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Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
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<blockquote data-quote="Orichalcum" data-source="post: 1168449" data-attributes="member: 3722"><p><strong>Fifth Session: All Roads Eighth Post: The Booty Belongs to Us</strong></p><p></p><p>Once the surviving prisoners have been immobilized, we turn to examining the treasure and goods on the pirate ship and figuring out how to divide them amongst ourselves. The Romans argue that Metellus, as the highest ranking officers, should have final say over the distribution of the booty; this, of course, means that Meloch and I, as mere slaves, only get what Cornelia decides to pass along to us. But, still, all together we get a lot of interesting stuff:</p><p></p><p> 1. 1 medium-sized non-magical trireme, equipped for speed, with a nasty ramming prow in the shape of a gryphon. Metellus decides to keep this ship, on the grounds that it might be useful later on.</p><p></p><p> 2. 4 potential slaves, including one priest of Ares and three</p><p>nasty good-for-nothings who have skills with bows. These wind up being sold for 350 sestertii (gp) each, while the priest of Ares, after a long discussion, is killed.</p><p></p><p> 3. 1 leopard skin magical torso wrap, sized extra large., which I believe Heilyn takes. </p><p></p><p> 4. 3 flasks which Llyr believes to contain Greek fire.</p><p>Non-magical. Llyr, who knows how to use Greek fire, appropriates these.</p><p></p><p> 5. 2 long cloaks which two of the pirates used to help them hide well in the hold. Low level illusion magic. Arcane. Llyr takes one of these, and Meloch the other.</p><p></p><p> 6. A light mace which Heilyn believes to be of superior</p><p> worksmanship, which is sold for cash.</p><p></p><p> 7. 2 ceramic bottles, carefully stoppered with wax, containing a substance with low-level healing magic in them. Cornelia takes these.</p><p></p><p> 8. 4 oilskin bags, containing low-level water-spirit magic liquid inside them, tied to both sides of the small dinghy. I believe Wena has all of these; they are later identified as potions of Water-Breathing.</p><p></p><p> 9. Around the Nubian's head, a headdress with</p><p>three long, sharpened crane feathers. Each is magical and has had certain bits plucked out to form a specific pattern in the feather. Meloch recognizes this as an item used by his people in their wars against the evil cranes; he says that each feather can be used once for a specific effect. The feather on the left allows him to fall safely from a great height, the one in the center produces a full-sized date palm tree when detached from the headdress and thrown at a solid surface, and the one on the right can transform into a small dove and be used to convey a message. Also, the headdress infuriates and frightens cranes. Meoch merely tells Metellus that it's a tawdry artifact of his people that can produce food in a crisis, so Metellus lets him keep it.</p><p></p><p> 10. 2 small pouches attached to a belt worn by the Nubian, each containing brightly colored desert sand. One radiates medium-level illusion magic, the other enchantment magic. Both arcane. Meloch and Cornelia take possession of these; one of them is later established to have four doses worth of Improved Invisibility; the other is still unknown to most of us.</p><p></p><p> 11. Within a wooden chest locked away in the hold we find two greaves which appear to be made out of a clear hard crystal, edged with copper. Medium-level psionic psyport magic. After investigation in Rome, Wenna discovers that these increase the wearer's speed if the wearer is psionically active and also have some other unidentifiable power not connected with normal reality. </p><p></p><p> 12. A small glass vial with some very strong-smelling herb inside, also in the chest.Heilyn figures out that this herb has strong healing and energy-producing properties, but has not yet fully identified it.</p><p></p><p> 13. A necklace of pearls, unmagical but reasonably high quality. Verix gets to keep these.</p><p></p><p> 14. A large elephant tusk, hollow, with a copper mouthpiece, apparently intended as a horn. Arcane Magical - Illusion and necromancy. No one knows what this does yet, but Metellus is keeping it.</p><p></p><p> 15. A set of lockpicks and tools apparently intended for breaking into places. Non-magical. Llyr decides his are better and these are sold.</p><p></p><p> 16. 6 Masterwork short bows, 24 daggers, 8 sets hide armor, 8 gladii. Non-magical. These are sold. In total, the cash is around 2400 sestertii. </p><p></p><p> 17. Decorated Leather Collar, low-level psionic telepathic magic on it, around the neck of the priest. Decorated leather armlet around the arm of the Nubian, same patterns and psionic signature. Upon experimentation, it is discovered that whoever has the armlet can generally telepathically control the person wearing the collar. Marcus, with glee, keeps this. </p><p></p><p></p><p> After sorting all of this out, we finally arrive at Ostia, the port of Rome, which we find somewhat startlingly quiet. During the five-mile walk to Rome, however, we find more and more people heading towards the city. Finally, we get through the western gate of this enormous marbled city of a million or more people. There are hordes of people lining the streets, and as we watch we see a parade of some sort going by of soldiers - rank after rank of Legionaries marching in full uniform. Marcus counts 14 Eagles, including the Eagle of the 12th from Britannia, marching by. Asking the crowd, we are informed that the Legions are marching off to Parthia [modern Iran, roughly] to fight a new great war against the Eastern Empire in the ancient desert lands. </p><p></p><p></p><p> Finally, a golden chariot, ringed by purple banners, passes us by. Standing tall and proud in it is a white-haired, scarred and weathered but tough-looking man, dressed in golden armor and wearing a golden laurel wreath; his tunic is edged in purple. The crowd kneels and exclaims at the presence of the Sacred Emperor, Lucius Mamercus Aemilianus, as he rides out of Rome to fight what will undoubtedly be his last great war on the Parthian front. </p><p></p><p> Suddenly, a smooth, soft, vaguely oily male voice is heard in the heads of various members of our group, virtually everyone except for Heilyn, Meloch, and myself. <strong>"I would give you greetings, " the voice says, "but really, I have advice instead which will be far more relevant. Leave. Now. This city is not for you; you will meet only doom and suffering here. And really, I'd hate to have to slowly and painfully kill you and all those you care for." </strong> The voice fades out, as the humans look at each other, stunned.</p></blockquote><p></p>
