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Alchemy & Herbalists
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009246" data-attributes="member: 18387"><p>This review is for <strong><em>Alchemy and Herbalists</em></strong> by Steven Schend and published by <a href="http://www.bastionpress.com/" target="_blank">Bastion Press</a>. This is a 96-page sourcebook that retails for $24.95. <em>Alchemy and Herbalists</em> gives an all-new perspective to the "brainer" side of the game.</p><p></p><p>The book is essentially two books wrapped up into one. The first part focuses on the science of alchemy. The terminology and processes are explained in understandable terms, especially as they apply to d20 game mechanics. "Saragun's Alcheminary" is a school of alchemy that is thoroughly detailed right down to the individual buildings and towers. Each tower represents a different school of learning. The Black Wing represents the School of Transformation, the White Tower is the School of Enlightenment, and the Red Tower symbolizes the School of Unified Alchemy. Each school produces its own individualized prestige class that makes excellent NPCs.</p><p></p><p>On the herbalism side of the book, "Tarasta's School of Herbalism" is the place to be. Described in the same format as the alchemical school, this is the perfect setting to use as a jumping off point for a new adventure. Two new prestige classes and a very extensive catalog of herbs round out the information on herbalism.</p><p></p><p>The remaining portions of <em>Alchemy and Herbalists</em> provide the new "crunchies" to go with everything you've read so far. There are new feats, chemical compounds, magic items and alchemical-based wondrous items. New monsters can be found in the appendix.</p><p></p><p>Overall, <em>Alchemy and Herbalists</em> is a fascinating book that should really appeal to the "intellectual" players. (We have a gamer in our group who is a pharmacist, and he really likes the book.) Most of the information in the book is more useful to GMs and for NPCs, but players who are looking for something different than your run-of-the-mill class choices just might want to take a good look at this book. It may not be for everyone out there, but I recommend that you at least take a minute to examine it. You just might buy it.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009246, member: 18387"] This review is for [b][i]Alchemy and Herbalists[/i][/b][i][/i] by Steven Schend and published by [url=www.bastionpress.com/]Bastion Press[/url]. This is a 96-page sourcebook that retails for $24.95. [i]Alchemy and Herbalists[/i] gives an all-new perspective to the "brainer" side of the game. The book is essentially two books wrapped up into one. The first part focuses on the science of alchemy. The terminology and processes are explained in understandable terms, especially as they apply to d20 game mechanics. "Saragun's Alcheminary" is a school of alchemy that is thoroughly detailed right down to the individual buildings and towers. Each tower represents a different school of learning. The Black Wing represents the School of Transformation, the White Tower is the School of Enlightenment, and the Red Tower symbolizes the School of Unified Alchemy. Each school produces its own individualized prestige class that makes excellent NPCs. On the herbalism side of the book, "Tarasta's School of Herbalism" is the place to be. Described in the same format as the alchemical school, this is the perfect setting to use as a jumping off point for a new adventure. Two new prestige classes and a very extensive catalog of herbs round out the information on herbalism. The remaining portions of [i]Alchemy and Herbalists[/i] provide the new "crunchies" to go with everything you've read so far. There are new feats, chemical compounds, magic items and alchemical-based wondrous items. New monsters can be found in the appendix. Overall, [i]Alchemy and Herbalists[/i] is a fascinating book that should really appeal to the "intellectual" players. (We have a gamer in our group who is a pharmacist, and he really likes the book.) Most of the information in the book is more useful to GMs and for NPCs, but players who are looking for something different than your run-of-the-mill class choices just might want to take a good look at this book. It may not be for everyone out there, but I recommend that you at least take a minute to examine it. You just might buy it. [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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