Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
All Rogues Game: Wretched Hive of Scum & Villainy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaodi" data-source="post: 6013435" data-attributes="member: 1231"><p>So, this is what I am thinking about for a character... If I am in, it can always be modified to the requirements of the game backstory.</p><p></p><p>Unassuming and sleight, most people who encounter Amaline would not give her a second thought. But the humble young woman born and raised in Porto Liure could easily be the most intellectually gifted crook in the city; perhaps even the most intellectually gifted <em>person</em> in the city. And while no one who met her would easily come to that conclusion, her considerable talents have not gone unnoticed by the seedy underclasses. </p><p></p><p>Amaline was born into the lower classes of Porto Liure, from a family descended primarily from a mix of Northmen and Terrasans. From a very young age her parents knew she was gifted, but they could not afford a proper education for her. So the girl who could have been the pride of the most prestigious academies, could have become a mistress of magic, instead gained her education on the streets. And what dangerous streets they were. </p><p></p><p>No matter how smart and logical one might be, you can hardly grow up in the poor neighbourhoods of Porto Liure without having the stories and superstitions of the area rub off on you. Though not religious, Amaline gained a healthy fear of Dog from her family as a little girl. Supposedly at least one relative was among the victims of the Bloody Saturday Massacre, though the details have become sketchy over the generations. And that is only the most well known of the supernatural dangers of the slums.</p><p></p><p>Mundane threats abounded as well in the slums, but Amaline's natural genius allowed her to ingratiate herself with the thieves, scoundrels, and crime families of Porto Liure, thus guaranteeing a degree of safety as long as she tread carefully. She became good at pricing stolen goods, creating and detecting forged documents, and crafting all matter of special substances, including some drugs and poisons. She also came to be skilled at protecting stolen goods from <em>other</em> thieves, crafting complex locks and traps. But it has been a dangerous life, as Amaline has always been more of a freelancer, and thus does not enjoy all of the protections that her clients do. And that has meant that to cover her tracks she had become adept at lies and disguise, as well as escape.</p><p></p><p>Amaline has so far managed to keep her reputation as a dependable hire, but the crime lords of Porto Liure can be fickle, and it may only be a matter of time before their is a major shakeup in her life.</p><p></p><p>Amaline, Girl Genius, female human trapsmith rogue 1, neutral</p><p>str 10 dex 14 con 13 int 20 wis 12 cha 8</p><p>traits canter, mathematical prodigy (engineering)</p><p>skills appraise, bluff, craft (alchemy), craft (locks), craft (traps), disable device, disguise, escape artist, knowledge (engineering), knowledge (local), linguistics, perception, sleight of hand, stealth, use magic device</p><p>feats fast learner, improvisation</p><p>languages?</p></blockquote><p></p>
[QUOTE="Kaodi, post: 6013435, member: 1231"] So, this is what I am thinking about for a character... If I am in, it can always be modified to the requirements of the game backstory. Unassuming and sleight, most people who encounter Amaline would not give her a second thought. But the humble young woman born and raised in Porto Liure could easily be the most intellectually gifted crook in the city; perhaps even the most intellectually gifted [I]person[/I] in the city. And while no one who met her would easily come to that conclusion, her considerable talents have not gone unnoticed by the seedy underclasses. Amaline was born into the lower classes of Porto Liure, from a family descended primarily from a mix of Northmen and Terrasans. From a very young age her parents knew she was gifted, but they could not afford a proper education for her. So the girl who could have been the pride of the most prestigious academies, could have become a mistress of magic, instead gained her education on the streets. And what dangerous streets they were. No matter how smart and logical one might be, you can hardly grow up in the poor neighbourhoods of Porto Liure without having the stories and superstitions of the area rub off on you. Though not religious, Amaline gained a healthy fear of Dog from her family as a little girl. Supposedly at least one relative was among the victims of the Bloody Saturday Massacre, though the details have become sketchy over the generations. And that is only the most well known of the supernatural dangers of the slums. Mundane threats abounded as well in the slums, but Amaline's natural genius allowed her to ingratiate herself with the thieves, scoundrels, and crime families of Porto Liure, thus guaranteeing a degree of safety as long as she tread carefully. She became good at pricing stolen goods, creating and detecting forged documents, and crafting all matter of special substances, including some drugs and poisons. She also came to be skilled at protecting stolen goods from [I]other[/I] thieves, crafting complex locks and traps. But it has been a dangerous life, as Amaline has always been more of a freelancer, and thus does not enjoy all of the protections that her clients do. And that has meant that to cover her tracks she had become adept at lies and disguise, as well as escape. Amaline has so far managed to keep her reputation as a dependable hire, but the crime lords of Porto Liure can be fickle, and it may only be a matter of time before their is a major shakeup in her life. Amaline, Girl Genius, female human trapsmith rogue 1, neutral str 10 dex 14 con 13 int 20 wis 12 cha 8 traits canter, mathematical prodigy (engineering) skills appraise, bluff, craft (alchemy), craft (locks), craft (traps), disable device, disguise, escape artist, knowledge (engineering), knowledge (local), linguistics, perception, sleight of hand, stealth, use magic device feats fast learner, improvisation languages? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
All Rogues Game: Wretched Hive of Scum & Villainy
Top