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Alchemy, Herbalism, and Enchanting question
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<blockquote data-quote="Morrus" data-source="post: 6292201" data-attributes="member: 1"><p>As a rough idea, it's like this (bear in mind this isn't final):</p><p></p><p>The revised versions will have a tree with herbalist leading into alchemist. Alchemists will have the higher MP limits. The skill-based MP limit will be going away - it'll be (for example) 2 MP per rank in each tradition, with five ranks in each making for a total of 20 MP. That may change - it's a concept piece right now - but that's the overall approach.</p><p></p><p>There will also be blacksmiths. Blacksmiths can make weapons, alchemists can make powerful concoctions. Then either a blacksmith and an alchemist work together, or (less commonly, but certainly possible) an individual who has mastered both, to make magical weapons. </p><p></p><p>That's for the high-MP stuff, of course. For minor enchantments on weapons it's much easier. You could have a rank or two of blacksmith and one or two ranks of herbalist. But to be an expert making the very best stuff, you'd need to complete all three traditions.</p><p></p><p>There would also be another crafting tradition for other types of object, but I really haven't delved into that yet.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6292201, member: 1"] As a rough idea, it's like this (bear in mind this isn't final): The revised versions will have a tree with herbalist leading into alchemist. Alchemists will have the higher MP limits. The skill-based MP limit will be going away - it'll be (for example) 2 MP per rank in each tradition, with five ranks in each making for a total of 20 MP. That may change - it's a concept piece right now - but that's the overall approach. There will also be blacksmiths. Blacksmiths can make weapons, alchemists can make powerful concoctions. Then either a blacksmith and an alchemist work together, or (less commonly, but certainly possible) an individual who has mastered both, to make magical weapons. That's for the high-MP stuff, of course. For minor enchantments on weapons it's much easier. You could have a rank or two of blacksmith and one or two ranks of herbalist. But to be an expert making the very best stuff, you'd need to complete all three traditions. There would also be another crafting tradition for other types of object, but I really haven't delved into that yet. [/QUOTE]
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