be opened up to the general public, and if so, when, so there isn't any sort of set-in-stone decree of keeping them permanently exclusive forever and ever or anything. They have also said that the admin-only mods are something of a test run, to see how well the idea would work before possibly expanding the idea to additional 'non-centralized' avenues for additional gameplay -- including, possibly down the road, such things as another iteration of your greatly-lauded myRealms concept. Also, keep in mind, many of these ideas were set in motion before the DMGuild was announced/established. Things may well change with that new item thrown into the mix, but we'll have to see in time. I personally would love to see something along the lines of a myRealms setup in AL. But AL has also learned a lot of harsh lessons from earlier campaigns, and what worked in them, and -- more importantly -- what didn't work in them, and what started to work for them, but ultimately collapse once a certain point was reached. They are erring on the side of caution when it comes to allowing stuff (be that character options or material) into the campaign, and while it may be frustrating to some (including me in spots), if ultimately it helps preserve the long-term health of the campaign by curtailing some short-term 'impulse' decisions, I'm okay with that. The fact that you think that such blanket categories would be sufficient to curtail potential problems is a bit worrisome. Heck, there are some seemingly-minor items that have [I]already [/I]been introduced into the campaign through official mods that have been proven to be disruptive in spots, much less with any sort of categorical ala-carte system. Not saying it couldn't be done, carefully, just that it certainly wouldn't be that simple. [/QUOTE]
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