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Alabama Adventure - Would Love Ideas & Suggestions
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<blockquote data-quote="Pierce" data-source="post: 1727379" data-attributes="member: 12161"><p>Heyo,</p><p></p><p>I really like the old chemical weapons idea. You could even start things up with that and have it be a running theme throughout the entire campaign.</p><p></p><p>Some ideas:</p><p></p><p>- Lake monster. You've got Lake Black Creek up there - use it! Make a Loch Ness type monster, or if you really want to go the grits-n-gravy route, make it a giant catfish. Every lake has a tale about a giant fish normally called something like "Grandpa" or "the Commodore" or something. Make this one real.</p><p></p><p>- Look up anything from your local history and work with that. Out of the nine episodes of Medallions so far, four or five have had their basis in local history. Most of the others have at least a tangential connection to it. Not just creepy stuff, either. You can take someone like the founder of the town or a major early leader and make something sinister about them.</p><p></p><p>- Stormborn mentioned the Creek people. There's lots of old Indian stuff in the area - mounds, gravesites, etc.</p><p></p><p>- Any kind of local landmark is good too. When your players can really visualize where they are, it makes it that much more fun. The caveat to this is to not be a slave to reality. If you need a pool hall in the town square and there isn't one, don't be afraid to change it up.</p><p></p><p>- Don't get tied down in one area. Our crew has spend a good bit of time outside the city, both in the surrounding rural areas and even over to Mississippi and Georgia. You've got Chattanooga (cool city, lots of good history), the Smokies (Bigfoot, baby!) and Huntsville (AKA Roswell East). Find an excuse to get them on the road.</p><p></p><p>Hope this stuff helps. I'll keep thinking and let you know if I come up with anything else.</p></blockquote><p></p>
[QUOTE="Pierce, post: 1727379, member: 12161"] Heyo, I really like the old chemical weapons idea. You could even start things up with that and have it be a running theme throughout the entire campaign. Some ideas: - Lake monster. You've got Lake Black Creek up there - use it! Make a Loch Ness type monster, or if you really want to go the grits-n-gravy route, make it a giant catfish. Every lake has a tale about a giant fish normally called something like "Grandpa" or "the Commodore" or something. Make this one real. - Look up anything from your local history and work with that. Out of the nine episodes of Medallions so far, four or five have had their basis in local history. Most of the others have at least a tangential connection to it. Not just creepy stuff, either. You can take someone like the founder of the town or a major early leader and make something sinister about them. - Stormborn mentioned the Creek people. There's lots of old Indian stuff in the area - mounds, gravesites, etc. - Any kind of local landmark is good too. When your players can really visualize where they are, it makes it that much more fun. The caveat to this is to not be a slave to reality. If you need a pool hall in the town square and there isn't one, don't be afraid to change it up. - Don't get tied down in one area. Our crew has spend a good bit of time outside the city, both in the surrounding rural areas and even over to Mississippi and Georgia. You've got Chattanooga (cool city, lots of good history), the Smokies (Bigfoot, baby!) and Huntsville (AKA Roswell East). Find an excuse to get them on the road. Hope this stuff helps. I'll keep thinking and let you know if I come up with anything else. [/QUOTE]
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