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Alchemy, Herbalism, and Enchanting question
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<blockquote data-quote="DokDaka" data-source="post: 6292154" data-attributes="member: 6776052"><p>I've been reading through the O.L.D. playtest document and am liking what I'm seeing so far. There is just one point I'm a bit confused on. When using Herbalism or Alchemy, by my understanding a character can create a potion with effects that add up to 1+Herbalism or Alchemy score. By this rule, there doesn't seem to be any way to create potions with effects above 6 MP (5 ranks max skill +1), despite there being an example of a 12 MP potion in the text. Furthermore, since enchanting "works like alchemy" it seems impossible to create magic items with more than 6 MP points worth of effects despite the cool example of the Emperor's Plate based on 20 MP worth of effects. What am I missing? Thanks!</p></blockquote><p></p>
[QUOTE="DokDaka, post: 6292154, member: 6776052"] I've been reading through the O.L.D. playtest document and am liking what I'm seeing so far. There is just one point I'm a bit confused on. When using Herbalism or Alchemy, by my understanding a character can create a potion with effects that add up to 1+Herbalism or Alchemy score. By this rule, there doesn't seem to be any way to create potions with effects above 6 MP (5 ranks max skill +1), despite there being an example of a 12 MP potion in the text. Furthermore, since enchanting "works like alchemy" it seems impossible to create magic items with more than 6 MP points worth of effects despite the cool example of the Emperor's Plate based on 20 MP worth of effects. What am I missing? Thanks! [/QUOTE]
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