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Alchemy & Herbalists v3.5 PDF
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<blockquote data-quote="Jim Butler" data-source="post: 2725406" data-attributes="member: 1461"><p>by Steven Schend</p><p></p><p>The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism into their campaigns. </p><p></p><p>Master alchemists and herbalists have many secrets to reveal, but only those who strive to become truly skilled at their craft can hope to master the art of creating the most powerful of talismans. </p><p></p><p>Wondering what awaits you in Alchemy & Herbalists? In addition to an in-depth discussion of bringing alchemy and herbalism into your campaign, A&H provides 5 new prestige classes (black alchemist, red alchemist, white alchemist, tarastan herbalist, tarastan apothecary), 2 new schools (one for both alchemy and herbalism), a 14-page herbal catalog, 15 new feats and information on how current feats and skills augment the alchemy and herbalism creation processes, and the Catalog of Wonders that details more than 150 new items that can be created with the Craft (Alchemy) and Profession (Herbalist) skills. Three new monsters (alchemunculus, erlmantle, and the kin-o-the-green template) also await you. </p><p></p><p>What the Reviewers Say... </p><p></p><p>I have to give Bastion Press credit for this one. The knowledge and abilities in this book are amazing. The designer went out of his way in doing the research involving Alchemy and Herbalism. Then he took the real world knowledge and converted it into game knowledge that is useful and workable in game-play." Read the Full Review by <a href="mailto:Kragshot@GamingReport.com">Kragshot@GamingReport.com</a></p><p></p><p>"If any other d20 publishers have these subjects on their schedule, take them off! This book covers every topic in massive detail and provides good, solid d20 rules for everything PC's could want on the subject. " -- by Jeff Ibach@Role-Play News</p><p></p><p>"If you wish to expand the scope of these skills, add a new level of detail to your game, or just introduce new types of magical items, you’ll find it all inside Alchemy & Herbalists." Read the full review by Kithmaker@Mortality</p><p></p><p>To purchase the v3.5 PDF, visit these online vendors:</p><p></p><p>RPGNow: <a href="http://www.rpgnow.com/product_info.php?products_id=5914" target="_blank">http://www.rpgnow.com/product_info.php?products_id=5914</a></p><p></p><p>ENWorld: <a href="http://www.enworld.org/shop/index.php?do=product&productid=618" target="_blank">http://www.enworld.org/shop/index.php?do=product&productid=618</a></p><p></p><p>This product should be available at Paizo and DrivethruRPG in the next day or so...</p></blockquote><p></p>
[QUOTE="Jim Butler, post: 2725406, member: 1461"] by Steven Schend The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism into their campaigns. Master alchemists and herbalists have many secrets to reveal, but only those who strive to become truly skilled at their craft can hope to master the art of creating the most powerful of talismans. Wondering what awaits you in Alchemy & Herbalists? In addition to an in-depth discussion of bringing alchemy and herbalism into your campaign, A&H provides 5 new prestige classes (black alchemist, red alchemist, white alchemist, tarastan herbalist, tarastan apothecary), 2 new schools (one for both alchemy and herbalism), a 14-page herbal catalog, 15 new feats and information on how current feats and skills augment the alchemy and herbalism creation processes, and the Catalog of Wonders that details more than 150 new items that can be created with the Craft (Alchemy) and Profession (Herbalist) skills. Three new monsters (alchemunculus, erlmantle, and the kin-o-the-green template) also await you. What the Reviewers Say... I have to give Bastion Press credit for this one. The knowledge and abilities in this book are amazing. The designer went out of his way in doing the research involving Alchemy and Herbalism. Then he took the real world knowledge and converted it into game knowledge that is useful and workable in game-play." Read the Full Review by [email]Kragshot@GamingReport.com[/email] "If any other d20 publishers have these subjects on their schedule, take them off! This book covers every topic in massive detail and provides good, solid d20 rules for everything PC's could want on the subject. " -- by Jeff Ibach@Role-Play News "If you wish to expand the scope of these skills, add a new level of detail to your game, or just introduce new types of magical items, you’ll find it all inside Alchemy & Herbalists." Read the full review by Kithmaker@Mortality To purchase the v3.5 PDF, visit these online vendors: RPGNow: [url]http://www.rpgnow.com/product_info.php?products_id=5914[/url] ENWorld: [url]http://www.enworld.org/shop/index.php?do=product&productid=618[/url] This product should be available at Paizo and DrivethruRPG in the next day or so... [/QUOTE]
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