[QUOTE="Orichalcum, post: 1168449, member: 3722"] [b]Fifth Session: All Roads Eighth Post: The Booty Belongs to Us[/b] Once the surviving prisoners have been immobilized, we turn to examining the treasure and goods on the pirate ship and figuring out how to divide them amongst ourselves. The Romans argue that Metellus, as the highest ranking officers, should have final say over the distribution of the booty; this, of course, means that Meloch and I, as mere slaves, only get what Cornelia decides to pass along to us. But, still, all together we get a lot of interesting stuff: 1. 1 medium-sized non-magical trireme, equipped for speed, with a nasty ramming prow in the shape of a gryphon. Metellus decides to keep this ship, on the grounds that it might be useful later on. 2. 4 potential slaves, including one priest of Ares and three nasty good-for-nothings who have skills with bows. These wind up being sold for 350 sestertii (gp) each, while the priest of Ares, after a long discussion, is killed. 3. 1 leopard skin magical torso wrap, sized extra large., which I believe Heilyn takes. 4. 3 flasks which Llyr believes to contain Greek fire. Non-magical. Llyr, who knows how to use Greek fire, appropriates these. 5. 2 long cloaks which two of the pirates used to help them hide well in the hold. Low level illusion magic. Arcane. Llyr takes one of these, and Meloch the other. 6. A light mace which Heilyn believes to be of superior worksmanship, which is sold for cash. 7. 2 ceramic bottles, carefully stoppered with wax, containing a substance with low-level healing magic in them. Cornelia takes these. 8. 4 oilskin bags, containing low-level water-spirit magic liquid inside them, tied to both sides of the small dinghy. I believe Wena has all of these; they are later identified as potions of Water-Breathing. 9. Around the Nubian's head, a headdress with three long, sharpened crane feathers. Each is magical and has had certain bits plucked out to form a specific pattern in the feather. Meloch recognizes this as an item used by his people in their wars against the evil cranes; he says that each feather can be used once for a specific effect. The feather on the left allows him to fall safely from a great height, the one in the center produces a full-sized date palm tree when detached from the headdress and thrown at a solid surface, and the one on the right can transform into a small dove and be used to convey a message. Also, the headdress infuriates and frightens cranes. Meoch merely tells Metellus that it's a tawdry artifact of his people that can produce food in a crisis, so Metellus lets him keep it. 10. 2 small pouches attached to a belt worn by the Nubian, each containing brightly colored desert sand. One radiates medium-level illusion magic, the other enchantment magic. Both arcane. Meloch and Cornelia take possession of these; one of them is later established to have four doses worth of Improved Invisibility; the other is still unknown to most of us. 11. Within a wooden chest locked away in the hold we find two greaves which appear to be made out of a clear hard crystal, edged with copper. Medium-level psionic psyport magic. After investigation in Rome, Wenna discovers that these increase the wearer's speed if the wearer is psionically active and also have some other unidentifiable power not connected with normal reality. 12. A small glass vial with some very strong-smelling herb inside, also in the chest.Heilyn figures out that this herb has strong healing and energy-producing properties, but has not yet fully identified it. 13. A necklace of pearls, unmagical but reasonably high quality. Verix gets to keep these. 14. A large elephant tusk, hollow, with a copper mouthpiece, apparently intended as a horn. Arcane Magical - Illusion and necromancy. No one knows what this does yet, but Metellus is keeping it. 15. A set of lockpicks and tools apparently intended for breaking into places. Non-magical. Llyr decides his are better and these are sold. 16. 6 Masterwork short bows, 24 daggers, 8 sets hide armor, 8 gladii. Non-magical. These are sold. In total, the cash is around 2400 sestertii. 17. Decorated Leather Collar, low-level psionic telepathic magic on it, around the neck of the priest. Decorated leather armlet around the arm of the Nubian, same patterns and psionic signature. Upon experimentation, it is discovered that whoever has the armlet can generally telepathically control the person wearing the collar. Marcus, with glee, keeps this. After sorting all of this out, we finally arrive at Ostia, the port of Rome, which we find somewhat startlingly quiet. During the five-mile walk to Rome, however, we find more and more people heading towards the city. Finally, we get through the western gate of this enormous marbled city of a million or more people. There are hordes of people lining the streets, and as we watch we see a parade of some sort going by of soldiers - rank after rank of Legionaries marching in full uniform. Marcus counts 14 Eagles, including the Eagle of the 12th from Britannia, marching by. Asking the crowd, we are informed that the Legions are marching off to Parthia [modern Iran, roughly] to fight a new great war against the Eastern Empire in the ancient desert lands. Finally, a golden chariot, ringed by purple banners, passes us by. Standing tall and proud in it is a white-haired, scarred and weathered but tough-looking man, dressed in golden armor and wearing a golden laurel wreath; his tunic is edged in purple. The crowd kneels and exclaims at the presence of the Sacred Emperor, Lucius Mamercus Aemilianus, as he rides out of Rome to fight what will undoubtedly be his last great war on the Parthian front. Suddenly, a smooth, soft, vaguely oily male voice is heard in the heads of various members of our group, virtually everyone except for Heilyn, Meloch, and myself. [b]"I would give you greetings, " the voice says, "but really, I have advice instead which will be far more relevant. Leave. Now. This city is not for you; you will meet only doom and suffering here. And really, I'd hate to have to slowly and painfully kill you and all those you care for." [/b] The voice fades out, as the humans look at each other, stunned. [/QUOTE]
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