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Alignment thread - True Neutrality
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<blockquote data-quote="Lanefan" data-source="post: 6758166" data-attributes="member: 29398"><p>Ye gods and little fishes, [MENTION=42582]pemerton[/MENTION] - put the can opener down and step away. You've let out far too many worms already! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>The game of D&D, or its universe, I see as generic. Each particular game world is, of course, particular. That said...</p><p></p><p>And also presupposes - wrongly - that there's such a thing as an "anti-Cleric" at all. There isn't. There's just Clerics of different alignments; and Cardinal Holierthanthou is mechanically every bit as much a Cleric as Cardinal Demonspawnfromhell.</p><p></p><p>This to me is a far too limiting interpretation of what Druids are or can be, and thus I tossed it some 3 decades ago.</p><p></p><p>Some ordinary Clerics (and every other class, for all that) can be quietist too, and some Druids can get right up in your face.</p><p></p><p>Whyever not? Druids (a.k.a. Nature Clerics) can easily use the same framework as Clerics (a.k.a. Normal Clerics) and War Clerics, a third Cleric class we invented well before I started DMing. And it's in fact simpler that way; while also allowing for true Nature deities (of which, in Earth's history, there are a rather large number; Earth Herself is but one) to support the Cleric type that is closest to their sphere.</p><p>Er...no. Good is still good, evil is still evil (particularly from the absolutist point of view, my option 2 in a previous post) and the framework still holds up just fine. The only difference is that it's now possible to play a Chaotic Good Nature Cleric, or a Lawful Neutral one, rather than just being stuck in Neutral.</p><p></p><p>It's a very fuzzy line between Neutral and non-aligned. Golems tend to get lost somewhere in that fuzz.</p><p></p><p>Again, I think you're being far too harsh in your pigeonholing of Druids / Nature Clerics. Druids can also be healers, herbalists, and so forth within a community; they can bless the sowing of seeds and the reaping of harvest; they can remind and-or educate city dwellers of the nature that is out there; and they can - if it suits their deity - spread the word of said deity to anyone who bothers to listen. (I have some deities ask far more than others when it comes to their Clerics promoting and advertising them)</p><p></p><p>Lan-"by far the best Nature Clerics I've seen are always either Elves or Hobbits"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6758166, member: 29398"] Ye gods and little fishes, [MENTION=42582]pemerton[/MENTION] - put the can opener down and step away. You've let out far too many worms already! :) The game of D&D, or its universe, I see as generic. Each particular game world is, of course, particular. That said... And also presupposes - wrongly - that there's such a thing as an "anti-Cleric" at all. There isn't. There's just Clerics of different alignments; and Cardinal Holierthanthou is mechanically every bit as much a Cleric as Cardinal Demonspawnfromhell. This to me is a far too limiting interpretation of what Druids are or can be, and thus I tossed it some 3 decades ago. Some ordinary Clerics (and every other class, for all that) can be quietist too, and some Druids can get right up in your face. Whyever not? Druids (a.k.a. Nature Clerics) can easily use the same framework as Clerics (a.k.a. Normal Clerics) and War Clerics, a third Cleric class we invented well before I started DMing. And it's in fact simpler that way; while also allowing for true Nature deities (of which, in Earth's history, there are a rather large number; Earth Herself is but one) to support the Cleric type that is closest to their sphere. Er...no. Good is still good, evil is still evil (particularly from the absolutist point of view, my option 2 in a previous post) and the framework still holds up just fine. The only difference is that it's now possible to play a Chaotic Good Nature Cleric, or a Lawful Neutral one, rather than just being stuck in Neutral. It's a very fuzzy line between Neutral and non-aligned. Golems tend to get lost somewhere in that fuzz. Again, I think you're being far too harsh in your pigeonholing of Druids / Nature Clerics. Druids can also be healers, herbalists, and so forth within a community; they can bless the sowing of seeds and the reaping of harvest; they can remind and-or educate city dwellers of the nature that is out there; and they can - if it suits their deity - spread the word of said deity to anyone who bothers to listen. (I have some deities ask far more than others when it comes to their Clerics promoting and advertising them) Lan-"by far the best Nature Clerics I've seen are always either Elves or Hobbits"-efan [/QUOTE]
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