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Story Hour
Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
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<blockquote data-quote="Orichalcum" data-source="post: 875500" data-attributes="member: 3722"><p>Welcome to the Alea Iacta Story Hour! Author’s Note: Alea Iacta (Latin for “Thrown Die,” from Caesar’s saying “The die is cast”) is an episodic D&D game set in a mythic Roman Empire. While the history, cultures, geography, and inhabitants are largely equivalent to the early 2nd century CE world of the Roman Empire, all the magics and gods believed in by the Romans and their barbarian allies and enemies are true and impact the lives of the characters in various ways. Within the Roman sphere of influence, arcane magic is acknowledged but disapproved of; a modern equivalent would be low-level use of minor illegal substances in one’s youth. </p><p> </p><p> Divine magic is available largely to the wealthy and those of devout faith. Among the tribal peoples such as the Celts and North Africans, who have accepted less of the Roman culture, both arcane and divine magic are ubiquitous, powerful forces that shape everyday life. </p><p> In practical logistical matters, the game meets for a weekend of about 12 hours of gaming, about once every three months, and is currently about to have its twelfth session. Also, certain aspects of the first session are indebted to Rosemary Sutcliff’s book Three Legions. All other characters and dialogue are the sole creations of their players and myself, the GM.</p></blockquote><p></p>
[QUOTE="Orichalcum, post: 875500, member: 3722"] Welcome to the Alea Iacta Story Hour! Author’s Note: Alea Iacta (Latin for “Thrown Die,” from Caesar’s saying “The die is cast”) is an episodic D&D game set in a mythic Roman Empire. While the history, cultures, geography, and inhabitants are largely equivalent to the early 2nd century CE world of the Roman Empire, all the magics and gods believed in by the Romans and their barbarian allies and enemies are true and impact the lives of the characters in various ways. Within the Roman sphere of influence, arcane magic is acknowledged but disapproved of; a modern equivalent would be low-level use of minor illegal substances in one’s youth. Divine magic is available largely to the wealthy and those of devout faith. Among the tribal peoples such as the Celts and North Africans, who have accepted less of the Roman culture, both arcane and divine magic are ubiquitous, powerful forces that shape everyday life. In practical logistical matters, the game meets for a weekend of about 12 hours of gaming, about once every three months, and is currently about to have its twelfth session. Also, certain aspects of the first session are indebted to Rosemary Sutcliff’s book Three Legions. All other characters and dialogue are the sole creations of their players and myself, the GM. [/QUOTE]
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Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)
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