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AL VS LFR of 4th and why I'm so disappointed
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<blockquote data-quote="kalani" data-source="post: 6813948" data-attributes="member: 88085"><p>The reason for the rule has NOTHING to do with existing content. The rule was created and implemented for the SEASON 1 player's guide - <em>before we had anything other than the PHB!</em></p><p></p><p>The rule itself is <strong>future proof</strong> in that, should a broken combination come out when you mix content from X years worth of products, it won't have an impact on the AL because characters can only choose content allowed by their story origin, and cannot mix content.</p><p></p><p>I actually used a similar rule in 3.5, Pathfinder, and 4E at my home tables (Players could use the PHB and two other sourcebooks of their choice). Why did I implement this rule - because once you factor the several-dozen sourcebooks for 3.5, you could quickly find something that was broken when combined (but innoculous by itself). </p><p></p><p>I for example, created several characters as thought experiments - the least of which was a character who could make up to 27 attacks/round (average 15), most of which at full BAB (this character as a combat reflexes monkey who utilized a chain lash, and whose primary combo consisted of Mage Slayer, Karmic Strike, Elusive Target, Double-Hit, Hold the Line, and numerous other supporting feats). The character would take a -4 penalty on their AC on their turn (in order to set up Karmic Strike), and then each opportunity attack would gain the benefit of double-hit (two attacks as a single opportunity attack, one with each end of her double-weapon). </p><p></p><p>Karmic Strike would let me make 2 attacks against the enemy for each attack that hit, while Elusive Target would let me redirect attacks to an enemy flanking me. Mage Slayer would allow me to swap to reach mode with my weapon, which would force any spellcaster to provoke an OA on their turn that they wanted to cast a spell (5 foot step would still leave them within reach of mage slayer, while moving 10 feet would provoke for moving). </p><p></p><p>LFR's kitchen sink approach ran into similar problems (although not as quite extreme as what was possible in the latter 3.5 days). AL's Story Origin mechanic is a proactive attempt to prevent issues relating to rules bloat and unintended rules interactions. </p><p></p><p>As stated by the admins, if it turns out that this rule was an overly cautious (and unnecessary) rule in hindsight, it will be revisited/revised at that time.</p></blockquote><p></p>
[QUOTE="kalani, post: 6813948, member: 88085"] The reason for the rule has NOTHING to do with existing content. The rule was created and implemented for the SEASON 1 player's guide - [I]before we had anything other than the PHB![/I] The rule itself is [B]future proof[/B] in that, should a broken combination come out when you mix content from X years worth of products, it won't have an impact on the AL because characters can only choose content allowed by their story origin, and cannot mix content. I actually used a similar rule in 3.5, Pathfinder, and 4E at my home tables (Players could use the PHB and two other sourcebooks of their choice). Why did I implement this rule - because once you factor the several-dozen sourcebooks for 3.5, you could quickly find something that was broken when combined (but innoculous by itself). I for example, created several characters as thought experiments - the least of which was a character who could make up to 27 attacks/round (average 15), most of which at full BAB (this character as a combat reflexes monkey who utilized a chain lash, and whose primary combo consisted of Mage Slayer, Karmic Strike, Elusive Target, Double-Hit, Hold the Line, and numerous other supporting feats). The character would take a -4 penalty on their AC on their turn (in order to set up Karmic Strike), and then each opportunity attack would gain the benefit of double-hit (two attacks as a single opportunity attack, one with each end of her double-weapon). Karmic Strike would let me make 2 attacks against the enemy for each attack that hit, while Elusive Target would let me redirect attacks to an enemy flanking me. Mage Slayer would allow me to swap to reach mode with my weapon, which would force any spellcaster to provoke an OA on their turn that they wanted to cast a spell (5 foot step would still leave them within reach of mage slayer, while moving 10 feet would provoke for moving). LFR's kitchen sink approach ran into similar problems (although not as quite extreme as what was possible in the latter 3.5 days). AL's Story Origin mechanic is a proactive attempt to prevent issues relating to rules bloat and unintended rules interactions. As stated by the admins, if it turns out that this rule was an overly cautious (and unnecessary) rule in hindsight, it will be revisited/revised at that time. [/QUOTE]
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