Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orichalcum" data-source="post: 1461481" data-attributes="member: 3722"><p><strong>Flashy Magic</strong></p><p></p><p></p><p></p><p>So, there are a couple of different answers. The first is that "destructive" or "flashy" magic is more normally used by the "barbarians" of the world like the Celts, North Africans, and Parthians. So Aeduana flung around Call Lightnings and Ice Storms and so forth like nobody's business. The Parthians are known for their elite military corps of Magi (the original magi), who fling flame at their enemies. </p><p></p><p>But in downtown Rome, the magic is generally much more what Marcus would call "witchery," subtle things like curses, invisibility, and so forth. Neither of the two witches in the Triumph had any mass damage spells, just lots of invisibilities and Flies. Also, the average educated Roman believes that magic exists, just that it's kinda skanky and easily defeated by Roman logistics, efficiency, and more powerful Roman deities. </p><p></p><p>Of course, this wilful denial of powerful magic has allowed a number of people like Cornelia's mother to get away with a large amount of magic. But again, while she's in Rome, Cornelia's mother doesn't cast Fireballs, even if she knows them. Suggestion does the trick much more often...</p><p></p><p>I largely trust my players to use magic appropriately in appropriate settings. Meloch, for instance, has of this date cast Fireball once, in a dark cave, with only enemies and fellow PCs around. He knows the rules. If the PCs are willing to work with the setting, you can do a lot. Of course, this also means that I feel obliged to provide occasional settings (like isolated ruins, etc...) where the PCs can let loose with their full range of abilities. </p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Orichalcum, post: 1461481, member: 3722"] [b]Flashy Magic[/b] So, there are a couple of different answers. The first is that "destructive" or "flashy" magic is more normally used by the "barbarians" of the world like the Celts, North Africans, and Parthians. So Aeduana flung around Call Lightnings and Ice Storms and so forth like nobody's business. The Parthians are known for their elite military corps of Magi (the original magi), who fling flame at their enemies. But in downtown Rome, the magic is generally much more what Marcus would call "witchery," subtle things like curses, invisibility, and so forth. Neither of the two witches in the Triumph had any mass damage spells, just lots of invisibilities and Flies. Also, the average educated Roman believes that magic exists, just that it's kinda skanky and easily defeated by Roman logistics, efficiency, and more powerful Roman deities. Of course, this wilful denial of powerful magic has allowed a number of people like Cornelia's mother to get away with a large amount of magic. But again, while she's in Rome, Cornelia's mother doesn't cast Fireballs, even if she knows them. Suggestion does the trick much more often... I largely trust my players to use magic appropriately in appropriate settings. Meloch, for instance, has of this date cast Fireball once, in a dark cave, with only enemies and fellow PCs around. He knows the rules. If the PCs are willing to work with the setting, you can do a lot. Of course, this also means that I feel obliged to provide occasional settings (like isolated ruins, etc...) where the PCs can let loose with their full range of abilities. Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
Top