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Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
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<blockquote data-quote="Orichalcum" data-source="post: 1317981" data-attributes="member: 3722"><p><strong>Alea Iacta VI: When in Rome Tenth Post: Britannia Heilyn</strong></p><p></p><p>Back to exciting action!:</p><p></p><p></p><p>Marcus and Wena return to Cornelia’s house and discuss the documents with us. Much speculation arises, and both the philosophers attempt to reach out and enter the Place of Forms with their minds. For just a second, Marcus thinks he sees a sharper, brighter view of Cornelia’s house, but it quickly fades, and he is left feeling exhausted. Wena has no better luck.</p><p></p><p> Meanwhile, Heilyn has been chomping at the bit to go and visit the Temple of Mercury, as given permission by Cimbrus, and see the Cap of Twilight, the artifact of Lugh “stolen” by the Romans, which is preventing us from freeing Lugh and restoring him to his full power and glory. Lucretius, Llyr, Heilyn, and Wena set off for the Temple, with Lucretius offering to act as guide and mediator with the temple priests. Indeed, the priests are initially highly suspicious of the three Celts, but Lucretius pledges on his honor and good name that they will do no harm; they merely wish to view and pay their respects to the Cap. (Lucretius clearly hadn’t known any of those three very long; I could have warned him what a bad idea this was, if he’d bothered to ask.)</p><p></p><p> At the gate of the impressively columned, although small, Temple of Mercury, two statues guard the main entrance. Each holds out their hand in an outstretched position; one depicts Mercury the Guide, the other Mercury as Merchant. The most fascinating aspect of these statues, however, is that they are made of no metal that Heilyn recognizes. The surface of the statues gleams a murky silver and seems to slowly flow back and forth, causing the statues to look as if they are moving. The priest sternly warns the four not to touch the statues. </p><p></p><p> Although the temple seems small on the outside, the priest leads the four through a bewildering warren of tiny corridors before reaching the Treasury room. Wena and Llyr are sure that the space inside the temple is far larger than it is outside, and suspect magic at work. Lucretius remembers that Mercury, in Rome, is god of magic, an aspect he does not share with Lugh, Celtic god of Light and Crafts and Trade. </p><p></p><p> The priest opens two giant bronze doors, and 25 feet away, on three intricately carved marble pedestals, the group can see three objects – a pair of sandals, a wooden staff which has two twisting wooden snakes carved around it, meeting at the top and extending out into thin fan-like wings, and, on the center pedestal, an ordinary looking leather cap. The priest warns that no one should attempt to step into the room, as there are deadly traps everywhere. They may view and pray to the relics from this distance, but can go no further. Lucretius thanks the priest for his kindness and consideration.</p><p></p><p> The Celts kneel in awe, and Heilyn glances over to Llyr and Wena, with a quick nod. After a minute or two of praying, the Celtic smith suddenly flings himself across the threshold, running like mad towards the cap. At the same time, Llyr “accidentally” trips the priest, while Wena starts causing a distraction and commotion in the hallway. Lucretius looks absolutely horrified.</p><p></p><p> Heilyn is fairly horrified himself when the traps begin to go off and the bronze doors slam shut behind him. Several spears shoot out from either wall, all of which he rolls under or over. He does not manage to dodge either the first or second Wall of Fire which spring up, injuring him badly, but the tiny mannikin he has constructed to take some of his damage does its work. Heilyn is barely alive and standing when he runs into the Wall of Force, located directly in front of the pedestals, before the floor opens up underneath him and he is dropped fifteen feet into a pit, which begins filling rapidly with water.</p></blockquote><p></p>
[QUOTE="Orichalcum, post: 1317981, member: 3722"] [b]Alea Iacta VI: When in Rome Tenth Post: Britannia Heilyn[/b] Back to exciting action!: Marcus and Wena return to Cornelia’s house and discuss the documents with us. Much speculation arises, and both the philosophers attempt to reach out and enter the Place of Forms with their minds. For just a second, Marcus thinks he sees a sharper, brighter view of Cornelia’s house, but it quickly fades, and he is left feeling exhausted. Wena has no better luck. Meanwhile, Heilyn has been chomping at the bit to go and visit the Temple of Mercury, as given permission by Cimbrus, and see the Cap of Twilight, the artifact of Lugh “stolen” by the Romans, which is preventing us from freeing Lugh and restoring him to his full power and glory. Lucretius, Llyr, Heilyn, and Wena set off for the Temple, with Lucretius offering to act as guide and mediator with the temple priests. Indeed, the priests are initially highly suspicious of the three Celts, but Lucretius pledges on his honor and good name that they will do no harm; they merely wish to view and pay their respects to the Cap. (Lucretius clearly hadn’t known any of those three very long; I could have warned him what a bad idea this was, if he’d bothered to ask.) At the gate of the impressively columned, although small, Temple of Mercury, two statues guard the main entrance. Each holds out their hand in an outstretched position; one depicts Mercury the Guide, the other Mercury as Merchant. The most fascinating aspect of these statues, however, is that they are made of no metal that Heilyn recognizes. The surface of the statues gleams a murky silver and seems to slowly flow back and forth, causing the statues to look as if they are moving. The priest sternly warns the four not to touch the statues. Although the temple seems small on the outside, the priest leads the four through a bewildering warren of tiny corridors before reaching the Treasury room. Wena and Llyr are sure that the space inside the temple is far larger than it is outside, and suspect magic at work. Lucretius remembers that Mercury, in Rome, is god of magic, an aspect he does not share with Lugh, Celtic god of Light and Crafts and Trade. The priest opens two giant bronze doors, and 25 feet away, on three intricately carved marble pedestals, the group can see three objects – a pair of sandals, a wooden staff which has two twisting wooden snakes carved around it, meeting at the top and extending out into thin fan-like wings, and, on the center pedestal, an ordinary looking leather cap. The priest warns that no one should attempt to step into the room, as there are deadly traps everywhere. They may view and pray to the relics from this distance, but can go no further. Lucretius thanks the priest for his kindness and consideration. The Celts kneel in awe, and Heilyn glances over to Llyr and Wena, with a quick nod. After a minute or two of praying, the Celtic smith suddenly flings himself across the threshold, running like mad towards the cap. At the same time, Llyr “accidentally” trips the priest, while Wena starts causing a distraction and commotion in the hallway. Lucretius looks absolutely horrified. Heilyn is fairly horrified himself when the traps begin to go off and the bronze doors slam shut behind him. Several spears shoot out from either wall, all of which he rolls under or over. He does not manage to dodge either the first or second Wall of Fire which spring up, injuring him badly, but the tiny mannikin he has constructed to take some of his damage does its work. Heilyn is barely alive and standing when he runs into the Wall of Force, located directly in front of the pedestals, before the floor opens up underneath him and he is dropped fifteen feet into a pit, which begins filling rapidly with water. [/QUOTE]
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